本帖最后由 j296196585 于 2017-6-19 14:54 编辑 RUBY 代码复制1000经验求大触帮忙路过的大神帮帮1000经验求大触帮忙路过的大神帮帮 RUBY 代码复制SceneManage ...
class Scene_FF < Scene_Base def start super c_ff end def c_ff @bl = W_FF.new @bl.set_handler(:cancel, method(:return_scene)) endendclass W_FF < Window_Selectable def initialize super(0,0,544,416) refresh activate end def refresh contents.clear if $game_switches[202]==true contents.font.color = Color.new(0, 255, 0, 255) draw_text(0, 0, 128, 32,"剑越卄" ) case $game_variables[52] when 0 draw_text(88, 0, 126, 32,"一面之缘" ) when 10 draw_text(88, 0, 126, 32,"颇有好感" ) when 20 draw_text(88, 0, 126, 32,"惺惺相惜" ) when 30 draw_text(88, 0, 126, 32,"爱慕倾心" ) when 40 draw_text(88, 0, 126, 32,"生死与共" ) end end if $game_switches[203]==true contents.font.color = Color.new(0, 255, 0, 255) draw_text(0, 32, 128, 32,"幻羽" ) case $game_variables[53] when -10 draw_text(88, 32, 126, 32,"不胜厌恶" ) when 0 draw_text(88, 32, 126, 32,"一面之缘" ) when 10 draw_text(88, 32, 126, 32,"颇有好感" ) when 20 draw_text(88, 32, 126, 32,"惺惺相惜" ) when 30 draw_text(88, 32, 126, 32,"爱慕倾心" ) when 40 draw_text(88, 32, 126, 32,"生死与共" ) end end if $game_switches[202]==false draw_text(250, 200, 126, 32,"暂无人物关系" ) end endend
class Scene_FF < Scene_Base def start super c_ff end def c_ff @bl = W_FF.new @bl.set_handler(:cancel, method(:return_scene)) end end class W_FF < Window_Selectable def initialize super(0,0,544,416) refresh activate end def refresh contents.clear if $game_switches[202]==true contents.font.color = Color.new(0, 255, 0, 255) draw_text(0, 0, 128, 32,"剑越卄" ) case $game_variables[52] when 0 draw_text(88, 0, 126, 32,"一面之缘" ) when 10 draw_text(88, 0, 126, 32,"颇有好感" ) when 20 draw_text(88, 0, 126, 32,"惺惺相惜" ) when 30 draw_text(88, 0, 126, 32,"爱慕倾心" ) when 40 draw_text(88, 0, 126, 32,"生死与共" ) end end if $game_switches[203]==true contents.font.color = Color.new(0, 255, 0, 255) draw_text(0, 32, 128, 32,"幻羽" ) case $game_variables[53] when -10 draw_text(88, 32, 126, 32,"不胜厌恶" ) when 0 draw_text(88, 32, 126, 32,"一面之缘" ) when 10 draw_text(88, 32, 126, 32,"颇有好感" ) when 20 draw_text(88, 32, 126, 32,"惺惺相惜" ) when 30 draw_text(88, 32, 126, 32,"爱慕倾心" ) when 40 draw_text(88, 32, 126, 32,"生死与共" ) end end if $game_switches[202]==false draw_text(250, 200, 126, 32,"暂无人物关系" ) end end end
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