赞 | 0 |
VIP | 0 |
好人卡 | 0 |
积分 | 1 |
经验 | 1110 |
最后登录 | 2015-9-5 |
在线时间 | 14 小时 |
Lv1.梦旅人
- 梦石
- 0
- 星屑
- 50
- 在线时间
- 14 小时
- 注册时间
- 2015-8-26
- 帖子
- 5
|
3楼
楼主 |
发表于 2015-8-27 11:51:23
|
只看该作者
本帖最后由 yinhe2008669 于 2015-8-27 13:09 编辑
这个魔塔样版是我自己修改的,脚本:
class Window_xd < Window_Base #-------------------------------------------------------------------------- # ● 初始化窗口 #-------------------------------------------------------------------------- def initialize super(0, 0, 440, 480) self.contents = Bitmap.new(width + 440, height + 480) refresh end #-------------------------------------------------------------------------- # ● 刷新 #-------------------------------------------------------------------------- def refresh self.contents.clear self.contents.font.color = system_color #self.contents.draw_text(左右, 上下, 宽, 高, 文字, 0左1中2右) if $game_variables[175]==1 self.contents.draw_text(0, 0, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 20, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 40, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 60, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 80, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 100, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 120, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 140, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 160, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 180, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 200, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 220, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 240, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 260, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 280, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 300, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 320, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 340, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 360, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 380, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 400, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 420, 420, 20, "……………………………………………………………………………………", 0) end if $game_variables[175]==2 self.contents.draw_text(0, 0, 420, 20, "数字0 用来控制是否显示角色状态栏", 0) self.contents.draw_text(0, 20, 420, 20, "数字1 直接使用红血瓶(拥有红血瓶才有效)", 0) self.contents.draw_text(0, 40, 420, 20, "数字2 直接使用蓝血瓶(拥有蓝血瓶才有效)", 0) self.contents.draw_text(0, 60, 420, 20, "数字3 直接使用黄血瓶(拥有黄血瓶才有效)", 0) self.contents.draw_text(0, 80, 420, 20, "数字4 直接使用绿血瓶(拥有绿血瓶才有效)", 0) self.contents.draw_text(0, 100, 420, 20, "字母a 用来打开升级加点窗口(在升级脚本启用下有效)", 0) self.contents.draw_text(0, 120, 420, 20, "字母e 直接选择使用4种药瓶", 0) self.contents.draw_text(0, 140, 420, 20, "字母g 直接使用楼层传送器(获得楼层传送器后有效)", 0) self.contents.draw_text(0, 160, 420, 20, "字母i 打开对话记录窗口(获得对话手册后有效)", 0) self.contents.draw_text(0, 180, 420, 20, "字母l 用来切换血瓶是否可以携带(开关31打开下有效)", 0) self.contents.draw_text(0, 200, 420, 20, "字母p 用来切换宝石是否可以携带(开关31打开下有效)", 0) self.contents.draw_text(0, 220, 420, 20, "字母q 用来打开武器装备窗口", 0) self.contents.draw_text(0, 240, 420, 20, "字母t 直接选择使用4种宝石", 0) self.contents.draw_text(0, 260, 420, 20, "字母u 用来切换控制多个勇士(多个勇士的情况下有效)", 0) self.contents.draw_text(0, 280, 420, 20, "字母z 在不移动主角的情况下切换主角朝向", 0) self.contents.draw_text(0, 300, 420, 20, "字母b 用来退出非事件版的特殊战斗。", 0) self.contents.draw_text(0, 320, 420, 20, "字母n 用来开关战斗过程", 0) self.contents.draw_text(0, 340, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 360, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 380, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 400, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 420, 420, 20, "……………………………………………………………………………………", 0) end if $game_variables[175]==3 self.contents.draw_text(0, 0, 420, 20, "属性 说明", 0) self.contents.draw_text(0, 20, 420, 20, "中毒 战斗后,角色每行动一格,减生命10点", 0) self.contents.draw_text(0, 40, 420, 20, "衰弱 战斗后,角色攻防衰减为正常的75%", 0) self.contents.draw_text(0, 60, 420, 20, "吸血 战斗前,怪物首先吸取角色34%的生命作为伤害", 0) self.contents.draw_text(0, 80, 420, 20, "坚固 怪物的防御至少等于角色攻击-1", 0) self.contents.draw_text(0, 100, 420, 20, "先攻 战斗时,怪物首先攻击1次", 0) self.contents.draw_text(0, 120, 420, 20, "迟缓 战斗后,勇士行走速度降低到3.3", 0) self.contents.draw_text(0, 140, 420, 20, "魔攻 战斗时,怪物的攻击无视角色的防御*1", 0) self.contents.draw_text(0, 160, 420, 20, "连击 战斗时,怪物每回合攻击2次", 0) self.contents.draw_text(0, 180, 420, 20, "领域 经过怪物周围Y格时自动减生命X点", 0) self.contents.draw_text(0, 200, 420, 20, "破甲 战斗前,怪物附加角色防御的90%点作为伤害", 0) self.contents.draw_text(0, 220, 420, 20, "潜伏 角色看不到怪物,除非拥有物品:探知器并距离怪物x格", 0) self.contents.draw_text(0, 240, 420, 20, "无敌 角色无法击败怪物,除非拥有物品10-圣十字架", 0) self.contents.draw_text(0, 260, 420, 20, "模仿 怪物的攻防等于角色的攻防*1", 0) self.contents.draw_text(0, 280, 420, 20, "诅咒 战斗后,角色再次战斗无法获得金币经验,本次可以获得", 0) self.contents.draw_text(0, 300, 420, 20, "反击 战斗时,怪物每回合附加角色攻击的10%作为伤害,无视角色防御", 0) self.contents.draw_text(0, 320, 420, 20, "重生 怪物被击败后,角色转换楼层则怪物再次出现", 0) self.contents.draw_text(0, 340, 420, 20, "净化 战斗前,怪物附加勇士魔防的3倍作为伤害", 0) self.contents.draw_text(0, 360, 420, 20, "神偷 战斗前,勇士所持的4种血瓶数量减半,同时夺走勇士20%的金钱", 0) self.contents.draw_text(0, 380, 420, 20, "自爆 战斗后,勇士生命降为1", 0) self.contents.draw_text(0, 400, 420, 20, "退化 战斗后,勇士攻、防减x点、y点", 0) self.contents.draw_text(0, 420, 420, 20, "仇恨 战斗前,怪物附加之前积累的仇恨值作为伤害", 0) end if $game_variables[175]==4 self.contents.draw_text(0, 0, 420, 20, "属性 说明", 0) self.contents.draw_text(0, 20, 420, 20, "伪装 此怪物在怪物手册中除了伤害可见,其余都无法显示", 0) self.contents.draw_text(0, 40, 420, 20, "遗忘 战斗前,勇士丢失80%的经验", 0) self.contents.draw_text(0, 60, 420, 20, "夹击 经过两只“全等”的拥有这种属性的怪物中间,勇士受到x点伤害", 0) self.contents.draw_text(0, 80, 420, 20, "退敌 经过怪物的十字领域时自动减生命x点", 0) self.contents.draw_text(0, 100, 420, 20, "再生 怪物被杀死后会变成编号为x的怪物", 0) self.contents.draw_text(0, 120, 420, 20, "白银 特殊战斗,框框合上按空格怪物-1血,否则勇士减血", 0) self.contents.draw_text(0, 140, 420, 20, "必杀剑 怪物暴击率比普通怪稍高", 0) self.contents.draw_text(0, 160, 420, 20, "邪眼 有此怪物就不能用楼层传送器", 0) self.contents.draw_text(0, 180, 420, 20, "黄金 白银属性加强版,框框合上按空格怪物-1血,否则勇士减血", 0) self.contents.draw_text(0, 200, 420, 20, "作者 战斗前不停的扣血", 0) self.contents.draw_text(0, 220, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 240, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 260, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 280, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 300, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 320, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 340, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 360, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 380, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 400, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 420, 420, 20, "……………………………………………………………………………………", 0) end if $game_variables[175]==5 self.contents.draw_text(0, 0, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 20, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 40, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 60, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 80, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 100, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 120, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 140, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 160, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 180, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 200, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 220, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 240, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 260, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 280, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 300, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 320, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 340, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 360, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 380, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 400, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 420, 420, 20, "……………………………………………………………………………………", 0) end if $game_variables[175]==6 self.contents.draw_text(0, 0, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 20, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 40, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 60, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 80, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 100, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 120, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 140, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 160, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 180, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 200, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 220, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 240, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 260, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 280, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 300, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 320, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 340, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 360, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 380, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 400, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 420, 420, 20, "……………………………………………………………………………………", 0) end if $game_variables[175]==7 self.contents.draw_text(0, 0, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 20, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 40, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 60, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 80, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 100, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 120, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 140, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 160, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 180, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 200, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 220, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 240, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 260, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 280, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 300, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 320, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 340, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 360, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 380, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 400, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 420, 420, 20, "……………………………………………………………………………………", 0) end if $game_variables[175]==8 self.contents.draw_text(0, 0, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 20, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 40, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 60, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 80, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 100, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 120, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 140, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 160, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 180, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 200, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 220, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 240, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 260, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 280, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 300, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 320, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 340, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 360, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 380, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 400, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 420, 420, 20, "……………………………………………………………………………………", 0) end if $game_variables[175]==9 self.contents.draw_text(0, 0, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 20, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 40, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 60, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 80, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 100, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 120, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 140, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 160, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 180, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 200, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 220, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 240, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 260, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 280, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 300, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 320, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 340, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 360, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 380, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 400, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 420, 420, 20, "……………………………………………………………………………………", 0) end if $game_variables[175]==10 self.contents.draw_text(0, 0, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 20, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 40, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 60, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 80, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 100, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 120, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 140, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 160, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 180, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 200, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 220, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 240, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 260, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 280, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 300, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 320, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 340, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 360, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 380, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 400, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 420, 420, 20, "……………………………………………………………………………………", 0) end if $game_variables[175]==11 self.contents.draw_text(0, 0, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 20, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 40, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 60, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 80, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 100, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 120, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 140, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 160, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 180, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 200, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 220, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 240, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 260, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 280, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 300, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 320, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 340, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 360, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 380, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 400, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 420, 420, 20, "……………………………………………………………………………………", 0) end if $game_variables[175]==12 self.contents.draw_text(0, 0, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 20, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 40, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 60, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 80, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 100, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 120, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 140, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 160, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 180, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 200, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 220, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 240, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 260, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 280, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 300, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 320, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 340, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 360, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 380, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 400, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 420, 420, 20, "……………………………………………………………………………………", 0) end if $game_variables[175]==13 self.contents.draw_text(0, 0, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 20, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 40, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 60, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 80, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 100, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 120, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 140, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 160, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 180, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 200, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 220, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 240, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 260, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 280, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 300, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 320, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 340, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 360, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 380, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 400, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 420, 420, 20, "……………………………………………………………………………………", 0) end if $game_variables[175]==14 self.contents.draw_text(0, 0, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 20, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 40, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 60, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 80, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 100, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 120, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 140, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 160, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 180, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 200, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 220, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 240, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 260, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 280, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 300, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 320, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 340, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 360, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 380, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 400, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 420, 420, 20, "……………………………………………………………………………………", 0) end if $game_variables[175]==15 self.contents.draw_text(0, 0, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 20, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 40, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 60, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 80, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 100, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 120, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 140, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 160, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 180, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 200, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 220, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 240, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 260, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 280, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 300, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 320, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 340, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 360, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 380, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 400, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 420, 420, 20, "……………………………………………………………………………………", 0) end if $game_variables[175]==16 self.contents.draw_text(0, 0, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 20, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 40, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 60, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 80, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 100, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 120, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 140, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 160, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 180, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 200, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 220, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 240, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 260, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 280, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 300, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 320, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 340, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 360, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 380, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 400, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 420, 420, 20, "……………………………………………………………………………………", 0) end if $game_variables[175]==17 self.contents.draw_text(0, 0, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 20, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 40, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 60, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 80, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 100, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 120, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 140, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 160, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 180, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 200, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 220, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 240, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 260, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 280, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 300, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 320, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 340, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 360, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 380, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 400, 420, 20, "……………………………………………………………………………………", 0) self.contents.draw_text(0, 420, 420, 20, "……………………………………………………………………………………", 0) end end def update refresh end end #============================================================================== #------------------------------------------------------------------------------ #============================================================================== class Scene_游戏手册 #-------------------------------------------------------------------------- # ● 初始化对像 # menu_index : 命令光标的初期位置 #-------------------------------------------------------------------------- def initialize(menu_index = 0) @menu_index = menu_index end #-------------------------------------------------------------------------- # ● 主处理 #-------------------------------------------------------------------------- def main # 生成命令窗口 s1 = "……" s2 = "快捷键" s3 = "怪物属性1" s4 = "怪物属性2" s5 = "……" s6 = "……" s7 = "……" s8 = "……" s9 = "……" s10 = "……" s11 = "……" s12 = "……" s13 = "……" s14 = "……" s15 = "……" s16 = "……" s17 = "……" @command_window = Window_Command.new(200, [s1, s2 , s3, s4, s5, s6, s7, s8, s9, s10, s11, s12, s13, s14, s15, s16, s17]) @command_window.index = @menu_index @command_window.y = 0 # 生成怪物状态窗口 @enemy_window = Window_xd.new @enemy_window.x = 200 @enemy_window.y = 0 # 执行过渡 Graphics.transition # 主循环 loop do # 刷新游戏画面 Graphics.update # 刷新输入信息 Input.update # 刷新画面 update # 如果切换画面就中断循环 if $scene != self break end end # 准备过渡 Graphics.freeze # 释放窗口 @command_window.dispose @enemy_window.dispose end #-------------------------------------------------------------------------- # ● 刷新画面 #-------------------------------------------------------------------------- def update # 刷新窗口 @command_window.update @enemy_window.update case @command_window.index when 0 $game_variables[175]=1 when 1 $game_variables[175]=2 when 2 $game_variables[175]=3 when 3 $game_variables[175]=4 end # 命令窗口被激活的情况下: 调用 update_command if @command_window.active return end end #-------------------------------------------------------------------------- # ● 刷新画面 (命令窗口被激活的情况下) #-------------------------------------------------------------------------- def update_command # 按下 B 键的情况下 if Input.trigger?(Input::B) # 演奏取消 SE $game_system.se_play($data_system.cancel_se) # 切换的地图画面 $scene = Scene_Menu.new end end end
class Window_xd < Window_Base
#--------------------------------------------------------------------------
# ● 初始化窗口
#--------------------------------------------------------------------------
def initialize
super(0, 0, 440, 480)
self.contents = Bitmap.new(width + 440, height + 480)
refresh
end
#--------------------------------------------------------------------------
# ● 刷新
#--------------------------------------------------------------------------
def refresh
self.contents.clear
self.contents.font.color = system_color
#self.contents.draw_text(左右, 上下, 宽, 高, 文字, 0左1中2右)
if $game_variables[175]==1
self.contents.draw_text(0, 0, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 20, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 40, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 60, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 80, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 100, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 120, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 140, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 160, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 180, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 200, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 220, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 240, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 260, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 280, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 300, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 320, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 340, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 360, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 380, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 400, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 420, 420, 20, "……………………………………………………………………………………", 0)
end
if $game_variables[175]==2
self.contents.draw_text(0, 0, 420, 20, "数字0 用来控制是否显示角色状态栏", 0)
self.contents.draw_text(0, 20, 420, 20, "数字1 直接使用红血瓶(拥有红血瓶才有效)", 0)
self.contents.draw_text(0, 40, 420, 20, "数字2 直接使用蓝血瓶(拥有蓝血瓶才有效)", 0)
self.contents.draw_text(0, 60, 420, 20, "数字3 直接使用黄血瓶(拥有黄血瓶才有效)", 0)
self.contents.draw_text(0, 80, 420, 20, "数字4 直接使用绿血瓶(拥有绿血瓶才有效)", 0)
self.contents.draw_text(0, 100, 420, 20, "字母a 用来打开升级加点窗口(在升级脚本启用下有效)", 0)
self.contents.draw_text(0, 120, 420, 20, "字母e 直接选择使用4种药瓶", 0)
self.contents.draw_text(0, 140, 420, 20, "字母g 直接使用楼层传送器(获得楼层传送器后有效)", 0)
self.contents.draw_text(0, 160, 420, 20, "字母i 打开对话记录窗口(获得对话手册后有效)", 0)
self.contents.draw_text(0, 180, 420, 20, "字母l 用来切换血瓶是否可以携带(开关31打开下有效)", 0)
self.contents.draw_text(0, 200, 420, 20, "字母p 用来切换宝石是否可以携带(开关31打开下有效)", 0)
self.contents.draw_text(0, 220, 420, 20, "字母q 用来打开武器装备窗口", 0)
self.contents.draw_text(0, 240, 420, 20, "字母t 直接选择使用4种宝石", 0)
self.contents.draw_text(0, 260, 420, 20, "字母u 用来切换控制多个勇士(多个勇士的情况下有效)", 0)
self.contents.draw_text(0, 280, 420, 20, "字母z 在不移动主角的情况下切换主角朝向", 0)
self.contents.draw_text(0, 300, 420, 20, "字母b 用来退出非事件版的特殊战斗。", 0)
self.contents.draw_text(0, 320, 420, 20, "字母n 用来开关战斗过程", 0)
self.contents.draw_text(0, 340, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 360, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 380, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 400, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 420, 420, 20, "……………………………………………………………………………………", 0)
end
if $game_variables[175]==3
self.contents.draw_text(0, 0, 420, 20, "属性 说明", 0)
self.contents.draw_text(0, 20, 420, 20, "中毒 战斗后,角色每行动一格,减生命10点", 0)
