赞 | 1 |
VIP | 0 |
好人卡 | 0 |
积分 | 1 |
经验 | 44232 |
最后登录 | 2024-2-22 |
在线时间 | 518 小时 |
Lv1.梦旅人
- 梦石
- 0
- 星屑
- 103
- 在线时间
- 518 小时
- 注册时间
- 2013-4-20
- 帖子
- 927
|
加入我们,或者,欢迎回来。
您需要 登录 才可以下载或查看,没有帐号?注册会员
x
本帖最后由 夜沫痕 于 2013-6-15 14:55 编辑
- #★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★
- #==============================================================================
- # ■ Window_Base
- #==============================================================================
- class Window_Base < Window
- #--------------------------------------------------------------------------
- # ○ RP の文字色を取得
- # actor : アクター
- #--------------------------------------------------------------------------
- def rp_color(actor)
- return (actor.rp == 0 ? knockout_color : normal_color)
- end
- #--------------------------------------------------------------------------
- # ○ 振り分けゲージの色 1 の取得
- #--------------------------------------------------------------------------
- def distribute_gauge_color1
- color = KGC::DistributeParameter::GAUGE_START_COLOR
- return (color.is_a?(Integer) ? text_color(color) : color)
- end
- #--------------------------------------------------------------------------
- # ○ 振り分けゲージの色 2 の取得
- #--------------------------------------------------------------------------
- def distribute_gauge_color2
- color = KGC::DistributeParameter::GAUGE_END_COLOR
- return (color.is_a?(Integer) ? text_color(color) : color)
- end
- #--------------------------------------------------------------------------
- # ○ RP の描画
- # actor : アクター
- # x : 描画先 X 座標
- # y : 描画先 Y 座標
- # width : 幅
- #--------------------------------------------------------------------------
- def draw_actor_rp(actor, x, y, width = 120)
- self.contents.font.color = system_color
- self.contents.draw_text(x, y, 40, WLH, Vocab::rp_a)
- self.contents.font.color = rp_color(actor)
- xr = x + width
- if width < 120
- self.contents.draw_text(xr - 40, y, 40, WLH, actor.rp, 2)
- else
- self.contents.draw_text(xr - 90, y, 40, WLH, actor.rp, 2)
- self.contents.font.color = normal_color
- self.contents.draw_text(xr - 50, y, 10, WLH, "/", 2)
- self.contents.draw_text(xr - 40, y, 40, WLH, actor.maxrp, 2)
- end
- self.contents.font.color = normal_color
- end
- #--------------------------------------------------------------------------
- # ○ 振り分けゲージの描画
- # actor : アクター
- # param : パラメータ
- # x : 描画先 X 座標
- # y : 描画先 Y 座標
- # width : 幅
- #--------------------------------------------------------------------------
- def draw_actor_distribute_gauge(actor, param, x, y, width = 120)
- gain = actor.gain_parameter(param)
- return if gain == nil || gain.limit <= 0
- if KGC::DistributeParameter::ENABLE_GENERIC_GAUGE &&
- $imported["GenericGauge"]
- # 汎用ゲージ
- draw_gauge(KGC::DistributeParameter::GAUGE_IMAGE,
- x, y, width, actor.distributed_count(param), gain.limit,
- KGC::DistributeParameter::GAUGE_OFFSET,
- KGC::DistributeParameter::GAUGE_LENGTH,
- KGC::DistributeParameter::GAUGE_SLOPE)
- else
- # デフォルトゲージ
- gw = width * actor.distributed_count(param) / gain.limit
- gc1 = distribute_gauge_color1
- gc2 = distribute_gauge_color2
- self.contents.fill_rect(x, y + WLH - 8, width, 6, gauge_back_color)
- self.contents.gradient_fill_rect(x, y + WLH - 8, gw, 6, gc1, gc2)
- end
- end
- end
- #★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★
- #==============================================================================
- # ■ Window_Command
- #==============================================================================
- class Window_Command < Window_Selectable
- unless method_defined?(:add_command)
- #--------------------------------------------------------------------------
- # ○ コマンドを追加
- # 追加した位置を返す
- #--------------------------------------------------------------------------
- def add_command(command)
- @commands << command
- @item_max = @commands.size
- item_index = @item_max - 1
- refresh_command
- draw_item(item_index)
- return item_index
- end
- #--------------------------------------------------------------------------
- # ○ コマンドをリフレッシュ
- #--------------------------------------------------------------------------
- def refresh_command
- buf = self.contents.clone
- self.height = [self.height, row_max * WLH + 32].max
