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 Lv3.寻梦者 
	梦石0 星屑4039 在线时间132 小时注册时间2012-1-7帖子208 | 
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本帖最后由 Sion 于 2013-12-17 15:50 编辑
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 我是新手刚写的脚本求指点
 *注意注释*
 复制代码#---------------------------------------------------------------------------
#
#     VA菜单滑动
#
#   制作:百页书香 
#   注意:本脚本和其他对菜单有修改脚本有一点点冲突。
#         如:VA图书馆的“任务”和“称号”脚本,会发生无法点选的问题。
#         但只要把此脚本放在他们的前面就没事了。
#   
#特别感谢 6R论坛 铅笔描绘的思念 的指点
#---------------------------------------------------------------------------
class Scene_Menu < Scene_MenuBase    #主菜单的移动
  #--------------------------------------------------------------------------
  # ● 生成指令窗口
  #--------------------------------------------------------------------------
  def create_command_window
    @command_window = Window_MenuCommand.new
    @command_window.set_handler(:item,      method(:command_item))
    @command_window.set_handler(:skill,     method(:command_personal))
    @command_window.set_handler(:equip,     method(:command_personal))
    @command_window.set_handler(:status,    method(:command_personal))
    @command_window.set_handler(:formation, method(:command_formation))
    @command_window.set_handler(:save,      method(:command_save))
    @command_window.set_handler(:game_end,  method(:command_game_end))
    @command_window.set_handler(:cancel,    method(:return_scene))
    
    @command_window.x = -100 
    
  end
  
  #--------------------------------------------------------------------------
  # ● 生成金钱窗口
  #--------------------------------------------------------------------------
  def create_gold_window
    @gold_window = Window_Gold.new
    @gold_window.x = 0
    @gold_window.y = Graphics.height - @gold_window.height
    
