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这里- #==============================================================================
- # 本脚本来自www.66RPG.com,使用和转载请保留此信息
- #==============================================================================
- # 注意!!!在对话后得到物品,请在对话后先用事件等待3帧,否则对话框来不及消失。
- # 开关定义:
- $不显示金钱窗口 = 41
- $不显示物品窗口 = 42
- $不显示武器窗口 = 43
- $不显示防具窗口 = 44
- # ■■■■■ 升级提示 & 升级学会技能提示(使用46号开关,可改) ■■■■■
- $不显示升级窗口 = 46
- # ■■■■■■■■■■■■■■■■ END ■■■■■■■■■■■■■■■■■
- # 以上开关,当打开的时候,获得物品将不会提示,比如默认打开41号开关,获得金钱不再提示
- # ————————————————————————————————————
- class Interpreter
- #--------------------------------------------------------------------------
- # ● 增减金钱
- #--------------------------------------------------------------------------
- def command_125
- value = operate_value(@parameters[0], @parameters[1], @parameters[2])
- $game_party.gain_gold(value)
- if $game_switches[$不显示金钱窗口]==false
- carol3_66RPG = Window_Base.new((654-160)/2,170,180,100)
- carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
- if value >= 0
- carol3_66RPG.contents.draw_text(0,0,240,32,"获得金钱:")
- #——声效,可以自己改
- Audio.se_play("Audio/SE/"+"006-System06",80,100)
- else
- carol3_66RPG.contents.draw_text(0,0,240,32,"失去金钱:")
- #——声效,可以自己改
- Audio.se_play("Audio/SE/"+"005-System05",80,100)
- end
- carol3_66RPG.contents.draw_text(0,32,240,32,value.abs.to_s)
- carol3_66RPG.contents.draw_text(0,32,140,32, $data_system.words.gold,2)
- carol3_66RPG.opacity = 160
- for i in 0..30
- Graphics.update
- end
- for i in 0..10
- carol3_66RPG.opacity -= 30
- carol3_66RPG.contents_opacity -= 30
- Graphics.update
- end
- carol3_66RPG.dispose
- end
- return true
- end
- #--------------------------------------------------------------------------
- # ● 增减物品
- #--------------------------------------------------------------------------
- def command_126
- value = operate_value(@parameters[1], @parameters[2], @parameters[3])
- $game_party.gain_item(@parameters[0], value)
- if $game_switches[$不显示物品窗口]==false
- carol3_66RPG_item = $data_items[@parameters[0]]
- carol3_66RPG = Window_Base.new((654-300)/2,170,300,100)
- carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
- if value >= 0
- carol3_66RPG.contents.draw_text(0,0,240,32,"获得物品:")
- #——声效,可以自己改
- Audio.se_play("Audio/SE/"+"006-System06",80,100)
- else
- carol3_66RPG.contents.draw_text(0,0,240,32,"失去物品:")
- #——声效,可以自己改
- Audio.se_play("Audio/SE/"+"005-System05",80,100)
- end
- carol3_66RPG_bitmap = RPG::Cache.icon(carol3_66RPG_item.icon_name)
- carol3_66RPG.contents.blt(0, 32, carol3_66RPG_bitmap, Rect.new(0, 0, 24, 24), 255)
- carol3_66RPG.contents.draw_text(0 + 28, 32, 212, 32, carol3_66RPG_item.name, 0)
- carol3_66RPG.contents.draw_text(0, 32, 268, 32, "×"+value.abs.to_s, 2)
- carol3_66RPG.opacity = 160
- for i in 0..30
- Graphics.update
- end
- for i in 0..10
- carol3_66RPG.opacity -= 30
- carol3_66RPG.contents_opacity -= 30
- Graphics.update
- end
- carol3_66RPG.dispose
- end
- return true
- end
- #--------------------------------------------------------------------------
- # ● 增减武器
- #--------------------------------------------------------------------------
- def command_127
- value = operate_value(@parameters[1], @parameters[2], @parameters[3])
- $game_party.gain_weapon(@parameters[0], value)
- if $game_switches[$不显示武器窗口]==false
- carol3_66RPG_item = $data_weapons[@parameters[0]]
- carol3_66RPG = Window_Base.new((654-300)/2,170,300,100)
- carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
- if value >= 0
- carol3_66RPG.contents.draw_text(0,0,240,32,"获得武器:")
- #——声效,可以自己改
- Audio.se_play("Audio/SE/"+"006-System06",80,100)
- else
- carol3_66RPG.contents.draw_text(0,0,240,32,"失去武器:")
- #——声效,可以自己改
- Audio.se_play("Audio/SE/"+"005-System05",80,100)
- end
- carol3_66RPG_bitmap = RPG::Cache.icon(carol3_66RPG_item.icon_name)
