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从别人家弄了个脚本结果怎么都是这样的错误 该怎么办
class Scene_Staff def initialize(return_scene = nil) @sprite = Sprite.new @sprite.bitmap = Bitmap.new("Graphics/Panoramas/007-Ocean01") @sprite.x = 0 @sprite.y = 0 if return_scene.nil? return_scene = Scene_Title.new end @return_scene = return_scene end def scene_start credit_lines = CREDIT.split(/\n/) credit_bitmap = Bitmap.new(640,32 * credit_lines.size) credit_lines.each_index do |i| line = credit_lines[i] credit_bitmap.draw_text(0,i * 32,640,32,line,1) end @credit_sprite = Sprite.new(Viewport.new(0,50,640,380)) @credit_sprite.bitmap = credit_bitmap @credit_sprite.oy = -430 @frame_index = 0 @last_flag = false end def scene_end @credit_sprite.dispose @sprite.dispose end def last? return (@frame_index >= @credit_sprite.bitmap.height + 480) end def last if not @last_flag Audio.bgm_fade(10000) @last_flag = true @last_count = 0 else @last_count += 1 end if @last_count >= 300 $scene = @return_scene end end def update @frame_index += 1 return if cancel? last if last? @credit_sprite.oy += 1 end def cancel? if Input.trigger?(Input::B) $scene = @return_scene return true end return false end def main scene_start # 过渡 Graphics.transition # 主循环 loop do Graphics.update Input.update update if $scene != self break end end # 准备过渡 Graphics.freeze scene_end end end
class Scene_Staff
def initialize(return_scene = nil)
@sprite = Sprite.new
@sprite.bitmap = Bitmap.new("Graphics/Panoramas/007-Ocean01")
@sprite.x = 0
@sprite.y = 0
if return_scene.nil?
return_scene = Scene_Title.new
end
@return_scene = return_scene
end
def scene_start
credit_lines = CREDIT.split(/\n/)
credit_bitmap = Bitmap.new(640,32 * credit_lines.size)
credit_lines.each_index do |i|
line = credit_lines[i]
credit_bitmap.draw_text(0,i * 32,640,32,line,1)
end
@credit_sprite = Sprite.new(Viewport.new(0,50,640,380))
@credit_sprite.bitmap = credit_bitmap
@credit_sprite.oy = -430
@frame_index = 0
@last_flag = false
end
def scene_end
@credit_sprite.dispose
@sprite.dispose
end
def last?
return (@frame_index >= @credit_sprite.bitmap.height + 480)
end
def last
if not @last_flag
Audio.bgm_fade(10000)
@last_flag = true
@last_count = 0
else
@last_count += 1
end
if @last_count >= 300
$scene = @return_scene
end
end
def update
@frame_index += 1
return if cancel?
last if last?
@credit_sprite.oy += 1
end
def cancel?
if Input.trigger?(Input::B)
$scene = @return_scene
return true
end
return false
end
def main
scene_start
# 过渡
Graphics.transition
# 主循环
loop do
Graphics.update
Input.update
update
if $scene != self
break
end
end
# 准备过渡
Graphics.freeze
scene_end
end
end
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