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 本帖最后由 白嫩白嫩的 于 2020-2-19 17:18 编辑  
 
用yep的动作序列插件 才能真正做到释放技能过程中 准确控制 释放技能之前 之中 之后 的任意时刻开启公共事件 亲测 
比如: 
红字加粗那行就是在那个时刻展示公共事件 
 
<Hide if Learned Skill: 8> 
 
<Learn Cost>  
Item 49: 1  
</Learn Cost> 
 
<setup action> 
display action 
common event: 62 
immortal: targets, true 
</setup action> 
<target action> 
camera focus: target, front 
zoom: 120%, 30 
wait for zoom 
opacity not focus: 0%, 20 
wait for opacity 
move user: targets, back, 10 
wait for movement 
face user: target 
motion attack: user 
action animation 
ani wait: 2 
action effect 
death break 
move user: targets, front center, 10 
face user: target 
motion attack: user 
ani wait: 3 
action effect 
death break 
move user: targets, back top, 10 
face user: target 
ani wait: 3 
action effect 
death break 
move user: targets, front, 10 
face user: target 
motion attack: user 
ani wait: 3 
action effect 
death break 
move user: targets, back center, 10 
face user: target 
motion attack: user 
ani wait: 5 
action effect 
move user: targets, front, 10 
immortal: target, false 
jump user: 200%, 10 
face user: forward 
wait for animation 
wait for movement 
</target action> 
<follow action> 
reset zoom: 10 
reset camera: 10 
opacity not focus: 100%, 20 
wait for opacity 
clear battle log 
</follow action> 
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