self.contents.draw_text(0, 40, 420, 20, "衰弱 战斗后,角色攻防衰减为正常的75%", 0)
self.contents.draw_text(0, 60, 420, 20, "吸血 战斗前,怪物首先吸取角色34%的生命作为伤害", 0)
self.contents.draw_text(0, 80, 420, 20, "坚固 怪物的防御至少等于角色攻击-1", 0)
self.contents.draw_text(0, 100, 420, 20, "先攻 战斗时,怪物首先攻击1次", 0)
self.contents.draw_text(0, 120, 420, 20, "迟缓 战斗后,勇士行走速度降低到3.3", 0)
self.contents.draw_text(0, 140, 420, 20, "魔攻 战斗时,怪物的攻击无视角色的防御*1", 0)
self.contents.draw_text(0, 160, 420, 20, "连击 战斗时,怪物每回合攻击2次", 0)
self.contents.draw_text(0, 180, 420, 20, "领域 经过怪物周围Y格时自动减生命X点", 0)
self.contents.draw_text(0, 200, 420, 20, "破甲 战斗前,怪物附加角色防御的90%点作为伤害", 0)
self.contents.draw_text(0, 220, 420, 20, "潜伏 角色看不到怪物,除非拥有物品:探知器并距离怪物x格", 0)
self.contents.draw_text(0, 240, 420, 20, "无敌 角色无法击败怪物,除非拥有物品10-圣十字架", 0)
self.contents.draw_text(0, 260, 420, 20, "模仿 怪物的攻防等于角色的攻防*1", 0)
self.contents.draw_text(0, 280, 420, 20, "诅咒 战斗后,角色再次战斗无法获得金币经验,本次可以获得", 0)
self.contents.draw_text(0, 300, 420, 20, "反击 战斗时,怪物每回合附加角色攻击的10%作为伤害,无视角色防御", 0)
self.contents.draw_text(0, 320, 420, 20, "重生 怪物被击败后,角色转换楼层则怪物再次出现", 0)
self.contents.draw_text(0, 340, 420, 20, "净化 战斗前,怪物附加勇士魔防的3倍作为伤害", 0)
self.contents.draw_text(0, 360, 420, 20, "神偷 战斗前,勇士所持的4种血瓶数量减半,同时夺走勇士20%的金钱", 0)
self.contents.draw_text(0, 380, 420, 20, "自爆 战斗后,勇士生命降为1", 0)
self.contents.draw_text(0, 400, 420, 20, "退化 战斗后,勇士攻、防减x点、y点", 0)
self.contents.draw_text(0, 420, 420, 20, "仇恨 战斗前,怪物附加之前积累的仇恨值作为伤害", 0)
end
if $game_variables[175]==4
self.contents.draw_text(0, 0, 420, 20, "属性 说明", 0)
self.contents.draw_text(0, 20, 420, 20, "伪装 此怪物在怪物手册中除了伤害可见,其余都无法显示", 0)
self.contents.draw_text(0, 40, 420, 20, "遗忘 战斗前,勇士丢失80%的经验", 0)
self.contents.draw_text(0, 60, 420, 20, "夹击 经过两只“全等”的拥有这种属性的怪物中间,勇士受到x点伤害", 0)
self.contents.draw_text(0, 80, 420, 20, "退敌 经过怪物的十字领域时自动减生命x点", 0)
self.contents.draw_text(0, 100, 420, 20, "再生 怪物被杀死后会变成编号为x的怪物", 0)
self.contents.draw_text(0, 120, 420, 20, "白银 特殊战斗,框框合上按空格怪物-1血,否则勇士减血", 0)
self.contents.draw_text(0, 140, 420, 20, "必杀剑 怪物暴击率比普通怪稍高", 0)
self.contents.draw_text(0, 160, 420, 20, "邪眼 有此怪物就不能用楼层传送器", 0)
self.contents.draw_text(0, 180, 420, 20, "黄金 白银属性加强版,框框合上按空格怪物-1血,否则勇士减血", 0)
self.contents.draw_text(0, 200, 420, 20, "作者 战斗前不停的扣血", 0)
self.contents.draw_text(0, 220, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 240, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 260, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 280, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 300, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 320, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 340, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 360, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 380, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 400, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 420, 420, 20, "……………………………………………………………………………………", 0)
end
if $game_variables[175]==5
self.contents.draw_text(0, 0, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 20, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 40, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 60, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 80, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 100, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 120, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 140, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 160, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 180, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 200, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 220, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 240, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 260, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 280, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 300, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 320, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 340, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 360, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 380, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 400, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 420, 420, 20, "……………………………………………………………………………………", 0)
end
if $game_variables[175]==6
self.contents.draw_text(0, 0, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 20, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 40, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 60, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 80, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 100, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 120, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 140, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 160, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 180, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 200, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 220, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 240, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 260, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 280, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 300, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 320, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 340, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 360, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 380, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 400, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 420, 420, 20, "……………………………………………………………………………………", 0)
end
if $game_variables[175]==7
self.contents.draw_text(0, 0, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 20, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 40, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 60, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 80, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 100, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 120, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 140, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 160, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 180, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 200, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 220, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 240, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 260, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 280, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 300, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 320, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 340, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 360, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 380, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 400, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 420, 420, 20, "……………………………………………………………………………………", 0)
end
if $game_variables[175]==8
