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 本帖最后由 j433463 于 2012-11-30 15:35 编辑  
 
喔,您问的对,Scene 中比较好改,经您一问我也换成在 Scene 中加背景, 
物品 Scene_Item,菜单 Scene_Menu,特技 Scene_Skill 和 状态 Scene_Status 中找个位置放就可以了, 
我用状态作例子好了:- #encoding:utf-8
 
 - #==============================================================================
 
 - # ■ Scene_Status
 
 - #------------------------------------------------------------------------------
 
 - #  状态画面
 
 - #==============================================================================
 
  
- class Scene_Status < Scene_MenuBase
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 开始处理
 
 -   #--------------------------------------------------------------------------
 
 -   def start
 
 -     super
 
 -     @status_window = Window_Status.new(@actor)
 
 -     @status_window.set_handler(:cancel,   method(:return_scene))
 
 -     @status_window.set_handler(:pagedown, method(:next_actor))
 
 -     @status_window.set_handler(:pageup,   method(:prev_actor))
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 生成背景
 
 -   #--------------------------------------------------------------------------
 
 -   def create_background
 
 -     @background_sprite = Sprite.new
 
 -     @background_sprite.bitmap = Cache.load_bitmap("Graphics/Titles1/","063")
 
 -     @background_sprite.color.set(0, 0, 0, 0)
 
 -   end  
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 切换角色
 
 -   #--------------------------------------------------------------------------
 
 -   def on_actor_change
 
 -     @status_window.actor = @actor
 
 -     @status_window.activate
 
 -   end
 
 - end
 
 
  复制代码 另外,逛国外 rgss 论坛看到有个不透明度脚本可以方便一次调整默认视窗的透明度, 
但像对于敌人图鉴和任务系统脚本不起作用,但也很好用了,跟 XP 的那个一样好用: 
 
- #===========================================================================
 
 - # Window Color Opacity - v1.0
 
 - # Author: Melkino
 
 - #===========================================================================
 
  
- $imported = {} if $imported.nil?
 
 - $imported["MK-WindowOpacity"] = true
 
  
- #-------------------------------------------------------------------------
 
 - # ▼ About
 
 - #-------------------------------------------------------------------------
 
 - # This script lets you change the opacity of the colored portion of game
 
 - # windows. Window borders are unaffected, though.
 
 - #
 
 - #-------------------------------------------------------------------------
 
 - # ▼ Installation
 
 - #-------------------------------------------------------------------------
 
 - # Paste below Materials and above Main.
 
 - #
 
 - #-------------------------------------------------------------------------
 
 - # ▼ Updates
 
 - #-------------------------------------------------------------------------
 
 - # May 9, 2012 - Started & finished script
 
 - #
 
 - #-------------------------------------------------------------------------
 
  
- class Window_Base < Window
 
  
- module MK_WIN_OPA
 
 -   
 
 -     # Input a value between 0-255.
 
 -     # 0 makes windows fully transparent, while 255 makes them opaque.
 
 -     OPACITY = 120 #<--只改这不透明值
 
 -   
 
 - end #module
 
 -   
 
 - #===========================================================================
 
 - #  Customization ends here.
 
 - #===========================================================================
 
  
-   #--------------------------------------------------------------------------
 
 -   # * Object Initialization
 
 -   #--------------------------------------------------------------------------
 
 -   
 
 -   alias mk_initialize initialize
 
 -   def initialize(x, y, width, height)
 
 -     super
 
 -     self.windowskin = Cache.system("Window")
 
 -     self.back_opacity = MK_WIN_OPA::OPACITY
 
 -     update_padding
 
 -     update_tone
 
 -     create_contents
 
 -     @opening = @closing = false
 
 -   end
 
 -   
 
 - end # class
 
  
  复制代码 |   
 
 
 
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