=begin
Speed Up Frame Rate During Test Play (Snippet)
by PK8
Created: 6/15/12
Modified: -
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■ Author's Notes
I made it mainly so I can wade through an unskippable cutscene for a project
I was testing out.
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■ Introduction
This script lets you speed up the frame rate of your project either
automatically or with the touch of a button during test play. Useful if you
really want to speed up battles, unskippable cutscenes, or whatever else you
want to fast forward through during test play.
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■ Features
o Speed up the frame rate of your game via button press or automatically
while testplaying.
o Set the value of the new frame rate. Can be absolute or relative.
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■ Changelog (MM/DD/YYYY)
o v1 (06/15/2012): Initial Release
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■ Methods Aliased
Graphics.update
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■ Thanks
EJlol and Kore for watching me script it during a stream.
=end
#==============================================================================
# ** CONFIGURATION
#==============================================================================
module PK8
class Framerate_Speedup
#--------------------------------------------------------------------------
# * General Settings
#--------------------------------------------------------------------------
Switch = true # Set true to enable. Set false to disable.
Relative = true # Set true to raise FPS relative to the value.
# Set false to set absolute value to the FPS.
Value = 40 # Set value of new frame rate
Auto = false # Set to true to raise the frame rate automatically.
# Set to false to press a button to raise the fps.
Button = "ALT" # Set Input button
end
end
#==============================================================================
# ** Graphics
#------------------------------------------------------------------------------
# The module that carries out graphics processing.
#==============================================================================
module Graphics
class << self
#--------------------------------------------------------------------------
# * Alias Listings
#--------------------------------------------------------------------------
unless method_defined?(:pk8_frsu_update)
alias_method(:pk8_frsu_update, :update)
end
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update(*args)
if PK8::Framerate_Speedup::Switch == true and $TEST
button = PK8::Framerate_Speedup::Button
button = eval("Input::#{button}") if button.is_a?(String)
real_fps = self.frame_rate
if PK8::Framerate_Speedup::Relative == true
new_fps = real_fps + PK8::Framerate_Speedup::Value
else
new_fps = PK8::Framerate_Speedup::Value
end
if PK8::Framerate_Speedup::Auto == true; self.frame_rate = new_fps
else; self.frame_rate = (Input.press?(button) ? new_fps : real_fps)
end
end
pk8_frsu_update(*args)
if PK8::Framerate_Speedup::Switch == true and $TEST
self.frame_rate = real_fps
end
end
end
end