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Lv1.梦旅人
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|
- begin ========================================================================
- * ziifee's Spin Command for RPG Tankentai Sideview Battle System
- By ziifee ( http://neomemo.web.fc2.com/ )
- <SBS Only>
- -This script is only for the Tankentai SBS WITHOUT the ATB installed.
- <Image Required>
- Spin40 : Spin40.png is required in the Graphics/System folder.
- =end # ========================================================================
- #==============================================================================
- # ■ Ziifee
- #==============================================================================
- module Zii
- # ▼ Spin Command/Icon Index Number
- FIGHT = 132 # Fight
- ESCAPE = 143 # Escape
- ATTACK = 1 # Attack (Default)
- GUARD = 52 # Guard
- SKILL = 128 # Skill
- ITEM = 144 # Item
- # ▼ Spin Command/Direction of Rotation ( "normal" or "reverse" )
- # Determines how Spin Command rotates according to left/right key press.
- TURN = "normal"
-
- # ▼ Face Graphics (true: Use battle face graphic / false: don't use faces)
- STATUS_FACE = true
-
- # ▼ Actor Names (true: Show actor names / false: Don't show )
- STATUS_LINE = true
-
- # ▼ Actor Name Text Size ( VX default size: 20 )
- LINE_SIZE = 20
-
- #--------------------------------------------------------------------------
- # ● 通常回転 の判定
- #--------------------------------------------------------------------------
- def self.turn_normal?
- return false if TURN == "reverse"
- return true if TURN == "normal"
- return true
- end
- #--------------------------------------------------------------------------
- # ● バトルオプション [顔グラフィック] の判定
- #--------------------------------------------------------------------------
- def self.battle_face?
- return true if STATUS_FACE
- return false
- end
- #--------------------------------------------------------------------------
- # ● バトルステートオプション [名前] の判定
- #--------------------------------------------------------------------------
- def self.line_name?
- return true if STATUS_LINE
- return false
- end
- end
- # ▼ ステータス表示
- #==============================================================================
- # ■ Window_BattleStatus
- #==============================================================================
- class Window_BattleStatus
- #--------------------------------------------------------------------------
- # ● オブジェクト初期化 改
- #--------------------------------------------------------------------------
- def initialize
- super(0, 0, 416, 128)
- @column_max = 4
- refresh
- self.active = false
- self.opacity = 0
- end
- #--------------------------------------------------------------------------
- # ● 項目の描画 改
- #--------------------------------------------------------------------------
- def draw_item(index)
- x = index * 96
- rect = Rect.new(x, 0, 96, 96)
- self.contents.clear_rect(rect)
- self.contents.font.color = normal_color
- actor = $game_party.members[index]
- draw_actor_face(actor, x + 2, 2, 92) if actor.hp > 0 and Zii.battle_face?
- draw_actor_state(actor, x + 72, WLH * 3)
- if Zii.line_name?
- self.contents.font.color = hp_color(actor)
- size = Zii::LINE_SIZE
- self.contents.font.size = size
- self.contents.draw_text(x, WLH * 1 + 20 - size, 80, WLH, actor.name)
- self.contents.font.size = 20
- end
- draw_actor_hp(actor, x, WLH * 2, 80)
- draw_actor_mp(actor, x, WLH * 3, 70)
- end
- #--------------------------------------------------------------------------
- # ● カーソルの更新
- #--------------------------------------------------------------------------
- def update_cursor
- if @index < 0 # カーソル位置が 0 未満の場合
- self.cursor_rect.empty # カーソルを無効とする
- else # カーソル位置が 0 以上の場合
- rect = Rect.new(index * 96, 0, 96, 96)
- self.cursor_rect = rect # カーソルの矩形を更新
- end
- end
- end
- # ▼ 回転コマンド
- #==============================================================================
- # ■ Window_SpinCommand
- #------------------------------------------------------------------------------
- # 回転用コマンド選択を行うウィンドウです。
- #==============================================================================
- class Window_SpinCommand < Window_Base
- #--------------------------------------------------------------------------
- # ● 公開インスタンス変数
- #--------------------------------------------------------------------------
- attr_reader :index # カーソル位置
- attr_reader :help_window # ヘルプウィンドウ
- #--------------------------------------------------------------------------
- # ● オブジェクト初期化
- # cx / cy : 中心の X座標 / Y座標
- # commands : コマンド配列 (内容 は [name, kind, pull, enabled?])