self.contents.draw_text(0, 0, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 20, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 40, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 60, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 80, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 100, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 120, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 140, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 160, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 180, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 200, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 220, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 240, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 260, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 280, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 300, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 320, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 340, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 360, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 380, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 400, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 420, 420, 20, "……………………………………………………………………………………", 0)
end
if $game_variables[175]==9
self.contents.draw_text(0, 0, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 20, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 40, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 60, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 80, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 100, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 120, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 140, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 160, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 180, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 200, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 220, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 240, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 260, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 280, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 300, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 320, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 340, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 360, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 380, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 400, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 420, 420, 20, "……………………………………………………………………………………", 0)
end
if $game_variables[175]==10
self.contents.draw_text(0, 0, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 20, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 40, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 60, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 80, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 100, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 120, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 140, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 160, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 180, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 200, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 220, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 240, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 260, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 280, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 300, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 320, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 340, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 360, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 380, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 400, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 420, 420, 20, "……………………………………………………………………………………", 0)
end
if $game_variables[175]==11
self.contents.draw_text(0, 0, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 20, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 40, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 60, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 80, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 100, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 120, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 140, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 160, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 180, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 200, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 220, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 240, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 260, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 280, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 300, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 320, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 340, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 360, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 380, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 400, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 420, 420, 20, "……………………………………………………………………………………", 0)
end
if $game_variables[175]==12
self.contents.draw_text(0, 0, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 20, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 40, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 60, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 80, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 100, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 120, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 140, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 160, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 180, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 200, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 220, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 240, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 260, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 280, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 300, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 320, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 340, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 360, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 380, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 400, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 420, 420, 20, "……………………………………………………………………………………", 0)
end
if $game_variables[175]==13
self.contents.draw_text(0, 0, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 20, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 40, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 60, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 80, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 100, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 120, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 140, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 160, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 180, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 200, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 220, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 240, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 260, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 280, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 300, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 320, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 340, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 360, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 380, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 400, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 420, 420, 20, "……………………………………………………………………………………", 0)
end
if $game_variables[175]==14
