module Mouse
attr_accessor :count #变换动画计数
attr_accessor :npc #指向NPC
attr_accessor :wait #指针变成角色正在移动
attr_accessor :enemy #指针指向敌人
attr_accessor :coach #coach icons switch
#======================================================
#change icon!
#======================================================
def self.npc
if [url=home.php?mod=space&uid=113826]@NPC[/url] != true
@count = 10
[url=home.php?mod=space&uid=113826]@NPC[/url] = true
end
end
def self.wait
if [url=home.php?mod=space&uid=36110]@Wait[/url] != true
@count = 10
[url=home.php?mod=space&uid=36110]@Wait[/url] = true
end
end
def self.enemy
if @enemy != true
@count = 10
@enemy = true
end
end
def self.coach
if [url=home.php?mod=space&uid=288325]@COACH[/url] != true
@count = 10
[url=home.php?mod=space&uid=288325]@COACH[/url] = true
end
end
#======================================================
#end
#======================================================
def self.text
end
def self.into_menu
Sound.play_ok
SceneManager.call(Scene_Menu)
Window_MenuCommand::init_command_position
end
def self.init2
#Directions
@dir = 0
@old_x, @old_y = 0, 0
#Animations
@light_id = 1
@mouse_sprite1 = Sprite.new;
@mouse_sprite1.z = 9999;
@mouse_sprite1.bitmap = Bitmap.new("Graphics/Icons/#{@light_id}");
@light_id = 1
@canyin = []
@rmenu = nil#右键菜单
@rightmenu = false
@mouse_touch = false
@count = 0
@npc,@wait,@coach = false
end
def self.setbb(a,b,c,d,e,f,g,h,i)
@blend_tepe = a if a != nil
[url=home.php?mod=space&uid=316553]@opacity[/url] = b if b != nil
@jy = c if c != nil
@zoom_x = d if d != nil
@zoom_y = e if e != nil
[url=home.php?mod=space&uid=22469]@light[/url] = f if f != nil
[url=home.php?mod=space&uid=31758]@Shadow[/url] = g if g != nil
[url=home.php?mod=space&uid=124954]@Angle[/url] = h if h != nil
@anima = i if i != nil
end
def self.show_light(mx, my)
@canyin.each{|s|s.opacity <= 0 ? (s.visible = false ; @canyin.delete(s)) : s.opacity -= 25}
if @light
@light_id < 94 ? @light_id += 1 : @light_id = 1
i = @light_id
eval("@mouse_sprite#{i} = Sprite.new")
eval("@mouse_sprite#{i}.x = #{mx}")
eval("@mouse_sprite#{i}").y = my
eval("@mouse_sprite#{i}").blend_type = @blend_tepe
eval("@mouse_sprite#{i}").z = 9999;
#eval("@mouse_sprite#{i}").angle = @mouse_sprite.angle
eval("@mouse_sprite#{i}").bitmap = Bitmap.new("Graphics/Icons/#{@light_id}")
for i in 1..94
begin
eval("@mouse_sprite#{i}").opacity -= [url=home.php?mod=space&uid=316553]@opacity[/url] #10
eval("@mouse_sprite#{i}").y += @jy#1
eval("@mouse_sprite#{i}").zoom_x += @zoom_x#0.105
eval("@mouse_sprite#{i}").zoom_y += @zoom_y#0.105
eval("@mouse_sprite#{i}").dispose if eval("@mouse_sprite#{i}").opacity <= 0
rescue
end
end
if @plight == true
self.update_light
end
end
return if !@angle
a = 0
#被废掉的朝向
hu = [(@old_x - mx), (@old_y - my)]
return if hu[0] == 0 or hu[1] == 0
math = 135 - self.atoa(Math.atan(hu[1]/hu[0]))
if hu[0] > 0
@mouse_sprite.angle = math - 90
else
@mouse_sprite.angle = math + 90
end
#p math
@old_x, @old_y = mx, my
end
def self.plight
return unless @light
@l = Sprite.new
@l.z = 999999
@pcount = 30
@l.blend_type = 1
@l.bitmap = Bitmap.new("Graphics/Icons/#{@pcount}");
@l.ox = @l.bitmap.width / 2
@l.oy = @l.bitmap.height / 2
@l.x, @l.y = @mouse_sprite.x, @mouse_sprite.y
@plight = true
end
def self.update_light
@pcount += 1
@l.bitmap = Bitmap.new("Graphics/Icons/#{@pcount}")
@l.zoom_x += 0.1
@l.zoom_y += 0.1
@l.opacity -= 10
if @pcount >= 70
@l.dispose
@pcount = 0
@plight = false
end
end
def self.atoa(hu)#弧度转角度
return (hu * 180) / Math::PI
#
end
#==============================================================================
#New Part!
#==============================================================================
def self.moving(x,y)
return if ![url=home.php?mod=space&uid=31758]@Shadow[/url] == true
sprite = Sprite.new
sprite.z = 999
sprite.bitmap = @mouse_sprite.bitmap if !@mouse_sprite.disposed?#Bitmap.new("Graphics/Mouse/1.png")
sprite.x = x
sprite.y = y
sprite.opacity = 200
sprite.angle = @mouse_sprite.angle
@canyin.push sprite
end
def self.canyin
return @canyin.size
end
def self.right_menu(x,y)
@rmenu.dispose if @rmenu != nil
@rmenu = Sprite.new
@rmenu.z = 1000
# @rmenu.bitmap.fill_rect(0, 0, 150, 32*n, Color.new(255,255,255))
# @rmenu.bitmap.font.color = Color.new(68,34,255)
# n.times{|i|
# @rmenu.bitmap.fill_rect(0, i*32, 150, 1, Color.new(0,0,0))
# @rmenu.bitmap.draw_text(0, i*32, 150, 32,text[i][0])
# }
@rmenu.x,@rmenu.y = x,y
@rmenu.opacity = 200
@rightmenu = true
end
def self.mouse_touch=(bar)
@mouse_touch = bar
end
def self.mouse_touch
return @mouse_touch
end
def self.check
if Mouse.trigger?(Mouse::LEFT)
if @rightmenu
mx,my = Mouse.get_mouse_pos
lx = @rmenu.x - @rmenu.ox
rx = lx + @rmenu.bitmap.width
ty = @rmenu.y - @rmenu.oy
by = ty + @rmenu.bitmap.height
if mx < lx or mx > rx or my < ty or my > by or
@rmenu.bitmap.get_pixel(mx-lx,my-ty).alpha == 0
else
a = []
text.size.times{|t|a << [t*32 , ([email]my-@rmenu.y[/email]).abs].min}
eval(text[(a.max/32).to_i][1])
end
@rightmenu = false
@rmenu.dispose
@rmenu = nil
return
end
end
end
end