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 Lv3.寻梦者 
	梦石0 星屑1919 在线时间404 小时注册时间2014-7-7帖子265 
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加入我们,或者,欢迎回来。您需要 登录 才可以下载或查看,没有帐号?注册会员  #------------------------------------------------------------------------------#  状态画面中,显示角色基本信息的窗口。#============================================================================== class Window_Status < Window_Selectable  #--------------------------------------------------------------------------  # ● 初始化对象  #--------------------------------------------------------------------------  def initialize(actor)    super(0, 0, Graphics.width, Graphics.height)    @actor = actor    refresh    self.opacity = 0    activate  end  #--------------------------------------------------------------------------  # ● 获取窗口的宽度  #--------------------------------------------------------------------------  def window_width    Graphics.width - 160  end  #--------------------------------------------------------------------------  # ● 获取窗口的高度  #--------------------------------------------------------------------------  def window_height    Graphics.height  end  #--------------------------------------------------------------------------  # ● 设置角色  #--------------------------------------------------------------------------  def actor=(actor)    return if @actor == actor    @actor = actor    refresh  end  #--------------------------------------------------------------------------  # ● 刷新  #--------------------------------------------------------------------------  def refresh    contents.clear    draw_block1   (line_height * 0)    draw_horz_line(line_height * 1)    draw_block2   (line_height * 2)    draw_horz_line(line_height * 6)    draw_block3   (line_height * 7)    draw_horz_line(line_height * 13)    draw_block4   (line_height * 14)  end  #--------------------------------------------------------------------------  # ● 绘制区域 1   #--------------------------------------------------------------------------  #def draw_block1(y)  #  draw_actor_name(@actor, 4, y)  #  draw_actor_class(@actor, 128, y)  #  draw_actor_nickname(@actor, 288, y)  #end  #--------------------------------------------------------------------------  # ● 绘制区域 2   #--------------------------------------------------------------------------  def draw_block2(y)    #draw_actor_face(@actor, 8, y)    draw_basic_info(255, y)    #draw_exp_info(304, y)  end  #--------------------------------------------------------------------------  # ● 绘制区域 3   #--------------------------------------------------------------------------  def draw_block3(y)    draw_parameters(255, y)    draw_equipments(300, y)  end  #--------------------------------------------------------------------------  # ● 绘制区域 4   #-------------------------------------------------------------------------- # def draw_block4(y)  #  draw_description(4, y) # end  #--------------------------------------------------------------------------  # ● 绘制水平线  #--------------------------------------------------------------------------  #def draw_horz_line(y)  #  line_y = y + line_height / 2 - 1  #  contents.fill_rect(0, line_y, contents_width, 2, line_color) # end  #--------------------------------------------------------------------------  # ● 获取水平线的颜色  #--------------------------------------------------------------------------  #def line_color  #  color = normal_color  #  color.alpha = 48  #  color  #end  #--------------------------------------------------------------------------  # ● 绘制基本信息  #--------------------------------------------------------------------------  def draw_basic_info(x, y)    draw_actor_level(@actor, x, y + line_height * 0)    draw_actor_icons(@actor, x, y + line_height * 1)    draw_actor_hp(@actor, x, y + line_height * 2)    draw_actor_mp(@actor, x, y + line_height * 3)  end  #--------------------------------------------------------------------------  # ● 绘制能力值  #--------------------------------------------------------------------------  def draw_parameters(x, y)    6.times {|i| draw_actor_param(@actor, x, y + line_height * i, i + 2) }  end=begin    #--------------------------------------------------------------------------  # ● 绘制经验值信息  #--------------------------------------------------------------------------  def draw_exp_info(x, y)    s1 = @actor.max_level? ? "-------" : @actor.exp    s2 = @actor.max_level? ? "-------" : @actor.next_level_exp - @actor.exp    s_next = sprintf(Vocab::ExpNext, Vocab::level)    change_color(system_color)    draw_text(x, y + line_height * 0, 180, line_height, Vocab::ExpTotal)    draw_text(x, y + line_height * 2, 180, line_height, s_next)    change_color(normal_color)    draw_text(x, y + line_height * 1, 180, line_height, s1, 2)    draw_text(x, y + line_height * 3, 180, line_height, s2, 2)  end=end    #--------------------------------------------------------------------------  # ● 绘制装备  #--------------------------------------------------------------------------  def draw_equipments(x, y)    @actor.equips.each_with_index do |item, i|      draw_item_name(item, x, y + line_height * i)    end  end  #--------------------------------------------------------------------------  # ● 绘制说明  #-------------------------------------------------------------------------- # def draw_description(x, y) #   draw_text_ex(x, y, @actor.description) # endend
#------------------------------------------------------------------------------ 