    @gold_window.x = -100 
  end
  #--------------------------------------------------------------------------
  # ● 生成状态窗口
  #--------------------------------------------------------------------------
  def create_status_window
    @status_window = Window_MenuStatus.new(@command_window.width, 0)
    @status_window.y = -200 
  end
  #--------------------------------------------------------------------------
  #   窗口移动
  #--------------------------------------------------------------------------
  def update
    super
    @command_window.x += 5 if @command_window.x < 0
    @gold_window.x += 5 if @gold_window.x < 0
    @status_window.y += 10 if @status_window.y < 0
  end
end
class Scene_Item < Scene_ItemBase    #物品栏的移动
  #--------------------------------------------------------------------------
  # ● 生成分类窗口
  #--------------------------------------------------------------------------
  def create_category_window
    @category_window = Window_ItemCategory.new
    @category_window.viewport = @viewport
    @category_window.help_window = @help_window
    @category_window.y = @help_window.height
    @category_window.set_handler(:ok,     method(:on_category_ok))
    @category_window.set_handler(:cancel, method(:return_scene))
    @category_window.x = -200 #初始位置
  end
  #--------------------------------------------------------------------------
  # ● 生成物品窗口
  #--------------------------------------------------------------------------
  def create_item_window
    wy = @category_window.y + @category_window.height
    wh = Graphics.height - wy
    @item_window = Window_ItemList.new(0, wy, Graphics.width, wh)
    @item_window.viewport = @viewport
    @item_window.help_window = @help_window
    @item_window.set_handler(:ok,     method(:on_item_ok))
    @item_window.set_handler(:cancel, method(:on_item_cancel))
    @category_window.item_window = @item_window
    @item_window.y += 100
    @help_window.x += 100
    @help_window.y -= 60
  end
  #--------------------------------------------------------------------------
  # ● 窗口移动
  #--------------------------------------------------------------------------
  def update
    super
    if @category_window.x >= 0
    else
      @category_window.x += 10
      @item_window.y -= 5
      @help_window.x -= 5
      @help_window.y += 3
    end
  end
end
class Scene_Skill < Scene_ItemBase  #技能窗口
  #--------------------------------------------------------------------------
  # ● 生成指令窗口
  #--------------------------------------------------------------------------
  def create_command_window
    wy = @help_window.height
    @command_window = Window_SkillCommand.new(0, wy)
    @command_window.viewport = @viewport
    @command_window.help_window = @help_window
    @command_window.actor = @actor
    @command_window.set_handler(:skill,    method(:command_skill))
    @command_window.set_handler(:cancel,   method(:return_scene))
    @command_window.set_handler(:pagedown, method(:next_actor))
    @command_window.set_handler(:pageup,   method(:prev_actor))
  end
  #--------------------------------------------------------------------------
  # ● 生成状态窗口
  #--------------------------------------------------------------------------
  def create_status_window
    y = @help_window.height
    @status_window = Window_SkillStatus.new(@command_window.width, y)
    @status_window.viewport = @viewport
    @status_window.actor = @actor
  end
  #--------------------------------------------------------------------------
  # ● 生成物品窗口
  #--------------------------------------------------------------------------
  def create_item_window
    wx = 0
    wy = @status_window.y + @status_window.height
    ww = Graphics.width
    wh = Graphics.height - wy
    @item_window = Window_SkillList.new(wx, wy, ww, wh)
    @item_window.actor = @actor
    @item_window.viewport = @viewport
    @item_window.help_window = @help_window
    @item_window.set_handler(:ok,     method(:on_item_ok))
    @item_window.set_handler(:cancel, method(:on_item_cancel))
    @command_window.skill_window = @item_window
    @item_window.y += 100 #初始位置
    @help_window.y -= 60 #初始位置
    @status_window.y -= 60 #初始位置
    @command_window.x = -100 #初始位置
  end
  #--------------------------------------------------------------------------
  # ● 窗口移动
  #--------------------------------------------------------------------------
  def update
    super
    if @command_window.x >=0
    else
      @command_window.x += 5
      @status_window.y += 3
      @item_window.y -= 5
      @help_window.y += 3
    end
  end
end
class Scene_Equip < Scene_MenuBase    #装备窗口
  #--------------------------------------------------------------------------
  # ● 生成状态窗口
  #--------------------------------------------------------------------------
  def create_status_window
    @status_window = Window_EquipStatus.new(0, @help_window.height)
    @status_window.viewport = @viewport
    @status_window.actor = @actor
    @status_window.x -= 100
  end
  #--------------------------------------------------------------------------
  # ● 生成指令窗口
  #--------------------------------------------------------------------------
  def create_command_window
    wx = @status_window.width
    wy = @help_window.height
    ww = Graphics.width - @status_window.width
    @command_window = Window_EquipCommand.new(wx, wy, ww)
    @command_window.viewport = @viewport
    @command_window.help_window = @help_window
    @command_window.set_handler(:equip,    method(:command_equip))
    @command_window.set_handler(:optimize, method(:command_optimize))
    @command_window.set_handler(:clear,    method(:command_clear))
    @command_window.set_handler(:cancel,   method(:return_scene))
    @command_window.set_handler(:pagedown, method(:next_actor))
    @command_window.set_handler(:pageup,   method(:prev_actor))
  end
  #--------------------------------------------------------------------------
  # ● 生成装备栏窗口
  #--------------------------------------------------------------------------
  def create_slot_window
    wx = @status_window.width
    wy = @command_window.y + @command_window.height
    ww = Graphics.width - @status_window.width
    @slot_window = Window_EquipSlot.new(wx, wy, ww)
    @slot_window.viewport = @viewport
    @slot_window.help_window = @help_window
    @slot_window.status_window = @status_window
    @slot_window.actor = @actor
    @slot_window.set_handler(:ok,       method(:on_slot_ok))
    @slot_window.set_handler(:cancel,   method(:on_slot_cancel))
  end
  #--------------------------------------------------------------------------
  # ● 生成物品窗口
  #--------------------------------------------------------------------------
  def create_item_window
    wx = 0
    wy = @slot_window.y + @slot_window.height
    ww = Graphics.width
    wh = Graphics.height - wy
    @item_window = Window_EquipItem.new(wx, wy, ww, wh)
    @item_window.viewport = @viewport
    @item_window.help_window = @help_window
    @item_window.status_window = @status_window
    @item_window.actor = @actor
    @item_window.set_handler(:ok,     method(:on_item_ok))
    @item_window.set_handler(:cancel, method(:on_item_cancel))
    @slot_window.item_window = @item_window
    @command_window.y -= 100
    @help_window.y -= 100
    @slot_window.x += 100
    @item_window.y += 100
  end
  #--------------------------------------------------------------------------
  # ● 窗口移动
  #--------------------------------------------------------------------------
  def update
    super
    if @status_window.x >= 0
    else
      @status_window.x += 5
      @command_window.y += 5
      @help_window.y += 5
      @slot_window.x -= 5
      @item_window.y -= 5
    end
  end
end
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