- # setting : 設定ハッシュ ("R"=>半径 "S"=>速さ "G"=>背景 "L"=>文字)
- #--------------------------------------------------------------------------
- def initialize(cx, cy, commands, setting = {})
- @radius = setting.has_key?("R") ? setting["R"] : 40 # 描画半径
- @speed = setting.has_key?("S") ? setting["S"] : 36 # 回転速さ
- @spin_back = setting.has_key?("G") ? setting["G"] : "" # 背景画像
- @spin_line = setting.has_key?("L") ? setting["L"] : nil # 文字位置
- x, y = cx - @radius - 28, cy - @radius - 28
- width = height = @radius * 2 + 56
- super(x, y, width, height)
- self.opacity = 0
- @index = 0
- @commands = commands # コマンド
- @spin_right = true
- @spin_count = 0
- update_cursor
- end
- #--------------------------------------------------------------------------
- # ▽ スピン画像を描画する (描画内容 強化用)
- # i : インデックス
- # cx : 表示 中心位置 X座標
- # cy : 表示 中心位置 Y座標
- #--------------------------------------------------------------------------
- def draw_spin_graphic(i, cx, cy)
- case command_kind(i)
- when "icon"
- draw_icon(command_pull(i), cx - 12, cy - 12, command_enabled?(i))
- end
- end
- #--------------------------------------------------------------------------
- # ★ リフレッシュ バグ回避用
- #--------------------------------------------------------------------------
- def refresh
- set_spin
- end
- #--------------------------------------------------------------------------
- # ★ 項目の描画 バグ回避用
- #--------------------------------------------------------------------------
- def draw_item(index, enabled = true)
- @commands[index][3] = enabled
- set_spin
- end
- #--------------------------------------------------------------------------
- # ● 現在のコマンド名を取得する
- #--------------------------------------------------------------------------
- def command_name(index = @index)
- return "" if index < 0
- name = @commands[index][0]
- return name != nil ? name : ""
- end
- #--------------------------------------------------------------------------
- # ● コマンドの種類を取得
- #--------------------------------------------------------------------------
- def command_kind(index)
- result = @commands[index][1]
- return result != nil ? result : ""
- end
- #--------------------------------------------------------------------------
- # ● コマンドの引数 を取得
- #--------------------------------------------------------------------------
- def command_pull(index)
- result = @commands[index][2]
- return result != nil ? result : ""
- end
- #--------------------------------------------------------------------------
- # ● コマンドの有効フラグを取得
- #--------------------------------------------------------------------------
- def command_enabled?(index)
- result = @commands[index][3]
- return result != nil ? result : true
- end
- #--------------------------------------------------------------------------
- # ● 名前の位置に index を設定する
- #--------------------------------------------------------------------------
- def set_index(name)
- n = -1
- for i in [email protected]
- n = i if @commands[i][0] == name
- end
- @index = n if n >= 0
- update_cursor
- call_update_help
- set_spin
- end
- #--------------------------------------------------------------------------
- # ● カーソル位置の設定
- # index : 新しいカーソル位置
- #--------------------------------------------------------------------------
- def index=(index)
- @index = index
- update_cursor
- call_update_help
- set_spin
- end
- #--------------------------------------------------------------------------
- # ● 中心のX座標を取得
- #--------------------------------------------------------------------------
- def center_x
- return contents.width / 2
- end
- #--------------------------------------------------------------------------
- # ● 中心のY座標を取得
- #--------------------------------------------------------------------------
- def center_y
- return contents.height / 2
- end
- #--------------------------------------------------------------------------
- # ● 項目数の取得
- #--------------------------------------------------------------------------
- def item_max
- return @commands.size
- end
- #--------------------------------------------------------------------------
- # ● 背景の設定 (再定義 向き)
- #--------------------------------------------------------------------------
- def set_background
- return if @spin_back == ""
- bitmap = Cache.system(@spin_back)
- rect = Rect.new(0, 0, bitmap.width, bitmap.height)
- self.contents.blt(12, 12, bitmap, rect)
- end
- #--------------------------------------------------------------------------
- # ● 文章の設定 (再定義 向き)
- #--------------------------------------------------------------------------
- def set_text
- return if @spin_line == nil
- y = center_y - WLH / 2 + @spin_line
- self.contents.draw_text(center_x - 48, y, 96, WLH, command_name, 1)
- end
- #--------------------------------------------------------------------------
- # ● スピンアイコンの角度の差を取得する
- #--------------------------------------------------------------------------
- def angle_size
- return (Math::PI * 2 / item_max)
- end
- #--------------------------------------------------------------------------
- # ● スピンアイコン回転時のカウント を設定する
- #--------------------------------------------------------------------------
- def set_spin_count
- @spin_count = angle_size * 360 / @speed
- set_spin(true)
- end
- #--------------------------------------------------------------------------
- # ● スピン設定 の実行
- # spin : 回転フラグ (true の時回転中)
- #--------------------------------------------------------------------------
- def set_spin(spin = false)
- self.contents.clear
- set_background
- angle = spin ? @speed * @spin_count / 360 : 0
- angle = @spin_right ? angle : -angle
- for i in 0...item_max
- n = (i - @index) * angle_size + angle
- cx = @radius * Math.sin(n) + center_x
- cy = - @radius * Math.cos(n) + center_y
- draw_spin_graphic(i, cx, cy)
- end
- set_text
- end
- #--------------------------------------------------------------------------
- # ● フレーム更新
- #--------------------------------------------------------------------------
- def update
- super
- update_cursor
- if @spin_count > 0
- @spin_count -= 1
- set_spin(@spin_count >= 1)
- return
- end
- update_command
- end
- #--------------------------------------------------------------------------
- # ● コマンドの移動可能判定
- #--------------------------------------------------------------------------
- def command_movable?