- create_contents
- self.contents.blt(0, 0, buf, buf.rect)
- buf.dispose
- end
- #--------------------------------------------------------------------------
- # ○ コマンドを挿入
- #--------------------------------------------------------------------------
- def insert_command(index, command)
- @commands.insert(index, command)
- @item_max = @commands.size
- refresh_command
- refresh
- end
- #--------------------------------------------------------------------------
- # ○ コマンドを削除
- #--------------------------------------------------------------------------
- def remove_command(command)
- @commands.delete(command)
- @item_max = @commands.size
- refresh
- end
- end
- end
- #★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★
- #==============================================================================
- # □ Window_DistributeParameterActor
- #------------------------------------------------------------------------------
- # 振り分け画面で、アクターの情報を表示するウィンドウです。
- #==============================================================================
- class Window_DistributeParameterActor < Window_Base
- #--------------------------------------------------------------------------
- # ● オブジェクト初期化
- # x : ウィンドウの X 座標
- # y : ウィンドウの Y 座標
- # actor : アクター
- #--------------------------------------------------------------------------
- def initialize(x, y, actor)
- super(x, y, Graphics.width, WLH + 32)
- [url=home.php?mod=space&uid=95897]@actor[/url] = actor
- refresh
- end
- #--------------------------------------------------------------------------
- # ● リフレッシュ
- #--------------------------------------------------------------------------
- def refresh
- self.contents.clear
- draw_actor_name(@actor, 4, 0)
- draw_actor_level(@actor, 140, 0)
- draw_actor_rp(@actor, 240, 0)
- end
- end
- #★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★
- #==============================================================================
- # □ Window_DistributeParameterList
- #------------------------------------------------------------------------------
- # 振り分け画面で、成長させるパラメータを選択するウィンドウです。
- #==============================================================================
- class Window_DistributeParameterList < Window_Selectable
- #--------------------------------------------------------------------------
- # ● オブジェクト初期化
- # actor : アクター
- #--------------------------------------------------------------------------
- def initialize(actor)
- off_h = WLH + 32
- super(0, off_h, 286, Graphics.height - off_h)
- [url=home.php?mod=space&uid=95897]@actor[/url] = actor
- refresh
- self.index = 0
- end
- #--------------------------------------------------------------------------
- # ○ 選択中のパラメータの Symbol を取得
- #--------------------------------------------------------------------------
- def parameter_key
- return @data[self.index]
- end
- #--------------------------------------------------------------------------
- # ● 1 ページに表示できる行数の取得
- #--------------------------------------------------------------------------
- def page_row_max
- return super - 1
- end
- #--------------------------------------------------------------------------
- # ● 項目を描画する矩形の取得
- # index : 項目番号
- #--------------------------------------------------------------------------
- def item_rect(index)
- rect = super(index)
- rect.y += WLH
- return rect
- end
- #--------------------------------------------------------------------------
- # ● カーソルを 1 ページ後ろに移動
- #--------------------------------------------------------------------------
- def cursor_pagedown
- return if Input.repeat?(Input::R)
- super
- end
- #--------------------------------------------------------------------------
- # ● カーソルを 1 ページ前に移動
- #--------------------------------------------------------------------------
- def cursor_pageup
- return if Input.repeat?(Input::L)
- super
- end
- #--------------------------------------------------------------------------
- # ● リフレッシュ
- #--------------------------------------------------------------------------
- def refresh
- @gain_list = @actor.gain_parameter_list
- @data = []
- @gain_list.each { |gain| @data << gain.key }
- @item_max = @data.size + 1
- create_contents
- @item_max -= 1
- draw_caption
- @item_max.times { |i| draw_item(i, @actor.can_distribute?(@data[i])) }