- carol3_66RPG.contents.blt(0, 32, carol3_66RPG_bitmap, Rect.new(0, 0, 24, 24), 255)
- carol3_66RPG.contents.draw_text(0 + 28, 32, 212, 32, carol3_66RPG_item.name, 0)
- carol3_66RPG.contents.draw_text(0, 32, 268, 32, "×"+value.abs.to_s, 2)
- carol3_66RPG.opacity = 160
- for i in 0..30
- Graphics.update
- end
- for i in 0..10
- carol3_66RPG.opacity -= 30
- carol3_66RPG.contents_opacity -= 30
- Graphics.update
- end
- carol3_66RPG.dispose
- end
- return true
- end
- #--------------------------------------------------------------------------
- # ● 增减防具
- #--------------------------------------------------------------------------
- def command_128
- value = operate_value(@parameters[1], @parameters[2], @parameters[3])
- $game_party.gain_armor(@parameters[0], value)
- if $game_switches[$不显示防具窗口]==false
- carol3_66RPG_item = $data_armors[@parameters[0]]
- carol3_66RPG = Window_Base.new((654-300)/2,170,300,100)
- carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
- if value >= 0
- carol3_66RPG.contents.draw_text(0,0,240,32,"获得防具:")
- #——声效,可以自己改
- Audio.se_play("Audio/SE/"+"006-System06",80,100)
- else
- carol3_66RPG.contents.draw_text(0,0,240,32,"失去防具:")
- #——声效,可以自己改
- Audio.se_play("Audio/SE/"+"005-System05",80,100)
- end
- carol3_66RPG_bitmap = RPG::Cache.icon(carol3_66RPG_item.icon_name)
- carol3_66RPG.contents.blt(0, 32, carol3_66RPG_bitmap, Rect.new(0, 0, 24, 24), 255)
- carol3_66RPG.contents.draw_text(0 + 28, 32, 212, 32, carol3_66RPG_item.name, 0)
- carol3_66RPG.contents.draw_text(0, 32, 268, 32, "×"+value.abs.to_s, 2)
- carol3_66RPG.opacity = 160
- for i in 0..30
- Graphics.update
- end
- for i in 0..10
- carol3_66RPG.opacity -= 30
- carol3_66RPG.contents_opacity -= 30
- Graphics.update
- end
- carol3_66RPG.dispose
- end
- return true
- end
- # ■■■■■ 升级提示 & 升级习得技能提示(使用46号变量,可改) ■■■■■
- #--------------------------------------------------------------------------
- # ● 增减 EXP
- #--------------------------------------------------------------------------
- def command_315
- # 获取操作值
- value = operate_value(@parameters[1], @parameters[2], @parameters[3])
- # 如果 不显示升级窗口开关 关闭,则初始化纪录升级角色和纪录角色学会特级的变量
- if $game_switches[$不显示升级窗口] == false
- level_uper = []
- learned_skill = ""
- end
- # 处理重复
- iterate_actor(@parameters[0]) do |actor|
- # 如果 不显示升级窗口开关 关闭
- if $game_switches[$不显示升级窗口] == false
- last_level = actor.level
- # 更改角色 EXP
- actor.exp += value
- # 如果经验增加后角色升级
- if actor.level > last_level
- # 在纪录升级角色的变量里纪录升级角色
- level_uper.push(actor.name.split(/·/)[0])
- # 如果因升级学会特技
- for level in last_level+1..actor.level
- for j in $data_classes[actor.class_id].learnings
- if j.level == level
- # 把角色的升级学会技能信息记录入变量
- learned_skill += actor.name.split(/·/)[0] + "学会了新特技“" + $data_skills[j.skill_id].name + "”。\n"
- end
- end
- end
- end
- # 此外(如果 不显示升级窗口开关 开启)
- else
- actor.exp += value
- end
- end
- # 如果 不显示升级窗口开关 关闭,且有角色升级
- if $game_switches[$不显示升级窗口] == false and level_uper.size > 0
- # 播放升级提示 SE,可以自己改
- Audio.se_play("Audio/SE/"+"056-Right02",80,100)
- # 等待 10 祯
- for i in 0..10
- Graphics.update
- end
- # 如果所有同伴都升级了
- if level_uper.size == $game_party.actors.size
- # 生成升级提示窗口
- level_uper_window = Window_Base.new(215, 169, 234, 97)
- level_uper_window.contents = Bitmap.new(200, 64)
- level_uper_window.opacity = 160
- # 描绘升级信息
- level_uper_window.contents.draw_text(0, 16, 200, 32, " 全体同伴 LEVEL UP! ")
- # 此外(如果只有部分角色升级)
- else
- # 生成升级提示窗口
- height = level_uper.size * 32 + 33
- level_uper_window = Window_Base.new(201, (435 - height) / 2, 262, height)
- level_uper_window.contents = Bitmap.new(230, height - 32)
- level_uper_window.opacity = 160
- # 描绘升级信息
- y = 0
- for level_up_actor in level_uper
- level_uper_window.contents.draw_text(10, y, 210, 32, level_up_actor)
- level_uper_window.contents.draw_text(10, y, 210, 32, "LEVEL UP!", 2)