- return false if @spin_count > 0
- return false if (not visible or not active)
- return false if (index < 0 or index > item_max or item_max == 0)
- return false if (@opening or @closing)
- return true
- end
- #--------------------------------------------------------------------------
- # ● コマンドを右に移動
- #--------------------------------------------------------------------------
- def command_right
- @index = (@index + 1) % item_max
- @spin_right = true
- set_spin_count
- end
- #--------------------------------------------------------------------------
- # ● コマンドを左に移動
- #--------------------------------------------------------------------------
- def command_left
- @index = (@index - 1 + item_max) % item_max
- @spin_right = false
- set_spin_count
- end
- #--------------------------------------------------------------------------
- # ● コマンド選択の更新
- #--------------------------------------------------------------------------
- def update_command
- if command_movable?
- if Input.press?(Input::RIGHT)
- Sound.play_cursor
- Zii.turn_normal? ? command_right : command_left
- end
- if Input.press?(Input::LEFT)
- Sound.play_cursor
- Zii.turn_normal? ? command_left : command_right
- end
- end
- call_update_help
- end
- #--------------------------------------------------------------------------
- # ● カーソルの更新
- #--------------------------------------------------------------------------
- def update_cursor
- if @index < 0
- self.cursor_rect.empty
- else
- rect = Rect.new(0, 0, 24, 24)
- rect.x = center_x - rect.width / 2
- rect.y = center_y - rect.height / 2 - @radius
- self.cursor_rect = rect
- end
- end
- #--------------------------------------------------------------------------
- # ● ヘルプウィンドウの設定
- # help_window : 新しいヘルプウィンドウ
- #--------------------------------------------------------------------------
- def help_window=(help_window)
- @help_window = help_window
- call_update_help
- end
- #--------------------------------------------------------------------------
- # ● ヘルプウィンドウ更新メソッドの呼び出し
- #--------------------------------------------------------------------------
- def call_update_help
- if self.active and @help_window != nil
- update_help
- end
- end
- #--------------------------------------------------------------------------
- # ● ヘルプウィンドウの更新 (内容は継承先で定義する)
- #--------------------------------------------------------------------------
- def update_help
- end
- end
- #==============================================================================
- # ■ Window_PartyCommand
- #==============================================================================
- class Window_PartyCommand < Window_SpinCommand
- #--------------------------------------------------------------------------
- # ● オブジェクト初期化
- #--------------------------------------------------------------------------
- def initialize
- s1 = [Vocab::fight, "icon", Zii::FIGHT, true]
- s2 = [Vocab::escape, "icon", Zii::ESCAPE, $game_troop.can_escape]
- setting = {"R"=>40, "S"=>52, "G"=>"Spin40", "L"=>-12}
- super(56, 64, [s1, s2], setting)
- self.active = false
- set_spin
- end
- end
- #==============================================================================
- # ■ Window_ActorCommand
- #==============================================================================
- class Window_ActorCommand < Window_SpinCommand
- #--------------------------------------------------------------------------
- # ● オブジェクト初期化
- #--------------------------------------------------------------------------
- def initialize
- s1 = [Vocab::attack, "icon", Zii::ATTACK, true]
- s2 = [Vocab::skill, "icon", Zii::SKILL, true]
- s3 = [Vocab::guard, "icon", Zii::GUARD, true]
- s4 = [Vocab::item, "icon", Zii::ITEM, true]
- setting = {"R"=>40, "S"=>52, "G"=>"Spin40", "L"=>-12}
- super(0, 64, [s1, s2, s3, s4], setting)
- self.active = false
- set_spin
- end
- #--------------------------------------------------------------------------
- # ● セットアップ
- # actor : アクター
- #--------------------------------------------------------------------------
- def setup(actor)
- @commands[0][2] = Zii::ATTACK
- @commands[1][0] = Vocab::skill
- if actor.weapons[0] != nil
- n = actor.weapons[0].icon_index
- @commands[0][2] = n if n > 0
- end
- @commands[1][0] = actor.class.skill_name if actor.class.skill_name_valid
- self.index = 0
- set_spin
- end
- end
复制代码 版权信息在顶部
这个脚本的内容是将战斗选单变成旋转的图标式(仅支持SBS横版系统且无ATB)
↑这个图片命名为Spin40,放在system文件夹下 |
|