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本帖最后由 Luciffer 于 2012-8-23 16:24 编辑
尝试学习AVG对话框,想让默认的对话框背景由一张图片来显示,请问应该怎样修改 Window_Message 呢?
PS:不是我不想用代码文字把脚本框起来,而是一这样做后点击保存后就啥也看不到了,不知道是网络问题还是论坛的问题,每次自己发帖贴脚本时总是这样...... = =
#==============================================================================
# ■ Window_Message
#------------------------------------------------------------------------------
# 显示文章的信息窗口。
#==============================================================================
class Window_Message < Window_Selectable
#--------------------------------------------------------------------------
# ● 常量
#--------------------------------------------------------------------------
MAX_LINE = 4 # 最大行数
#--------------------------------------------------------------------------
# ● 初始化对像
#--------------------------------------------------------------------------
def initialize
super(0, 288, 544, 128)
self.z = 200
self.active = false
self.index = -1
self.openness = 0
@opening = false # 窗口正在打开标志
@closing = false # 窗口正在关闭标志
@text = nil # 尚未显示文章
@contents_x = 0 # 描绘下一字的 X 座标
@contents_y = 0 # 描绘下一字的 Y 座标
@line_count = 0 # 以描绘行数
@wait_count = 0 # 等待祯数
@background = 0 # 背景类型
@position = 2 # 显示位置
@show_fast = false # 瞬间表示文章标志
@line_show_fast = false # 行快速显示文章标志
@pause_skip = false # 不等待输入标志
create_gold_window
create_number_input_window
create_back_sprite
end
#--------------------------------------------------------------------------
# ● 释放窗口
#--------------------------------------------------------------------------
def dispose
super
dispose_gold_window
dispose_number_input_window
dispose_back_sprite
end
#--------------------------------------------------------------------------
# ● 更新画面
#--------------------------------------------------------------------------
def update
super
update_gold_window
update_number_input_window
update_back_sprite
update_show_fast
unless @opening or @closing # 窗口非正在打开或正在关闭中
if @wait_count > 0 # 文间等待
@wait_count -= 1
elsif self.pause # 等待输入的情况下
input_pause
elsif self.active # 输入选择的情况下
input_choice
elsif @number_input_window.visible # 输入数值的情况下
input_number
elsif @text != nil # 有等待显示的文字的情况下
update_message # 更新文章
elsif continue? # 继续的情况下
start_message # 开始文章
open # 打开窗口
$game_message.visible = true
else # 否则
close # 关闭窗口
$game_message.visible = @closing
end
end
end
#--------------------------------------------------------------------------
# ● 生成金钱窗口
#--------------------------------------------------------------------------
def create_gold_window
@gold_window = Window_Gold.new(384, 0)
@gold_window.openness = 0
end
#--------------------------------------------------------------------------
# ● 生成数值输入窗口
#--------------------------------------------------------------------------
def create_number_input_window
@number_input_window = Window_NumberInput.new
@number_input_window.visible = false
end
#--------------------------------------------------------------------------
# ● 生成背景活动块
#--------------------------------------------------------------------------
def create_back_sprite
@back_sprite = Sprite.new
@back_sprite.bitmap = Cache.system("MessageBack")
@back_sprite.visible = (@background == 1)
@back_sprite.z = 190
end
#--------------------------------------------------------------------------
# ● 释放金钱窗口
#--------------------------------------------------------------------------
def dispose_gold_window
@gold_window.dispose
end
#--------------------------------------------------------------------------
# ● 释放数值输入窗口
#--------------------------------------------------------------------------
def dispose_number_input_window
@number_input_window.dispose
end
#--------------------------------------------------------------------------
# ● 释放背景活动块
#--------------------------------------------------------------------------
def dispose_back_sprite
@back_sprite.dispose
end
#--------------------------------------------------------------------------
# ● 更新金钱窗口
#--------------------------------------------------------------------------
def update_gold_window
@gold_window.update
end
#--------------------------------------------------------------------------
# ● 更新数值输入窗口
#--------------------------------------------------------------------------
def update_number_input_window
@number_input_window.update
end
#--------------------------------------------------------------------------
# ● 更新背景活动块
#--------------------------------------------------------------------------
def update_back_sprite
@back_sprite.visible = (@background == 1)
@back_sprite.y = y - 16
@back_sprite.opacity = openness
@back_sprite.update
end
#--------------------------------------------------------------------------
# ● 更新快速显示文章标志
#--------------------------------------------------------------------------
def update_show_fast
if self.pause or self.openness < 255
@show_fast = false
elsif Input.trigger?(Input::C) and @wait_count < 2
@show_fast = true
elsif not Input.press?(Input::C)
@show_fast = false
end
if @show_fast and @wait_count > 0
@wait_count -= 1
end
end
#--------------------------------------------------------------------------
# ● 判断下面的文章是否接着显示
#--------------------------------------------------------------------------
def continue?
