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Lv1.梦旅人
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- # ————————————————————————————————————
- # 本脚本来自www.66rpg.com,转载和使用请保留此信息
- # ————————————————————————————————————
- #==============================================================================
- # ■ 地图名显示脚本
- # by Yuee
- #------------------------------------------------------------------------------
- # 在Main的上方插入一个页,将本脚本复制到那页中即可
- #==============================================================================
- #==============================================================================
- # ■ Window_MapName
- #------------------------------------------------------------------------------
- # 显示地图名字的窗口。
- #==============================================================================
- class Window_MapName < Window_Base
- #--------------------------------------------------------------------------
- # ● 类常量定义
- #--------------------------------------------------------------------------
-
-
- #公共事件编号
- BH = 1
- # 暂时屏蔽用的开关
- SWITCH = 6
-
- # 窗口位置设定
- NAME_X = 544-220 # 矩形左上顶点X坐标
- NAME_Y = 0 # 矩形左上顶点Y坐标
- NAME_W = 220 # 矩形宽
- NAME_H = 60 # 矩形高
-
- # 显示时间设置
- SHOW_TIME_0 = 10 # 地图名出现前等待的帧数
- SHOW_TIME_1 = 10 # 地图名从不可见变成可见的帧数
- SHOW_TIME_2 = 34 # 地图名完全可见的帧数
- SHOW_TIME_3 = 16 # 地图名从可见变成不可见的帧数
-
- # 完全可见时的透明度设置
- OPACITY_1 = 244 # 边框
- OPACITY_2 = 100 # 背景
- OPACITY_3 = 255 # 文字
-
- # 地图名字的颜色
- TEXT_COLOR = Color.new(255, 255, 255, 255)
-
- #--------------------------------------------------------------------------
- # ● 初始化状态
- #--------------------------------------------------------------------------
- def initialize
- super(NAME_X , NAME_Y, NAME_W, NAME_H)
- # 初始化窗口透明度
- self.opacity = 0
- self.back_opacity = 0
- self.z = 9999
- self.contents_opacity = 0
- self.contents = Bitmap.new(width - 32, height - 32)
- # 剩余帧数初始化
- @show_time = 0
- end
- #--------------------------------------------------------------------------
- # ● 输出文字
- #--------------------------------------------------------------------------
- def setname
- if $game_switches[SWITCH]
- # 获取地图ID
- newid = $game_map.map_id
- time = SHOW_TIME_1 + SHOW_TIME_2 + SHOW_TIME_3
- # 如果现在的地图的ID不是刚才显示的地图ID则开始显示
- if newid != @id
- @id = newid
- @show_time = SHOW_TIME_0 + SHOW_TIME_1 + SHOW_TIME_2 + SHOW_TIME_3
- #--------------------------------------------------------------------------
- #在这里添加事件
- #-------------------------------------------------------------------------
- $game_temp.common_event_id = BH # 装备更换、
-
-
- #-------------------------------------------------------------------------
- #---------------------------------------------------------------------------
- # 剩余帧数为0是时,全部窗口透明
-
- elsif @show_time < 1
- self.opacity = 0
- self.back_opacity = 0
- self.contents_opacity = 0
- return
- end
- self.contents.clear
- self.contents.font.color = TEXT_COLOR
- # 描绘地图名
- self.contents.draw_text(4, 0 , width - 40, 32, $data_mapinfos[@id].name, 1)
- # 根本帧数设定窗口透明度
- if @show_time > (SHOW_TIME_2 + SHOW_TIME_3)
- self.opacity = @show_time < time ? (((OPACITY_1 / SHOW_TIME_1) * (time - @show_time)).to_i) : 0
- self.back_opacity = @show_time < time ? (((OPACITY_2 / SHOW_TIME_1 )* (time - @show_time)).to_i) : 0
- self.contents_opacity = @show_time < time ? (((OPACITY_3 / SHOW_TIME_1) * (time - @show_time)).to_i) : 0
- else
- self.opacity = @show_time < (SHOW_TIME_3 / 16 * 14) ? ((OPACITY_1 / SHOW_TIME_3) * @show_time).to_i : OPACITY_1
- self.back_opacity = @show_time < (SHOW_TIME_3 / 16 * 9) ? ((OPACITY_2 / SHOW_TIME_3) * @show_time).to_i : OPACITY_2
- self.contents_opacity = @show_time < SHOW_TIME_3 ? ((OPACITY_3 / SHOW_TIME_3)* @show_time).to_i : OPACITY_3
- end
- @show_time -= 1
- $game_switches[SWITCH] = false if @show_time < 0
- end
- end
- end
- #==============================================================================
- # ■ Scene_Map
- #------------------------------------------------------------------------------
- # 处理地图画面的类。(追加定义)
- #==============================================================================
- class Scene_Map
- alias smn_start start
- def start
- @mapname = Window_MapName.new
- smn_start
- end
-
- alias smn_dispose terminate
- def terminate
- smn_dispose
- @mapname.dispose
- end
-
- alias smn_update update
- def update
- smn_update
- @mapname.setname
- end
- end
- #==============================================================================
- # ■ Scene_Title
- #------------------------------------------------------------------------------
- # 处理标题画面的类。(追加定义)
- #==============================================================================
- class Scene_Title
- alias smn_load load_database
- def load_database
- # 读取地图信息文件
- $data_mapinfos = load_data("Data/MapInfos.rvdata")
- smn_load
- end
- end
- #==============================================================================
- # 本脚本来自www.66RPG.com,使用和转载请保留此信息
- #==============================================================================
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