- end
- #--------------------------------------------------------------------------
- # ○ 見出しの描画
- #--------------------------------------------------------------------------
- def draw_caption
- self.contents.font.color = system_color
- self.contents.draw_text( 4, 0, 96, WLH, "パラメータ")
- self.contents.draw_text(120, 0, 40, WLH, Vocab.rp, 2)
- self.contents.draw_text(170, 0, 80, WLH, "回数", 2)
- self.contents.font.color = normal_color
- end
- #--------------------------------------------------------------------------
- # ○ 項目の描画
- # index : 項目番号
- # enabled : 有効フラグ
- #--------------------------------------------------------------------------
- def draw_item(index, enabled = true)
- rect = item_rect(index)
- self.contents.clear_rect(rect)
- item = @data[index]
- if item != nil
- draw_parameter(rect.x, rect.y, @data[index], enabled)
- end
- end
- #--------------------------------------------------------------------------
- # ○ 能力値の描画
- # x : 描画先 X 座標
- # y : 描画先 Y 座標
- # param : 振り分け先
- # enabled : 有効フラグ
- #--------------------------------------------------------------------------
- def draw_parameter(x, y, param, enabled)
- gain = @gain_list.find { |v| v.key == param }
- return if gain == nil
- self.contents.font.color = normal_color
- self.contents.font.color.alpha = enabled ? 255 : 128
- self.contents.draw_text(x + 4, y, 96, WLH, gain.name)
- value = @actor.distribute_cost(param)
- self.contents.draw_text(x + 120, y, 40, WLH, value, 2)
- if gain.limit > 0
- value = sprintf("%3d/%3d", @actor.distributed_count(param), gain.limit)
- else
- value = sprintf("%3d%s", @actor.distributed_count(param),
- KGC::DistributeParameter::HIDE_MAX_COUNT_INFINITE ? "" : "/---")
- end
- draw_actor_distribute_gauge(@actor, param, x + 170, y, 80)
- self.contents.draw_text(x + 170, y, 80, WLH, value, 2)
- self.contents.font.color = normal_color
- end
- end
- #★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★
- #==============================================================================
- # □ Window_DistributeParameterStatus
- #------------------------------------------------------------------------------
- # 振り分け画面で、アクターのステータスを表示するウィンドウです。
- #==============================================================================
- class Window_DistributeParameterStatus < Window_Base
- #--------------------------------------------------------------------------
- # ● オブジェクト初期化
- # actor : アクター
- #--------------------------------------------------------------------------
- def initialize(actor)
- dx = 286
- off_h = WLH + 32
- super(dx, off_h, Graphics.width - dx, Graphics.height - off_h)
- @actor = actor
- refresh(actor.gain_parameter_list[0].key)
- end
- #--------------------------------------------------------------------------
- # ● リフレッシュ
- #--------------------------------------------------------------------------
- def refresh(param = nil)
- @distribute_gain = nil
- if param != nil
- @distribute_gain = @actor.distribute_gain(param)
- end
- self.contents.clear
- self.contents.font.color = system_color
- self.contents.draw_text(0, 0, width - 32, WLH, "パラメータ変化", 1)
- self.contents.font.color = normal_color
- dy = WLH
- KGC::DistributeParameter::PARAMS.each { |param|
- draw_parameter(0, dy, param)
- dy += WLH
- }
- end
- #--------------------------------------------------------------------------
- # ○ 能力値の描画
- # x : 描画先 X 座標
- # y : 描画先 Y 座標
- # type : 能力値の種類
- #--------------------------------------------------------------------------
- def draw_parameter(x, y, type)
- case type
- when :maxhp
- name = Vocab.hp
- value = @actor.maxhp
- when :maxmp
- name = Vocab.mp
- value = @actor.maxmp
- when :atk
- name = Vocab.atk
- value = @actor.atk
- when :def
- name = Vocab.def
- value = @actor.def
- when :spi
- name = Vocab.spi
- value = @actor.spi
- when :agi
- name = Vocab.agi
- value = @actor.agi
- when :hit
- name = Vocab.hit
- value = @actor.hit
- when :eva
- name = Vocab.eva
- value = @actor.eva
- when :cri
- name = Vocab.cri
- value = @actor.cri
- when :skill_speed
- name = Vocab.skill_speed
- value = @actor.distributed_param(type)
- when :item_speed
- name = Vocab.item_speed
- value = @actor.distributed_param(type)
- when :odds