return true if $game_message.num_input_variable_id > 0
return false if $game_message.texts.empty?
if self.openness > 0 and not $game_temp.in_battle
return false if @background != $game_message.background
return false if @position != $game_message.position
end
return true
end
#--------------------------------------------------------------------------
# ● 开始显示文章
#--------------------------------------------------------------------------
def start_message
@text = ""
for i in 0...$game_message.texts.size
@text += " " if i >= $game_message.choice_start
@text += $game_message.texts.clone + "\x00"
end
@item_max = $game_message.choice_max
convert_special_characters
reset_window
new_page
end
#--------------------------------------------------------------------------
# ● 新页处理
#--------------------------------------------------------------------------
def new_page
contents.clear
if $game_message.face_name.empty?
@contents_x = 0
else
name = $game_message.face_name
index = $game_message.face_index
draw_face(name, index, 0, 0)
@contents_x = 112
end
@contents_y = 0
@line_count = 0
@show_fast = false
@line_show_fast = false
@pause_skip = false
contents.font.color = text_color(0)
end
#--------------------------------------------------------------------------
# ● 新行处理
#--------------------------------------------------------------------------
def new_line
if $game_message.face_name.empty?
@contents_x = 0
else
@contents_x = 112
end
@contents_y += WLH
@line_count += 1
@line_show_fast = false
end
#--------------------------------------------------------------------------
# ● 转换特殊符号
#--------------------------------------------------------------------------
def convert_special_characters
@text.gsub!(/\\V\[([0-9]+)\]/i) { $game_variables[$1.to_i] }
@text.gsub!(/\\N\[([0-9]+)\]/i) { $game_actors[$1.to_i].name }
@text.gsub!(/\\C\[([0-9]+)\]/i) { "\x01[#{$1}]" }
@text.gsub!(/\\G/) { "\x02" }
@text.gsub!(/\\\./) { "\x03" }
@text.gsub!(/\\\|/) { "\x04" }
@text.gsub!(/\\!/) { "\x05" }
@text.gsub!(/\\>/) { "\x06" }
@text.gsub!(/\\</) { "\x07" }
@text.gsub!(/\\\^/) { "\x08" }
@text.gsub!(/\\\\/) { "\\" }
end
#--------------------------------------------------------------------------
# ● 设定窗口背景和位置
#--------------------------------------------------------------------------
def reset_window
@background = $game_message.background
@position = $game_message.position
if @background == 0 # 一般窗口
self.opacity = 255
else # 背景变暗并透明化
self.opacity = 0
end
case @position
when 0 # 上
self.y = 0
@gold_window.y = 360
when 1 # 中
self.y = 144
@gold_window.y = 0
when 2 # 下
self.y = 288
@gold_window.y = 0
end
end
#--------------------------------------------------------------------------
# ● 结束文章显示
#--------------------------------------------------------------------------
def terminate_message
self.active = false
self.pause = false
self.index = -1
@gold_window.close
@number_input_window.active = false
@number_input_window.visible = false
$game_message.main_proc.call if $game_message.main_proc != nil
$game_message.clear
end
#--------------------------------------------------------------------------
# ● 更新文章显示
#--------------------------------------------------------------------------
def update_message
loop do
c = @text.slice!(/./m) # 获取一个文字
case c
when nil # 无法获取文字时
finish_message # 结束文章更新
break
when "\x00" # 新行
new_line
if @line_count >= MAX_LINE # 当行数已至最大行数
unless @text.empty? # 并还有有等待显示的文字时
self.pause = true # 等待输入
break
end
end
when "\x01" # \C[n](文字变色)