- y += 32
- end
- end
- # 显示 50 祯
- for i in 0..50
- Graphics.update
- end
- # 用 10 祯过渡消失升级提示窗口
- for i in 0..10
- level_uper_window.opacity -= 30
- level_uper_window.contents_opacity -= 30
- Graphics.update
- end
- # 释放升级提示窗口
- level_uper_window.dispose
- # 如果有角色因为升级而学会技能
- if learned_skill != ""
- # 播放学会技能 ME,可以自己改
- Audio.me_play("Audio/ME/"+"010-Item01",100,100)
- # 更改对话框各个选项
- $game_system.message_position = 2
- $game_system.message_frame = 0
- $mes_id = nil
- $mes_name = ""
- # 显示学会技能信息
- @message_waiting = true
- $game_temp.message_proc = Proc.new { @message_waiting = false }
- # message_text 设置为 1 行
- $game_temp.message_text = "\\c[4]" + learned_skill + "\n"
- end
- end
- # 继续
- return true
- end
- #--------------------------------------------------------------------------
- # ● 增减等级
- #--------------------------------------------------------------------------
- def command_316
- # 获取操作值
- value = operate_value(@parameters[1], @parameters[2], @parameters[3])
- # 如果 不显示升级窗口开关 关闭,则初始化纪录升级角色和纪录角色学会特级的变量
- if $game_switches[$不显示升级窗口] == false
- level_uper = []
- learned_skill = ""
- end
- # 处理重复
- iterate_actor(@parameters[0]) do |actor|
- # 如果 不显示升级窗口开关 关闭
- if $game_switches[$不显示升级窗口] == false
- last_level = actor.level
- # 更改角色的等级
- actor.level += value
- # 如果是让角色升级
- if actor.level > last_level
- # 在纪录升级角色的变量里纪录升级角色
- level_uper.push(actor.name.split(/·/)[0])
- # 如果因升级学会特技
- for level in last_level+1..actor.level
- for j in $data_classes[actor.class_id].learnings
- if j.level == level
- # 把角色的升级学会技能信息记录入变量
- #learned_skill.push(actor.name.split(/·/)[0] + "学会了新特技“" + $data_skills[j.skill_id].name + "”。")
- learned_skill += actor.name.split(/·/)[0] + "学会了新特技“" + $data_skills[j.skill_id].name + "”。\n"
- end
- end
- end
- end
- # 此外(如果 不显示升级窗口开关 开启)
- else
- # 更改角色的等级
- actor.level += value
- end
- end
- # 如果 不显示升级窗口开关 关闭,且有角色升级
- if $game_switches[$不显示升级窗口] == false and level_uper.size > 0
- # 播放升级提示 SE,可以自己改
- Audio.se_play("Audio/SE/"+"056-Right02",80,100)
- # 等待 10 祯
- for i in 0..10
- Graphics.update
- end
- # 如果所有同伴都升级了
- if level_uper.size == $game_party.actors.size
- # 生成升级提示窗口
- level_uper_window = Window_Base.new(215, 169, 234, 97)
- level_uper_window.contents = Bitmap.new(200, 64)
- level_uper_window.opacity = 160
- # 描绘升级信息
- level_uper_window.contents.draw_text(0, 16, 200, 32, " 全体同伴 LEVEL UP! ")
- # 此外(如果只有部分角色升级)
- else
- # 生成升级提示窗口
- height = level_uper.size * 32 + 33
- level_uper_window = Window_Base.new(201, (435 - height) / 2, 262, height)
- level_uper_window.contents = Bitmap.new(230, height - 32)
- level_uper_window.opacity = 160
- # 描绘升级信息
- y = 0
- for level_up_actor in level_uper
- level_uper_window.contents.draw_text(10, y, 210, 32, level_up_actor)
- level_uper_window.contents.draw_text(10, y, 210, 32, "LEVEL UP!", 2)
- y += 32
- end
- end
- # 显示 50 祯
- for i in 0..50
- Graphics.update
- end
- # 用 10 祯过渡消失升级提示窗口
- for i in 0..10
- level_uper_window.opacity -= 30
- level_uper_window.contents_opacity -= 30
- Graphics.update
- end
- # 释放升级提示窗口
- level_uper_window.dispose
- # 如果有角色因为升级而学会技能
- if learned_skill != ""
- # 播放学会技能 ME,可以自己改
- Audio.me_play("Audio/ME/"+"010-Item01",100,100)
- # 更改各个选项
- $game_system.message_position = 2
- $game_system.message_frame = 0
- $mes_id = nil
- $mes_name = ""
- # 显示学会技能信息
- @message_waiting = true
- $game_temp.message_proc = Proc.new { @message_waiting = false }
- # message_text 设置为 1 行
- $game_temp.message_text = "\\c[4]" + learned_skill + "\n"
- end
- end
- # 继续
- return true
- end
- # ■■■■■■■■■■■■■■ END ■■■■■■■■■■■■■■■■
- end
-
- #==============================================================================
- # 本脚本来自www.66RPG.com,使用和转载请保留此信息
- #==============================================================================
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