- name = Vocab.odds
- value = @actor.odds
- else
- return
- end
- self.contents.font.color = system_color
- self.contents.draw_text(x + 4, y, 96, WLH, name)
- self.contents.font.color = normal_color
- self.contents.draw_text(x + 106, y, 48, WLH, value, 2)
-
- return if @distribute_gain == nil
- self.contents.draw_text(x + 154, y, 16, WLH, "→", 1)
- curr = @actor.distributed_param(type)
- gain = @distribute_gain[type]
- self.contents.font.color = (gain > curr ? text_color(3) :
- gain < curr ? text_color(2) : normal_color)
- self.contents.draw_text(x + 174, y, 48, WLH, value + (gain - curr), 2)
- self.contents.font.color = normal_color
- end
- end
- #★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★
- #==============================================================================
- # ■ Scene_Map
- #==============================================================================
- class Scene_Map < Scene_Base
- #--------------------------------------------------------------------------
- # ● 画面切り替えの実行
- #--------------------------------------------------------------------------
- alias update_scene_change_KGC_DistributeParameter update_scene_change
- def update_scene_change
- return if $game_player.moving? # プレイヤーの移動中?
- if $game_temp.next_scene == :distribute_parameter
- call_distribute_parameter
- return
- end
- update_scene_change_KGC_DistributeParameter
- end
- #--------------------------------------------------------------------------
- # ○ パラメータ振り分け画面への切り替え
- #--------------------------------------------------------------------------
- def call_distribute_parameter
- $game_temp.next_scene = nil
- $scene = Scene_DistributeParameter.new(
- $game_temp.next_scene_actor_index,
- 0,
- Scene_DistributeParameter::HOST_MAP)
- end
- end
- #★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★
- #==============================================================================
- # ■ Scene_Menu
- #==============================================================================
- class Scene_Menu < Scene_Base
- if KGC::DistributeParameter::USE_MENU_DISTRIBUTE_PARAMETER_COMMAND
- #--------------------------------------------------------------------------
- # ● コマンドウィンドウの作成
- #--------------------------------------------------------------------------
- alias create_command_window_KGC_DistributeParameter create_command_window
- def create_command_window
- create_command_window_KGC_DistributeParameter
- return if $imported["CustomMenuCommand"]
- @__command_distribute_parameter_index =
- @command_window.add_command(Vocab.distribute_parameter)
- if @command_window.oy > 0
- @command_window.oy -= Window_Base::WLH
- end
- @command_window.index = @menu_index
- end
- end
- #--------------------------------------------------------------------------
- # ● コマンド選択の更新
- #--------------------------------------------------------------------------
- alias update_command_selection_KGC_DistributeParameter update_command_selection
- def update_command_selection
- call_distribute_parameter_flag = false
- if Input.trigger?(Input::C)
- case @command_window.index
- when @__command_distribute_parameter_index # パラメータ振り分け
- call_distribute_parameter_flag = true
- end
- end
- # パラメータ振り分け画面に移行
- if call_distribute_parameter_flag
- if $game_party.members.size == 0
- Sound.play_buzzer
- return
- end
- Sound.play_decision
- start_actor_selection
- return
- end
- update_command_selection_KGC_DistributeParameter
- end
- #--------------------------------------------------------------------------
- # ● アクター選択の更新
- #--------------------------------------------------------------------------
- alias update_actor_selection_KGC_DistributeParameter update_actor_selection
- def update_actor_selection
- if Input.trigger?(Input::C)
- $game_party.last_actor_index = @status_window.index
- Sound.play_decision
- case @command_window.index
- when @__command_distribute_parameter_index # パラメータ振り分け
- $scene = Scene_DistributeParameter.new(
- @status_window.index,
- @__command_distribute_parameter_index,
- Scene_DistributeParameter::HOST_MENU)
- return
- end
- end
- update_actor_selection_KGC_DistributeParameter
- end
- end
- #★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★