@text.sub!(/\[([0-9]+)\]/, "")
contents.font.color = text_color($1.to_i)
next
when "\x02" # \G (显示金钱)
@gold_window.refresh
@gold_window.open
when "\x03" # \. (等待四分之一秒)
@wait_count = 15
break
when "\x04" # \| (等待一秒)
@wait_count = 60
break
when "\x05" # \! (等待输入)
self.pause = true
break
when "\x06" # \> (瞬间表示on)
@line_show_fast = true
when "\x07" # \< (瞬间表示off)
@line_show_fast = false
when "\x08" # \^ (不等待输入)
@pause_skip = true
else # 一般文字
contents.draw_text(@contents_x, @contents_y, 40, WLH, c)
c_width = contents.text_size(c).width
@contents_x += c_width
end
break unless @show_fast or @line_show_fast
end
end
#--------------------------------------------------------------------------
# ● 结束文章更新
#--------------------------------------------------------------------------
def finish_message
if $game_message.choice_max > 0
start_choice
elsif $game_message.num_input_variable_id > 0
start_number_input
elsif @pause_skip
terminate_message
else
self.pause = true
end
@wait_count = 10
@text = nil
end
#--------------------------------------------------------------------------
# ● 开始选择项
#--------------------------------------------------------------------------
def start_choice
self.active = true
self.index = 0
end
#--------------------------------------------------------------------------
# ● 开始数值输入
#--------------------------------------------------------------------------
def start_number_input
digits_max = $game_message.num_input_digits_max
number = $game_variables[$game_message.num_input_variable_id]
@number_input_window.digits_max = digits_max
@number_input_window.number = number
if $game_message.face_name.empty?
@number_input_window.x = x
else
@number_input_window.x = x + 112
end
@number_input_window.y = y + @contents_y
@number_input_window.active = true
@number_input_window.visible = true
@number_input_window.update
end
#--------------------------------------------------------------------------
# ● 刷新光标
#--------------------------------------------------------------------------
def update_cursor
if @index >= 0
x = $game_message.face_name.empty? ? 0 : 112
y = ($game_message.choice_start + @index) * WLH
self.cursor_rect.set(x, y, contents.width - x, WLH)
else
self.cursor_rect.empty
end
end
#--------------------------------------------------------------------------
# ● 等待输入处理
#--------------------------------------------------------------------------
def input_pause
if Input.trigger?(Input::B) or Input.trigger?(Input::C)
self.pause = false
if @text != nil and not @text.empty?
new_page if @line_count >= MAX_LINE
else
terminate_message
end
end
end
#--------------------------------------------------------------------------
# ● 选择项处理
#--------------------------------------------------------------------------
def input_choice
if Input.trigger?(Input::B)
if $game_message.choice_cancel_type > 0
Sound.play_cancel
$game_message.choice_proc.call($game_message.choice_cancel_type - 1)
terminate_message
end
elsif Input.trigger?(Input::C)
Sound.play_decision
$game_message.choice_proc.call(self.index)
terminate_message
end
end
#--------------------------------------------------------------------------
# ● 名称输入处理
#--------------------------------------------------------------------------
def input_number
if Input.trigger?(Input::C)
Sound.play_decision
$game_variables[$game_message.num_input_variable_id] =
@number_input_window.number
$game_map.need_refresh = true
terminate_message
end
end
end
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