0if (($game_switches[1] == (0 == 0)))
1 do
2 wait_for_message
2 $game_message.face_name = "Actor5"
2 $game_message.face_index = 0
2 $game_message.background = 1
2 $game_message.position = 1
2 $game_message.add("aaa")
2 (wait_for_message)
2
1 end
0else
0end
0if (($game_switches[1] == (0 == 0)))
1 wait_for_message
1 $game_message.face_name = ""
1 $game_message.face_index = 0
1 $game_message.background = 0
1 $game_message.position = 2
1 $game_message.add("fasfasdf")
1 (wait_for_message)
1
0else
1 (wait_for_message)
1
1 $game_message.choices.push("はい")
1 $game_message.choices.push("いいえ")
1 $game_message.choice_cancel_type = 2
1 $game_message.choice_proc = Proc.new {|n| @branch[1] = n }
1 #wait game_message.choice?
1 case @branch[1]
1 when (0)
2 do
3 wait_for_message
3 $game_message.face_name = ""
3 $game_message.face_index = 0
3 $game_message.background = 0
3 $game_message.position = 2
3 $game_message.add("aaa")
3 (wait_for_message)
3
2 end
1 when (1)
2 wait_for_message
2 $game_message.face_name = ""
2 $game_message.face_index = 0
2 $game_message.background = 0
2 $game_message.position = 2
2 $game_message.add("bbb")
2 (wait_for_message)
2
1 end
0end
0if $game_party.in_battle
0 unless $data_troops[1]
0 BattleManager.setup(1, true, true)
0 BattleManager.event_proc = Proc.new {|n| @branch[0] = n }
0 $game_player.make_encounter_count
0 SceneManager.call(Scene_Battle)
0 end
0 #Fiber.yield
0end
0if @branch[0] == 0
1 (wait_for_message)
1
1 $game_message.choices.push("はい")
1 $game_message.choices.push("いいえ")
1 $game_message.choice_cancel_type = 2
1 $game_message.choice_proc = Proc.new {|n| @branch[1] = n }
1 #wait game_message.choice?
1 case @branch[1]
1 when (0)
2 do
3 wait_for_message
3 $game_message.face_name = ""
3 $game_message.face_index = 0
3 $game_message.background = 0
3 $game_message.position = 2
3 $game_message.add("aaa")
3 (wait_for_message)
3
2 end
1 when (1)
2 wait_for_message
2 $game_message.face_name = ""
2 $game_message.face_index = 0
2 $game_message.background = 0
2 $game_message.position = 2
2 $game_message.add("bbb")
2 (wait_for_message)
2
1 end
0elsif @branch[0] == 1
1 (wait_for_message)
1
1 $game_message.choices.push("はい")
1 $game_message.choices.push("いいえ")
1 $game_message.choice_cancel_type = 2
1 $game_message.choice_proc = Proc.new {|n| @branch[1] = n }
1 #wait game_message.choice?
1 case @branch[1]
1 when (0)
2 do
3 wait_for_message
3 $game_message.face_name = ""
3 $game_message.face_index = 0
3 $game_message.background = 0
3 $game_message.position = 2
3 $game_message.add("asfsfasf")
3 (wait_for_message)
3
2 end
1 when (1)
2 wait_for_message
2 $game_message.face_name = "People4"
2 $game_message.face_index = 4
2 $game_message.background = 0
2 $game_message.position = 2
2 $game_message.add("bbbsfsf")
2 (wait_for_message)
2
1 end
0elsif @branch[0] == 2
1 (wait_for_message)
1
1 $game_message.choices.push("はい")
1 $game_message.choices.push("いいえ")
1 $game_message.choice_cancel_type = 2
1 $game_message.choice_proc = Proc.new {|n| @branch[1] = n }
1 #wait game_message.choice?
1 case @branch[1]
1 when (0)
2 do
3 wait_for_message
3 $game_message.face_name = "Spiritual"
3 $game_message.face_index = 0
3 $game_message.background = 1
3 $game_message.position = 1
3 $game_message.add("aaasfdsf")
3 (wait_for_message)
3
2 end
1 when (1)
2 wait_for_message
2 $game_message.face_name = ""
2 $game_message.face_index = 0
2 $game_message.background = 0
2 $game_message.position = 2
2 $game_message.add("bbb")
2 $game_message.add("bbb")
2 $game_message.add("bbb")
2 $game_message.add("bbb")
2 (wait_for_message)
2
2 wait_for_message
2 $game_message.face_name = ""
2 $game_message.face_index = 0
2 $game_message.background = 0
2 $game_message.position = 2
2 $game_message.add("bbb")
2 $game_message.add("bbb")
2 $game_message.add("bbb")
2 (wait_for_message)
2
1 end
0end