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 Lv1.梦旅人 
	梦石0 星屑50 在线时间135 小时注册时间2012-6-14帖子43 | 
5楼
 
 
 楼主|
发表于 2014-3-2 14:02:20
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只看该作者 
| 十六夜 发表于 2014-3-2 00:13 ![]() 在哪里找到的 - -能发一个传送门么!!
這都去年的事了...
 抱歉不記得怎麼找的...
 我這只有留腳本...不過有配合我的画面改了些......
 願意拿回去改就直接拿走...或是用這段直接進站內搜也行{:2_276:}
 复制代码$imported = {} if $imported.nil?
module YEA
  module BATTLE
    BATTLESTATUS_NAME_FONT_SIZE = 25 #名字大小
    BATTLESTATUS_TEXT_FONT_SIZE = 20 #
    BATTLESTATUS_HPGAUGE_Y_PLUS = 20 #
    BATTLESTATUS_CENTER_FACES   = false  # true 角色置中?
  end
end
class Window_BattleStatus < Window_Selectable
  def initialize
    super(0, 0, window_width, window_height)
     self.openness = 0
    @party = $game_party.battle_members.clone
  end
  def col_max; return $game_party.max_battle_members; end
  def battle_members; return $game_party.battle_members; end
  def actor; return battle_members[@index]; end
  def update
    super
    return if @party == $game_party.battle_members
    @party = $game_party.battle_members.clone
    refresh
  end
  def draw_item(index)
    return if index.nil?
    clear_item(index)
    actor = battle_members[index]
    rect = item_rect(index)
    return if actor.nil?
    draw_actor_face(actor, rect.x+2, rect.y+2, actor.alive?)
    draw_actor_name(actor, rect.x, rect.y, rect.width-8)
    draw_actor_icons(actor, rect.x, line_height*1, rect.width)
    gx = YEA::BATTLE::BATTLESTATUS_HPGAUGE_Y_PLUS
    contents.font.size = YEA::BATTLE::BATTLESTATUS_TEXT_FONT_SIZE
   ##位置
    #draw_actor_hp(actor, rect.x+2, line_height*2高位置+gx, rect.width-4長)
    draw_actor_hp(actor, rect.x+2, line_height*4+gx, rect.width-4)
    dw = rect.width/2-2
  
    dw += 1 if $imported["YEA-CoreEngine"] && YEA::CORE::GAUGE_OUTLINE
    #draw_actor_tp(actor, rect.x+2, line_height*3, dw)
    draw_actor_tp(actor, rect.x+2, line_height*6, dw)
    dw = rect.width - rect.width/2 - 2
    #draw_actor_mp(actor, rect.x+rect.width/2, line_height*3, dw)
    draw_actor_mp(actor, rect.x+rect.width/2, line_height*6, dw)
  end
  def item_rect(index)
    rect = Rect.new
    rect.width = contents.width / $game_party.max_battle_members
    rect.height = contents.height
    rect.x = index * rect.width
    if YEA::BATTLE::BATTLESTATUS_CENTER_FACES
      rect.x += (contents.width - $game_party.members.size * rect.width) / 2
    end
    rect.y = 0
    return rect
  end
  def draw_face(face_name, face_index, dx, dy, enabled = true)
    bitmap = Cache.face(face_name)
#  ------------------------------------------------------這裏改臉圖
    fx = [(192 - item_rect(0).width + 1) / 2, 0].max
    fy = face_index / 4 * 192+ 2
    fw = [item_rect(0).width - 4, 191].min
    rect = Rect.new(fx, fy, fw, 191)
    rect = Rect.new(face_index % 4 * 192 + fx, fy, fw, 191)
    
    #fx = [(150 - item_rect(0).width + 1) / 2, 0].max
    #fy = face_index / 4 * 150+ 2
    #fw = [item_rect(0).width - 4, 148].min
    #rect = Rect.new(fx, fy, fw, 148)
    #rect = Rect.new(face_index % 4 * 150 + fx, fy, fw, 148)
#  ---------------------------------------------------------
    contents.blt(dx, dy, bitmap, rect, enabled ? 255 : translucent_alpha)
    bitmap.dispose
  end
  def draw_actor_name(actor, dx, dy, dw = 112)
    reset_font_settings
    contents.font.size = YEA::BATTLE::BATTLESTATUS_NAME_FONT_SIZE
    change_color(hp_color(actor))
    draw_text(dx+24, dy, dw-24, line_height, actor.name)
  end
  def draw_current_and_max_values(dx, dy, dw, current, max, color1, color2)
    change_color(color1)
    draw_text(dx, dy, dw, line_height, current.group, 2)
  end
  #def draw_actor_hp(actor, dx, dy, width = 124) 
  
  def draw_actor_hp(actor, dx, dy, width = 124)
    
    draw_gauge(dx, dy, width, actor.hp_rate, hp_gauge_color1, hp_gauge_color2)
    change_color(system_color)
    cy = (Font.default_size - contents.font.size) / 2 + 1
   
   # draw_text(dx+2, dy+cy, 30, line_height, Vocab::hp_a)
   draw_text(dx+2, dy+cy, 30, line_height, Vocab::hp_a)
    draw_current_and_max_values(dx, dy+cy, width, actor.hp, actor.mhp,
   
    hp_color(actor), normal_color)
    end
  def draw_actor_mp(actor, dx, dy, width = 124)
    draw_gauge(dx, dy, width, actor.mp_rate, mp_gauge_color1, mp_gauge_color2)
    change_color(system_color)
    cy = (Font.default_size - contents.font.size) / 2 + 1
    draw_text(dx+2, dy+cy, 30, line_height, Vocab::mp_a)
    draw_current_and_max_values(dx, dy+cy, width, actor.mp, actor.mmp,
      mp_color(actor), normal_color)
    end
  def draw_actor_tp(actor, dx, dy, width = 124)
    draw_gauge(dx, dy, width, actor.tp_rate, tp_gauge_color1, tp_gauge_color2)
    change_color(system_color)
    cy = (Font.default_size - contents.font.size) / 2 + 1
    draw_text(dx+2, dy+cy, 30, line_height, Vocab::tp_a)
    change_color(tp_color(actor))
    draw_text(dx + width - 42, dy+cy, 42, line_height, actor.tp.to_i, 2)
  end
end
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