加入我们,或者,欢迎回来。
您需要 登录 才可以下载或查看,没有帐号?注册会员
x
本帖最后由 金芒芒 于 2023-3-9 13:56 编辑
class Window_kg_status < Window_Base def initialize(actor_id, window_index) super(560 - window_index * 76 , 540, 117, 150) @actor_id = actor_id self.contents = Bitmap.new(width - 1, height- 1 ) refresh end def dispose super end def refresh self.contents.clear #draw_actor_name($game_actors[@actor_id], 0, 0) draw_actor_picture($game_actors[@actor_id].battler_name, $game_actors[@actor_id].battler_hue, -1 ,-1) draw_actor_hp($game_actors[@actor_id], 50, 25) draw_actor_sp($game_actors[@actor_id], 50, 50) draw_actor_cp($game_actors[@actor_id], 50, 80) end end
class Window_kg_status < Window_Base
def initialize(actor_id, window_index)
super(560 - window_index * 76 , 540, 117, 150)
@actor_id = actor_id
self.contents = Bitmap.new(width - 1, height- 1 )
refresh
end
def dispose
super
end
def refresh
self.contents.clear
#draw_actor_name($game_actors[@actor_id], 0, 0)
draw_actor_picture($game_actors[@actor_id].battler_name, $game_actors[@actor_id].battler_hue, -1 ,-1)
draw_actor_hp($game_actors[@actor_id], 50, 25)
draw_actor_sp($game_actors[@actor_id], 50, 50)
draw_actor_cp($game_actors[@actor_id], 50, 80)
end
end
|