- #============================================================================== 
- # F08 - 战斗敌人显示血条·改 - By芙蕾娅 
- #    对应横板战斗版本 
- #------------------------------------------------------------------------------ 
- #  ★ - 新增  ☆ - 修改  ■ - 删除 ● - 无变更 
- #============================================================================== 
- module Freya 
-   # 隐藏HP的文本 
-   HideGaugeText = "Hide_Gauge" 
-   # 血条颜色 
-   EnemyHPGaugeColor1 = Color.new(64,128,96) 
-   EnemyHPGaugeColor2 = Color.new(96,192,160) 
- end 
- #============================================================================== 
- # ■ Sprite_Battler_HP 
- #------------------------------------------------------------------------------ 
- #  显示战斗者的生命在战斗者的精灵下面。 
- #============================================================================== 
- class Sprite_Battler_HP < Sprite 
-   #-------------------------------------------------------------------------- 
-   # ● 初始化对象 
-   #-------------------------------------------------------------------------- 
-   def initialize(viewport,battler) 
-     super(viewport) 
-     [url=home.php?mod=space&uid=133701]@battler[/url] = battler 
-     @last_hp = 0 
-     create_bitmap 
-     update 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 释放 
-   #-------------------------------------------------------------------------- 
-   def dispose 
-     self.bitmap.dispose 
-     super 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 生成位图 
-   #-------------------------------------------------------------------------- 
-   def create_bitmap 
-     @last_hp = @battler.hp 
-     bw = 96 
-     bh = 6 
-     self.bitmap = Bitmap.new(bw, bh) 
-     self.bitmap.fill_rect(0, 0, bw, bh, Color.new(32,32,64)) 
-     if Freya::Gauge_Type.nil? or Freya::Gauge_Type == 0 
-       hp = ((bw) * @battler.hp_rate).to_i 
-       self.bitmap.gradient_fill_rect(0, 0, hp, bh, Freya::EnemyHPGaugeColor1, Freya::EnemyHPGaugeColor2) 
-     elsif Freya::Gauge_Type == 1 
-       hp = ((width - 2) * @battler.hp_rate).to_i 
-       self.bitmap.gradient_fill_rect(1, 1, hp, bh - 2, Freya::EnemyHPGaugeColor1, Freya::EnemyHPGaugeColor2) 
-     elsif Freya::Gauge_Type == 2 
-       hp = ((width) * @battler.hp_rate).to_i 
-       self.bitmap.gradient_fill_rect(0, 0, hp / 2, bh, Freya::EnemyHPGaugeColor1, Freya::EnemyHPGaugeColor2) 
-       self.bitmap.gradient_fill_rect(hp / 2, 0, hp / 2, bh, Freya::EnemyHPGaugeColor2, Freya::EnemyHPGaugeColor1) 
-     elsif Freya::Gauge_Type == 3 
-       hp = ((width - 2) * @battler.hp_rate).to_i 
-       self.bitmap.gradient_fill_rect(1, 1, hp / 2, bh - 2, Freya::EnemyHPGaugeColor1, Freya::EnemyHPGaugeColor2) 
-       self.bitmap.gradient_fill_rect((hp / 2) + 1, 1, hp / 2, bh - 2, Freya::EnemyHPGaugeColor2, Freya::EnemyHPGaugeColor1) 
-     end 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 更新画面 
-   #-------------------------------------------------------------------------- 
-   def update 
-     super 
-     unless self.bitmap.nil? 
-       self.z = @battler.sv.z + 20 
-       create_bitmap if @last_hp != @battler.hp 
-       hide = $data_enemies[@battler.enemy_id].note.include?(Freya::HideGaugeText) 
-       if @battler.hp == 0 or hide 
-         self.opacity = 0 
-       elsif @battler.hp > 0 && !hide 
-         self.opacity = 255 
-       end 
-     end 
-   end 
- end 
-   
- #============================================================================== 
- # ■ Sprite_Battler 
- #------------------------------------------------------------------------------ 
- #  显示战斗者的精灵。根据 Game_Battler 类的实例自动变化。 
- #============================================================================== 
- class Sprite_Battler < Sprite_Base 
-   #-------------------------------------------------------------------------- 
-   # ☆ 初始化对象 
-   #-------------------------------------------------------------------------- 
-   alias initialize_freya_enemy_hp initialize 
-   def initialize(viewport, battler = nil) 
-     initialize_freya_enemy_hp(viewport, battler) 
-     if @battler.is_a?(Game_Enemy) 
-       @hp_gauge = Sprite_Battler_HP.new(viewport, battler) 
-     end 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ☆ 释放 
-   #-------------------------------------------------------------------------- 
-   alias dispose_freya_enemy_hp dispose 
-   def dispose 
-     dispose_freya_enemy_hp 
-     unless @hp_gauge.nil? 
-       @hp_gauge.dispose 
-     end 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ☆ 更新画面 
-   #-------------------------------------------------------------------------- 
-   alias update_freya_enemy_hp update 
-   def update 
-     update_freya_enemy_hp 
-     @hp_gauge.update unless @hp_gauge.nil? 
-   end 
-   alias update_freya_position update_position 
-   def update_position 
-     update_freya_position 
-     @hp_gauge.x = self.x - 48 unless @hp_gauge.nil? 
-     @hp_gauge.y = self.y unless @hp_gauge.nil? 
-   end 
- end