#  状态画面中,显示角色基本信息的窗口。 
#============================================================================== 
  
class Window_Status < Window_Selectable 
  #-------------------------------------------------------------------------- 
  # ● 初始化对象 
  #-------------------------------------------------------------------------- 
  def initialize(actor) 
    super(0, 0, Graphics.width, Graphics.height) 
    @actor = actor 
    refresh 
    self.opacity = 0 
    activate 
  end 
  #-------------------------------------------------------------------------- 
  # ● 获取窗口的宽度 
  #-------------------------------------------------------------------------- 
  def window_width 
    Graphics.width - 160 
  end 
  #-------------------------------------------------------------------------- 
  # ● 获取窗口的高度 
  #-------------------------------------------------------------------------- 
  def window_height 
    Graphics.height 
  end 
  #-------------------------------------------------------------------------- 
  # ● 设置角色 
  #-------------------------------------------------------------------------- 
  def actor=(actor) 
    return if @actor == actor 
    @actor = actor 
    refresh 
  end 
  #-------------------------------------------------------------------------- 
  # ● 刷新 
  #-------------------------------------------------------------------------- 
  def refresh 
    contents.clear 
    draw_block1   (line_height * 0) 
    draw_horz_line(line_height * 1) 
    draw_block2   (line_height * 2) 
    draw_horz_line(line_height * 6) 
    draw_block3   (line_height * 7) 
    draw_horz_line(line_height * 13) 
    draw_block4   (line_height * 14) 
  end 
  #-------------------------------------------------------------------------- 
  # ● 绘制区域 1  
  #-------------------------------------------------------------------------- 
  #def draw_block1(y) 
  #  draw_actor_name(@actor, 4, y) 
  #  draw_actor_class(@actor, 128, y) 
  #  draw_actor_nickname(@actor, 288, y) 
  #end 
  #-------------------------------------------------------------------------- 
  # ● 绘制区域 2  
  #-------------------------------------------------------------------------- 
  def draw_block2(y) 
    #draw_actor_face(@actor, 8, y) 
    draw_basic_info(255, y) 
    #draw_exp_info(304, y) 
  end 
  #-------------------------------------------------------------------------- 
  # ● 绘制区域 3  
  #-------------------------------------------------------------------------- 
  def draw_block3(y) 
    draw_parameters(255, y) 
    draw_equipments(300, y) 
  end 
  #-------------------------------------------------------------------------- 
  # ● 绘制区域 4  
  #-------------------------------------------------------------------------- 
 # def draw_block4(y) 
  #  draw_description(4, y) 
 # end 
  #-------------------------------------------------------------------------- 
  # ● 绘制水平线 
  #-------------------------------------------------------------------------- 
  #def draw_horz_line(y) 
  #  line_y = y + line_height / 2 - 1 
  #  contents.fill_rect(0, line_y, contents_width, 2, line_color) 
 # end 
  #-------------------------------------------------------------------------- 
  # ● 获取水平线的颜色 
  #-------------------------------------------------------------------------- 
  #def line_color 
  #  color = normal_color 
  #  color.alpha = 48 
  #  color 
  #end 
  #-------------------------------------------------------------------------- 
  # ● 绘制基本信息 
  #-------------------------------------------------------------------------- 
  def draw_basic_info(x, y) 
    draw_actor_level(@actor, x, y + line_height * 0) 
    draw_actor_icons(@actor, x, y + line_height * 1) 
    draw_actor_hp(@actor, x, y + line_height * 2) 
    draw_actor_mp(@actor, x, y + line_height * 3) 
  end 
  #-------------------------------------------------------------------------- 
  # ● 绘制能力值 
  #-------------------------------------------------------------------------- 
  def draw_parameters(x, y) 
    6.times {|i| draw_actor_param(@actor, x, y + line_height * i, i + 2) } 
  end 
=begin   
  #-------------------------------------------------------------------------- 
  # ● 绘制经验值信息 
  #-------------------------------------------------------------------------- 
  def draw_exp_info(x, y) 
    s1 = @actor.max_level? ? "-------" : @actor.exp 
    s2 = @actor.max_level? ? "-------" : @actor.next_level_exp - @actor.exp 
    s_next = sprintf(Vocab::ExpNext, Vocab::level) 
    change_color(system_color) 
    draw_text(x, y + line_height * 0, 180, line_height, Vocab::ExpTotal) 
    draw_text(x, y + line_height * 2, 180, line_height, s_next) 
    change_color(normal_color) 
    draw_text(x, y + line_height * 1, 180, line_height, s1, 2) 
    draw_text(x, y + line_height * 3, 180, line_height, s2, 2) 
  end 
=end   
  #-------------------------------------------------------------------------- 
  # ● 绘制装备 
  #-------------------------------------------------------------------------- 
  def draw_equipments(x, y) 
    @actor.equips.each_with_index do |item, i| 
      draw_item_name(item, x, y + line_height * i) 
    end 
  end 
  #-------------------------------------------------------------------------- 
  # ● 绘制说明 
  #-------------------------------------------------------------------------- 
 # def draw_description(x, y) 
 #   draw_text_ex(x, y, @actor.description) 
 # end 
end 
第八行的参数actor是要传递什么?角色的index?还是角色名?
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