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 Lv4.逐梦者 
	梦石0 星屑6365 在线时间1471 小时注册时间2015-7-25帖子620  
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| 用了个比较笨的方法....肯定是需要修改的.... 
 def draw_six_status(actor,x,y)    line_color = Color.new(255,0,0)    gauge_back_color = Color.new(255,255,255)    contents.fill_rect(x-50, y-50, 100, 2, gauge_back_color)    50.times {|i|contents.fill_rect(x-50-i, y-50+i, 2, 1, gauge_back_color)}    50.times {|i|contents.fill_rect(x-100+i, y+i, 2, 1, gauge_back_color)}    contents.fill_rect(x-50, y+50, 100, 2, gauge_back_color)    50.times {|i|contents.fill_rect(x+50+i, y+50-i, 2, 1, gauge_back_color)}    50.times {|i|contents.fill_rect(x+100-i, y-i, 2, 1, gauge_back_color)}    actor.atk.times {|i| contents.fill_rect(x+i, y-i, 2, 1, line_color)}    (actor.def*2).times {|i| contents.fill_rect(x+i, y, 2, 1, line_color)}    actor.mat.times {|i| contents.fill_rect(x+i, y+i, 2, 1, line_color)}    actor.mdf.times {|i| contents.fill_rect(x-i, y+i, 2, 1, line_color)}    (actor.agi*2).times {|i| contents.fill_rect(x-i, y, 2, 1, line_color)}    actor.luk.times {|i| contents.fill_rect(x-i, y-i, 2, 1, line_color)}    draw_triangle(x,y,x+actor.atk,y-actor.atk,x+actor.def*2,y)    draw_triangle(x,y,x+actor.mat,y+actor.mat,x+actor.def*2,y)    draw_triangle(x-actor.mdf,y+actor.mdf,x,y,x+actor.mat,y+actor.mat)    draw_triangle(x-actor.agi*2,y,x-actor.mdf,y+actor.mdf,x,y)    draw_triangle(x-actor.agi*2,y,x-actor.luk,y-actor.luk,x,y)    draw_triangle(x-actor.luk,y-actor.luk,x+actor.atk,y-actor.atk,x,y)  end  def draw_triangle(x1,y1,x2,y2,x3,y3,color=Color.new(255,0,0,255))  x=0  k1=(y2-y1)*1.0/(x2-x1)  k2=(y3-y1)*1.0/(x3-x1)  k3=(y3-y2)*1.0/(x3-x2)  height=1  for x in x1..x2      y = (x-x1)*k1+y1      height = (x-x1)*k2+y1-y      if height < 0        y+=height        height = 0 - height      end      contents.fill_rect(x, y, 1, height, color)    end    for x in x2..x3      y = (x-x2)*k3+y2      height = (x-x1)*k2+y1-y      if height < 0        y+=height        height = 0 - height      end      contents.fill_rect(x, y, 1, height, color)    endend
def draw_six_status(actor,x,y) 
    line_color = Color.new(255,0,0) 
    gauge_back_color = Color.new(255,255,255) 
    contents.fill_rect(x-50, y-50, 100, 2, gauge_back_color) 
    50.times {|i|contents.fill_rect(x-50-i, y-50+i, 2, 1, gauge_back_color)} 
    50.times {|i|contents.fill_rect(x-100+i, y+i, 2, 1, gauge_back_color)} 
    contents.fill_rect(x-50, y+50, 100, 2, gauge_back_color) 
    50.times {|i|contents.fill_rect(x+50+i, y+50-i, 2, 1, gauge_back_color)} 
    50.times {|i|contents.fill_rect(x+100-i, y-i, 2, 1, gauge_back_color)} 
    actor.atk.times {|i| contents.fill_rect(x+i, y-i, 2, 1, line_color)} 
    (actor.def*2).times {|i| contents.fill_rect(x+i, y, 2, 1, line_color)} 
    actor.mat.times {|i| contents.fill_rect(x+i, y+i, 2, 1, line_color)} 
    actor.mdf.times {|i| contents.fill_rect(x-i, y+i, 2, 1, line_color)} 
    (actor.agi*2).times {|i| contents.fill_rect(x-i, y, 2, 1, line_color)} 
    actor.luk.times {|i| contents.fill_rect(x-i, y-i, 2, 1, line_color)} 
    draw_triangle(x,y,x+actor.atk,y-actor.atk,x+actor.def*2,y) 
    draw_triangle(x,y,x+actor.mat,y+actor.mat,x+actor.def*2,y) 
    draw_triangle(x-actor.mdf,y+actor.mdf,x,y,x+actor.mat,y+actor.mat) 
    draw_triangle(x-actor.agi*2,y,x-actor.mdf,y+actor.mdf,x,y) 
    draw_triangle(x-actor.agi*2,y,x-actor.luk,y-actor.luk,x,y) 
    draw_triangle(x-actor.luk,y-actor.luk,x+actor.atk,y-actor.atk,x,y) 
  end 
  def draw_triangle(x1,y1,x2,y2,x3,y3,color=Color.new(255,0,0,255)) 
  x=0 
  k1=(y2-y1)*1.0/(x2-x1) 
  k2=(y3-y1)*1.0/(x3-x1) 
  k3=(y3-y2)*1.0/(x3-x2) 
  height=1 
  for x in x1..x2 
      y = (x-x1)*k1+y1 
      height = (x-x1)*k2+y1-y 
      if height < 0 
        y+=height 
        height = 0 - height 
      end 
      contents.fill_rect(x, y, 1, height, color) 
    end 
    for x in x2..x3 
      y = (x-x2)*k3+y2 
      height = (x-x1)*k2+y1-y 
      if height < 0 
        y+=height 
        height = 0 - height 
      end 
      contents.fill_rect(x, y, 1, height, color) 
    end 
end 
   
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