self.contents.draw_text(0, 0, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 20, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 40, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 60, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 80, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 100, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 120, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 140, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 160, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 180, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 200, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 220, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 240, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 260, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 280, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 300, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 320, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 340, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 360, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 380, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 400, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 420, 420, 20, "……………………………………………………………………………………", 0)
end
if $game_variables[175]==15
self.contents.draw_text(0, 0, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 20, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 40, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 60, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 80, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 100, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 120, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 140, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 160, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 180, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 200, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 220, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 240, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 260, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 280, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 300, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 320, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 340, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 360, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 380, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 400, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 420, 420, 20, "……………………………………………………………………………………", 0)
end
if $game_variables[175]==16
self.contents.draw_text(0, 0, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 20, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 40, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 60, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 80, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 100, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 120, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 140, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 160, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 180, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 200, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 220, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 240, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 260, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 280, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 300, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 320, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 340, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 360, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 380, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 400, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 420, 420, 20, "……………………………………………………………………………………", 0)
end
if $game_variables[175]==17
self.contents.draw_text(0, 0, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 20, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 40, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 60, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 80, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 100, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 120, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 140, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 160, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 180, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 200, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 220, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 240, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 260, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 280, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 300, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 320, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 340, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 360, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 380, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 400, 420, 20, "……………………………………………………………………………………", 0)
self.contents.draw_text(0, 420, 420, 20, "……………………………………………………………………………………", 0)
end
end
def update
refresh
end
end
#==============================================================================
#------------------------------------------------------------------------------
#==============================================================================
class Scene_游戏手册
#--------------------------------------------------------------------------
# ● 初始化对像
# menu_index : 命令光标的初期位置
#--------------------------------------------------------------------------
def initialize(menu_index = 0)
@menu_index = menu_index
end
#--------------------------------------------------------------------------
# ● 主处理
#--------------------------------------------------------------------------
def main
# 生成命令窗口
s1 = "……"
s2 = "快捷键"
s3 = "怪物属性1"
s4 = "怪物属性2"
s5 = "……"
s6 = "……"
s7 = "……"
s8 = "……"
s9 = "……"
s10 = "……"
s11 = "……"
s12 = "……"
s13 = "……"
s14 = "……"
s15 = "……"
s16 = "……"
s17 = "……"
@command_window = Window_Command.new(200, [s1, s2 , s3, s4, s5, s6, s7, s8, s9, s10, s11, s12, s13, s14, s15, s16, s17])
@command_window.index = @menu_index
@command_window.y = 0
# 生成怪物状态窗口
@enemy_window = Window_xd.new
@enemy_window.x = 200
@enemy_window.y = 0
# 执行过渡
Graphics.transition
# 主循环
loop do
# 刷新游戏画面
Graphics.update
# 刷新输入信息
Input.update
# 刷新画面
update
# 如果切换画面就中断循环
if $scene != self
break
end
end
# 准备过渡
Graphics.freeze
# 释放窗口
@command_window.dispose
@enemy_window.dispose
end
#--------------------------------------------------------------------------
# ● 刷新画面
#--------------------------------------------------------------------------
def update
# 刷新窗口
@command_window.update
@enemy_window.update
case @command_window.index
when 0
$game_variables[175]=1
when 1
$game_variables[175]=2
when 2
$game_variables[175]=3
when 3
$game_variables[175]=4
end
# 命令窗口被激活的情况下: 调用 update_command
if @command_window.active
return
end
end
#--------------------------------------------------------------------------
# ● 刷新画面 (命令窗口被激活的情况下)
#--------------------------------------------------------------------------
def update_command
# 按下 B 键的情况下
if Input.trigger?(Input::B)
# 演奏取消 SE
$game_system.se_play($data_system.cancel_se)
# 切换的地图画面
$scene = Scene_Menu.new
end
end
end
|
|