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 Lv3.寻梦者 虚空人形 
	梦石0 星屑4763 在线时间2037 小时注册时间2011-8-11帖子3398 
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| 把下面这套脚本放到Main上方即可, 这脚本除了显示当前的地图名外还会显示音乐和地图坐标,
 不想要就把脚本中带“音乐”和“位置”的两行前加#注释掉即可。
 名称的话:复制代码#==============================================================================
# ■ Game_Player
#------------------------------------------------------------------------------
#  处理玩家人物的类。拥有事件启动的判定、地图的卷动等功能。
#   本类的实例请参考 $game_player 。
#==============================================================================
class Game_Player < Game_Character
  
  def getX
    @x
  end
  
  def getY
    @y
  end
  
end
#==============================================================================
# ■ Scene_Menu
#------------------------------------------------------------------------------
#  菜单画面
#==============================================================================
class Scene_Menu < Scene_MenuBase
  #--------------------------------------------------------------------------
  # ● 生成窗口
  #--------------------------------------------------------------------------
  def create_gold_window
    @gold_window = Window_Gold.new
    @gold_window.x = 0
    @gold_window.y = Graphics.height - @gold_window.height
    # 生成地图信息窗口
    @mapinfos_window = Window_MapInfo.new
    @mapinfos_window.x = 0
    @mapinfos_window.y = Graphics.height - @mapinfos_window.height - @gold_window.height
    
  end
  
end
#==============================================================================
# ■ Window_MapInfo
#------------------------------------------------------------------------------
#  显示当前信息的窗口。 By SkyZH
#==============================================================================
class Window_MapInfo < Window_Base
  #--------------------------------------------------------------------------
  # ● 初始化对像
  #--------------------------------------------------------------------------
  def initialize
    super(0, 0, window_width, fitting_height(3))
    self.opacity = 100
    refresh
  end
  #--------------------------------------------------------------------------
  # ● 获取窗口的宽度
  #--------------------------------------------------------------------------
  def window_width
    return 160
  end
  #--------------------------------------------------------------------------
  # ● 刷新
  #--------------------------------------------------------------------------
  def refresh
    self.contents.clear
    self.contents.font.color = normal_color
    
    @a=$game_map.width
    @b=$game_map.height
    @BGMNAME=RPG::BGM.last.name
    
    
    draw_text(0, 0, window_width-24, line_height,$game_map.display_name,2)
    draw_text(0, line_height, window_width-24, line_height,"音乐 " + @BGMNAME.to_s,2)    
    draw_text(0, line_height*2, window_width-24, line_height,"位置 " + $game_player.getX.to_s + "," + $game_player.getY.to_s,2) 
  end
end
class Spriteset_Map
  #--------------------------------------------------------------------------
  # ● 初始化对象
  #--------------------------------------------------------------------------
  def initialize
    create_viewports
    create_tilemap
    create_parallax
    create_characters
    create_shadow
    create_weather
    create_pictures
    create_timer
    @MapInfoWin=Window_MapInfo.new
    update
  end
  
  def dispose
    dispose_tilemap
    dispose_parallax
    dispose_characters
    dispose_shadow
    dispose_weather
    dispose_pictures
    dispose_timer
    dispose_viewports
    @MapInfoWin.dispose
  end
  
  def update
    update_tileset
    update_tilemap
    update_parallax
    update_characters
    update_shadow
    update_weather
    update_pictures
    update_timer
    update_viewports
    if $game_switches[40]==false then 
      @MapInfoWin.visible=false
    else
      @MapInfoWin.visible=true
    end
    @MapInfoWin.refresh
  end
end
在Scene_Menu的def start super后面插入  create_playtime_window
 再在Main上方插入
 最后直接上工程(RGSS300.dll自行添加):复制代码  #==============================================================================
 
# ■ Window_Timer
 
#------------------------------------------------------------------------------
 
#  显示系统当前时间的窗口
 
#==============================================================================
 
class Window_Timer < Window_Base
 
  #--------------------------------------------------------------------------
 
  # ● 初始化对象
 
  #--------------------------------------------------------------------------
 
  def initialize
 
    super(0, 0, window_width, fitting_height(3))
 
    refresh
 
  end
 
  #--------------------------------------------------------------------------
 
  # ● 获取窗口的宽度
 
  #--------------------------------------------------------------------------
 
  def window_width
 
    return 160
 
  end
 
  #--------------------------------------------------------------------------
 
  # ● 刷新
 
  #--------------------------------------------------------------------------
 
  def refresh
 
    self.contents.clear
 
    self.contents.font.color = system_color
 
    self.contents.draw_text(0, 0, 120, 32, "当前时间") #显示文本位置,我没有细调。。
 
    @total_sec = Graphics.frame_count / Graphics.frame_rate
 
    t = Time.now
 
    $game_variables[204] = t.wday  # 星期
 
    $game_variables[208] = ["周日", "周一", "周二", "周三", "周四", "周五", "周六"][$game_variables[204]]
 
    text = sprintf("%02d:%02d:%02d", t.hour, t.min, t.sec) 
    text2 = sprintf("%02d.%02d.%02d", t.year, t.month, t.day) 
    text3 = sprintf($game_variables[208]) 
    self.contents.font.color = normal_color
 
    self.contents.draw_text(0, 20, 110, 32, text2, 2)
 
    self.contents.draw_text(-25, 40, 110, 32, text3, 2)
 
    self.contents.draw_text(-3, 60, 110, 32, text, 2)
 
  end
 
  #--------------------------------------------------------------------------
 
  # ● 打开窗口
 
  #--------------------------------------------------------------------------
 
  def open
 
    refresh
 
    super
 
  end
 
end
#encoding:utf-8
 
#==============================================================================
 
# ■ Window_PlayTime
 
#------------------------------------------------------------------------------
 
#  显示游戏时间的窗口
 
#==============================================================================
 
class Window_PlayTime < Window_Base
 
  #--------------------------------------------------------------------------
 
  # ● 初始化对象
 
  #--------------------------------------------------------------------------
 
  def initialize
 
    super(0, 0, window_width, fitting_height(2))#游戏时间窗口的高度
 
    refresh
 
  end
 
  #--------------------------------------------------------------------------
 
  # ● 获取窗口的宽度
 
  #--------------------------------------------------------------------------
 
  def window_width
 
    return 160 #游戏时间窗口的宽度
 
  end
 
  #--------------------------------------------------------------------------
 
  # ● 刷新
 
  #--------------------------------------------------------------------------
 
  def refresh
 
    contents.clear
 
    self.contents.font.color = system_color
 
    self.contents.draw_text(0, 0, 120, 32, "游戏时间")
 
    @total_sec = Graphics.frame_count / Graphics.frame_rate
 
    hour = @total_sec / 60 / 60
 
    min = @total_sec / 60 % 60
 
    sec = @total_sec % 60
 
    text = sprintf("%02d:%02d:%02d", hour, min, sec)
 
    self.contents.font.color = normal_color
 
    self.contents.draw_text(0, 20, 120, 32, text, 2)
 
  end
 
  #--------------------------------------------------------------------------
 
  # ● 打开窗口
 
  #--------------------------------------------------------------------------
 
  def open
 
    refresh
 
    super
 
  end
 
end
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