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Lv1.梦旅人 
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直接上脚本了= =||,话说...为什么不自己去找呢...?很容易找到啊...- #===================================
 
 - #  ●設定區域
 
 - #===================================
 
 -  
 
 - module WD
 
 - module Exp_Gauge
 
 -   #EXP條COLOR,請修改成TEXT文字
 
 -   EXP_GAUGE_COLOR1 = 6
 
 -   EXP_GAUGE_COLOR2 = 14
 
 -  
 
 -   #EXP條文字顯示設定,true為打開,false為關閉
 
 -   EXP_TEXT_DISPLAY = true
 
 - end
 
 - end
 
 -  
 
 - #==============================================================================
 
 - # ■ Window_Base
 
 - #------------------------------------------------------------------------------
 
 - #  ゲーム中の全てのウィンドウのスーパークラスです。
 
 - #==============================================================================
 
 -  
 
 - class Window_Base < Window
 
 -   include WD::Exp_Gauge
 
 -  
 
 -   def exp_gauge_color1;   text_color(EXP_GAUGE_COLOR1);  end;    # EXP ゲージ 1
 
 -   def exp_gauge_color2;   text_color(EXP_GAUGE_COLOR2);  end;    # EXP ゲージ 2
 
 -  
 
 -   #--------------------------------------------------------------------------
 
 -   # ● シンプルなステータスの描画
 
 -   #--------------------------------------------------------------------------
 
 -   def draw_actor_simple_status(actor, x, y)
 
 -     draw_actor_name(actor, x, y + line_height * 0.5)
 
 -     draw_actor_level(actor, x, y - line_height * 0.5)
 
 -     draw_actor_icons(actor, x, y + line_height * 1.5)
 
 -     draw_actor_class(actor, x + 120, y - line_height * 0.5)
 
 -     draw_actor_hp(actor, x + 120, y + line_height * 0.5)
 
 -     draw_actor_mp(actor, x + 120, y + line_height * 1.5)
 
 -     draw_actor_exp(actor, x, y + line_height * 2.5, EXP_TEXT_DISPLAY)
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● EXP の描画
 
 -   #--------------------------------------------------------------------------
 
 -   def draw_actor_exp(actor, x, y, display = true, width = 244)
 
 -     this_level = actor.exp - actor.past_level_exp
 
 -     next_level = actor.next_level_exp - actor.past_level_exp
 
 -     draw_gauge(x, y, width, actor.exp_rate, exp_gauge_color1, exp_gauge_color2)
 
 -     change_color(system_color)
 
 -     if display
 
 -       draw_text(x, y, 30, line_height, "EXP")
 
 -       draw_current_and_max_values(x, y, width, this_level, next_level, mp_color(actor), normal_color)
 
 -     end
 
 -   end
 
 - end
 
 -  
 
 - class Game_Actor < Game_Battler
 
 -   #--------------------------------------------------------------------------
 
 -   # ● EXP の割合を取得
 
 -   #--------------------------------------------------------------------------
 
 -   def exp_rate
 
 -     this_level = exp - past_level_exp
 
 -     next_level = next_level_exp - past_level_exp
 
 -     next_level > 0 ? this_level.to_f / next_level : 0
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 前のレベルの経験値を取得
 
 -   #--------------------------------------------------------------------------
 
 -   def past_level_exp
 
 -     [url=home.php?mod=space&uid=22147]@level[/url] > 1 ? exp_for_level(@level - 1) : 0
 
 -   end
 
 - end
 
 
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