- #==============================================================================
- # □ Scene_DistributeParameter
- #------------------------------------------------------------------------------
- # パラメータ振り分け画面の処理を行うクラスです。
- #==============================================================================
- class Scene_DistributeParameter < Scene_Base
- #--------------------------------------------------------------------------
- # ○ 定数
- #--------------------------------------------------------------------------
- HOST_MENU = 0 # 呼び出し元 : メニュー
- HOST_MAP = 1 # 呼び出し元 : マップ
- #--------------------------------------------------------------------------
- # ● オブジェクト初期化
- # actor_index : アクターインデックス
- # menu_index : コマンドのカーソル初期位置
- # host_scene : 呼び出し元 (0..メニュー 1..マップ)
- #--------------------------------------------------------------------------
- def initialize(actor_index = 0, menu_index = 0, host_scene = HOST_MENU)
- @actor_index = actor_index
- @menu_index = menu_index
- @host_scene = host_scene
- end
- #--------------------------------------------------------------------------
- # ● 開始処理
- #--------------------------------------------------------------------------
- def start
- super
- create_menu_background
- @actor = $game_party.members[@actor_index]
- @prev_info = @actor.distribution_info
- create_windows
- end
- #--------------------------------------------------------------------------
- # ○ ウィンドウ作成
- #--------------------------------------------------------------------------
- def create_windows
- @actor_window = Window_DistributeParameterActor.new(0, 0, @actor)
- @parameter_window = Window_DistributeParameterList.new(@actor)
- @status_window = Window_DistributeParameterStatus.new(@actor)
- @confirm_help_window = Window_Help.new
- @confirm_help_window.z = @status_window.z + 100
- @confirm_help_window.openness = 0
- @confirm_window = Window_Command.new(
- KGC::DistributeParameter::CONFIRM_WIDTH,
- KGC::DistributeParameter::CONFIRM_COMMANDS)
- @confirm_window.x = (Graphics.width - @confirm_window.width) / 2
- @confirm_window.y = (Graphics.height - @confirm_window.height) / 2
- @confirm_window.z = @confirm_help_window.z
- @confirm_window.active = false
- @confirm_window.openness = 0
- end
- #--------------------------------------------------------------------------
- # ● 終了処理
- #--------------------------------------------------------------------------
- def terminate
- super
- dispose_menu_background
- @actor_window.dispose
- @parameter_window.dispose
- @status_window.dispose
- @confirm_help_window.dispose
- @confirm_window.dispose
- end
- #--------------------------------------------------------------------------
- # ○ 元の画面へ戻る
- #--------------------------------------------------------------------------
- def return_scene
- case @host_scene
- when HOST_MENU
- $scene = Scene_Menu.new(@menu_index)
- when HOST_MAP
- $scene = Scene_Map.new
- end
- end
- #--------------------------------------------------------------------------
- # ● フレーム更新
- #--------------------------------------------------------------------------
- def update
- super
- update_menu_background
- update_window
- if @parameter_window.active
- update_parameter_list
- elsif @confirm_window.active
- update_confirm_command
- end
- end
- #--------------------------------------------------------------------------
- # ○ ウィンドウ更新
- #--------------------------------------------------------------------------
- def update_window
- @actor_window.update
- @parameter_window.update
- @status_window.update
- @confirm_help_window.update
- @confirm_window.update
- end
- #--------------------------------------------------------------------------
- # ○ ウィンドウ再描画
- #--------------------------------------------------------------------------
- def refresh_window
- @actor_window.refresh
- @parameter_window.refresh
- @status_window.refresh(@parameter_window.parameter_key)
- Graphics.frame_reset
- end
- #--------------------------------------------------------------------------
- # ○ 次のアクターの画面に切り替え
- #--------------------------------------------------------------------------
- def next_actor
- @actor_index += 1
- @actor_index %= $game_party.members.size
- $scene = Scene_DistributeParameter.new(@actor_index,
- @menu_index, @host_scene)
- end
