Project1
标题:
比图片标题华丽的标题啊!
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作者:
as853484572
时间:
2011-7-14 14:02
标题:
比图片标题华丽的标题啊!
本帖最后由 as853484572 于 2011-7-14 14:06 编辑
比图片标题华丽的标题
效果图:
未命名.gif
(406.45 KB, 下载次数: 26)
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2011-7-14 14:00 上传
脚本:
#=====================================================
#~Rafidelis FE Title
# By Rafidelis ( xD )
# [email]
[email protected]
[/email]
# [url]www.ReinoRpg.com[/url]
# Creditos: Mog Hunter por criar a versão para RMXP
# Data: 30/11/08 ( Falta pouco para 2009)
#====================================================
#====================================================
#~Instruções:
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# Cole acima do Main,depois configure o resto no
# modulo Rafidelis,logo abaixo.
#====================================================
#====================================================
# ~INICIO DAS CONFIGURAÇÕES
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
module Rafidelis
FE_COMMAND_PIC_NAMES = [
"newgame", # Nome da Imagem de Novo Jogo
"continue", # Nome da Imagem de Load Game
"exit" # Nome da Imagem Sair
]
BACK_PIC_NAME = "back"
TRANSITION_NAME = "Transition" # Nome da Transição
TRANSITION_TIME = 90 # Tempo de Transição
end
#====================================================
# ~FIM DAS CONFIGURAÇÕES E INICIO DO SCRIPT
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class Scene_Title < Scene_Base
include Rafidelis
alias rafidelis_fe_vx_title_start start
def start
rafidelis_fe_vx_title_start
create_fe_title_options
@command_window.opacity = 0
@command_window.contents_opacity = 0
end
def create_fe_title_options
@back = Plane.new
@back.bitmap = Cache.picture(BACK_PIC_NAME)
@back.z = 0
@back.opacity = 250
@back.blend_type = 1
@back2 = Plane.new
@back2.bitmap = Cache.picture(BACK_PIC_NAME)
@back2.z = 0
@back2.opacity = 90
Graphics.transition(TRANSITION_TIME, "Graphics/Pictures/#{TRANSITION_NAME}",60)
@newgame = Sprite.new
@newgame.bitmap = Cache.picture(FE_COMMAND_PIC_NAMES[0])
@newgame.x = -300
@newgame.y = (Graphics.height - @newgame.height)/1.5
@continue = Sprite.new
@continue.bitmap = Cache.picture(FE_COMMAND_PIC_NAMES[1])
@continue.x = 600
@continue.y = @newgame.y + @continue.height + 3
@exitgame = Sprite.new
@exitgame.bitmap = Cache.picture(FE_COMMAND_PIC_NAMES[2])
@exitgame.x = -300
@exitgame.y = @continue.y + @exitgame.height + 3
end
alias rafidelis_fe_vx_title_update update
def update
rafidelis_fe_vx_title_update
@back.ox += 1
@back.oy += 2
@back2.ox -= 1
@back2.oy += 2
if @newgame.x < (Graphics.width - @newgame.width)/2
@newgame.x += 10
end
if @continue.x > (Graphics.width - @continue.width)/2 + 10
@continue.x -= 10
end
if @exitgame.x < (Graphics.width - @exitgame.width)/2
@exitgame.x += 10
end
@newgame.opacity += 10 if @newgame.opacity < 255
@continue.opacity += 10 if @continue.opacity < 255
@exitgame.opacity += 10 if @exitgame.opacity < 255
case @command_window.index
when 0
@newgame.tone = Tone.new(0,0,0)
@continue.tone = Tone.new(0,0,0,255)
@exitgame.tone = Tone.new(0,0,0,255)
if @newgame.opacity >= 255
@newgame.opacity = 0
end
when 1
@newgame.tone = Tone.new(0,0,0,255)
@continue.tone = Tone.new(0,0,0)
@exitgame.tone = Tone.new(0,0,0,255)
if @continue.opacity >= 255
@continue.opacity = 0
end
when 2
@newgame.tone = Tone.new(0,0,0,255)
@continue.tone = Tone.new(0,0,0,255)
@exitgame.tone = Tone.new(0,0,0)
if @exitgame.opacity >= 255
@exitgame.opacity = 0
end
end
end
def terminate
@newgame.dispose
@continue.dispose
@exitgame.dispose
@back.dispose
@back2.dispose
@sprite.dispose
end
end
#===============================================================================
# FIM DO SCRIPT - Encontre mais Scripts de Rafidelis em [url]www.ReinoRpg.com/forum[/url]
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
复制代码
范例:
Project8.zip
(376.47 KB, 下载次数: 1293)
2011-7-14 14:06 上传
点击文件名下载附件
作者:
反对混合型
时间:
2011-7-14 14:41
怎么看也有点华而不实了
作者:
❤叽❤
时间:
2011-7-14 15:11
适用于什么?VX?XP?
作者:
522194792
时间:
2011-7-27 15:33
。。。。。有点无语(╯﹏╰)
作者:
PCNinja
时间:
2011-7-27 18:04
http://rpg.blue/thread-177029-1-1.html
作者:
月下耶鲁夫
时间:
2011-7-27 18:33
我还是比较支持 图片标题菜单 - -
作者:
天珠变7410
时间:
2011-7-30 17:40
提示:
作者被禁止或删除 内容自动屏蔽
作者:
♂雨
时间:
2012-4-14 11:03
为什么看起来是那么的不豪华?
作者:
z12067010
时间:
2012-4-14 12:15
真心不感觉很华丽
作者:
无双sxa
时间:
2012-4-14 12:40
本帖最后由 无双sxa 于 2012-4-14 12:45 编辑
z12067010 发表于 2012-4-14 12:15
真心不感觉很华丽
要自己试试才知道,楼主给的图应该是品质有降低以减少图片大小,好像是用录像做的gif图吧,所以实际效果应该比楼主给出的图要好得多。就算觉得范例不好看,素材可以自行优化嘛。
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