如图 比如我要在增加一个特性 增加一个特殊技能 但是不是在这里增加 而是在游戏中用事件增加出来 该怎么做 ...
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class Game_Actor alias pyjy29042016_feature_objects feature_objects def feature_objects pyjy29042016_feature_objects + [piyan] end def piyan @piyan ||= Piyan.new endend class Piyan def features @features ||= [] end def jiaoyi(code = 0, data_id = 0, value = 0) @features.push(RPG::BaseItem::Feature.new(code, data_id, value)) endend
class Game_Actor alias pyjy29042016_feature_objects feature_objects def feature_objects pyjy29042016_feature_objects + [piyan] end def piyan @piyan ||= Piyan.new end end class Piyan def features @features ||= [] end def jiaoyi(code = 0, data_id = 0, value = 0) @features.push(RPG::BaseItem::Feature.new(code, data_id, value)) end end
$game_actors[1].piyan.jiaoyi(41,2)
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