本帖最后由 NOLO 于 2013-7-15 12:09 编辑  
 
unless $BTEST @sprite = [] for i in 1..2   @sprite[i] = Sprite.new   @sprite[i].opacity = 0 end @sprite[1].bitmap = Bitmap.new("Graphics/system/N") @sprite[2].bitmap = Bitmap.new("Graphics/system/66rpg") @sprite[2].x = 125 @sprite[2].y = 145 for i in 0..50   @sprite[1].opacity += 5   Graphics.update end for i in 0..60   Graphics.update end for i in 0..50   @sprite[1].opacity -= 5   Graphics.update end for i in 0..40   @sprite[2].opacity += 6   Graphics.update end   for i in 0..50   Graphics.update end for i in 0..40   @sprite[2].opacity -= 6   Graphics.update end for i in 1..2   @sprite[i].bitmap.dispose   @sprite[i].dispose end   end 
 
 unless $BTEST  
@sprite = []  
for i in 1..2  
  @sprite[i] = Sprite.new  
  @sprite[i].opacity = 0  
end  
@sprite[1].bitmap = Bitmap.new("Graphics/system/N")  
@sprite[2].bitmap = Bitmap.new("Graphics/system/66rpg")  
@sprite[2].x = 125  
@sprite[2].y = 145  
for i in 0..50  
  @sprite[1].opacity += 5  
  Graphics.update  
end  
for i in 0..60  
  Graphics.update  
end  
for i in 0..50  
  @sprite[1].opacity -= 5  
  Graphics.update  
end  
for i in 0..40  
  @sprite[2].opacity += 6  
  Graphics.update  
end    
for i in 0..50  
  Graphics.update  
end  
for i in 0..40  
  @sprite[2].opacity -= 6  
  Graphics.update  
end  
for i in 1..2  
  @sprite[i].bitmap.dispose  
  @sprite[i].dispose  
end  
   
end  
 
                                                         插入第一张图片名字叫:N,插入第二张图片名字叫:66rpg,到Syetem |