- #--------------------------------------------------------------------------
- # ○ 前のアクターの画面に切り替え
- #--------------------------------------------------------------------------
- def prev_actor
- @actor_index += $game_party.members.size - 1
- @actor_index %= $game_party.members.size
- $scene = Scene_DistributeParameter.new(@actor_index,
- @menu_index, @host_scene)
- end
- #--------------------------------------------------------------------------
- # ○ フレーム更新 (パラメータウィンドウがアクティブの場合)
- #--------------------------------------------------------------------------
- def update_parameter_list
- if @last_index != @parameter_window.index
- @status_window.refresh(@parameter_window.parameter_key)
- @last_index = @parameter_window.index
- end
- if Input.trigger?(Input::B)
- Sound.play_cancel
- activate_confirm_window
- elsif Input.trigger?(Input::C)
- Sound.play_decision
- activate_confirm_window
- elsif Input.repeat?(Input::RIGHT)
- # 加算
- param = @parameter_window.parameter_key
- unless @actor.can_distribute?(param)
- Sound.play_buzzer
- return
- end
- Sound.play_cursor
- @actor.rp_growth_effect(param)
- refresh_window
- elsif Input.repeat?(Input::LEFT)
- # 減算
- param = @parameter_window.parameter_key
- unless reversible?(param)
- Sound.play_buzzer
- return
- end
- Sound.play_cursor
- @actor.rp_growth_effect(param, true)
- refresh_window
- elsif Input.trigger?(Input::R)
- Sound.play_cursor
- next_actor
- elsif Input.trigger?(Input::L)
- Sound.play_cursor
- prev_actor
- end
- end
- #--------------------------------------------------------------------------
- # ○ 減算可否判定
- # param : 対象パラメータ
- #--------------------------------------------------------------------------
- def reversible?(param)
- return false if @actor.distributed_count(param) == 0
- return true if KGC::DistributeParameter::ENABLE_REVERSE_DISTRIBUTE
- base = @prev_info.count[param]
- return ( base < @actor.distributed_count(param) )
- end
- #--------------------------------------------------------------------------
- # ○ 確認ウィンドウに切り替え
- #--------------------------------------------------------------------------
- def activate_confirm_window
- @last_index = -1
- @status_window.refresh
- @confirm_window.index = 0
- @confirm_window.active = true
- @confirm_window.open
- @confirm_help_window.open
- @parameter_window.active = false
- @last_confirm_index = -1
- end
- #--------------------------------------------------------------------------
- # ○ フレーム更新 (確認ウィンドウがアクティブの場合)
- #--------------------------------------------------------------------------
- def update_confirm_command
- if @last_confirm_index != @confirm_window.index
- @confirm_help_window.set_text(
- KGC::DistributeParameter::CONFIRM_COMMAND_HELP[@confirm_window.index])
- @last_confirm_index = @confirm_window.index
- end
- if Input.trigger?(Input::B)
- Sound.play_cancel
- # パラメータウィンドウに切り替え
- @confirm_window.active = false
- @confirm_window.close
- @confirm_help_window.close
- @parameter_window.active = true
- elsif Input.trigger?(Input::C)
- Sound.play_decision
- case @confirm_window.index
- when 0 # 確定
- return_scene
- when 1 # 中止
- @actor.set_distribution_info(@prev_info)
- return_scene
- when 2 # キャンセル
- # パラメータウィンドウに切り替え
- @confirm_window.active = false
- @confirm_window.close
- @confirm_help_window.close
- @parameter_window.active = true
- end
- end
- end
- end
- #★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★
- #==============================================================================
- # ■ Scene_File
- #==============================================================================
- class Scene_File < Scene_Base
- #--------------------------------------------------------------------------
- # ● セーブデータの読み込み
- # file : 読み込み用ファイルオブジェクト (オープン済み)
- #--------------------------------------------------------------------------
- alias read_save_data_KGC_DistributeParameter read_save_data
- def read_save_data(file)
- read_save_data_KGC_DistributeParameter(file)
- KGC::Commands.check_distribution_values
- Graphics.frame_reset
- end
- end
复制代码 ---------------------------
此脚本 的第 428 行发生了 NameError .
uninitialized constant KGC::DistributeParameter
---------------------------
确定
---------------------------
翻译得:如果KGC::::分布参数使用菜单分配参数的命令
如何解决?
|
|