class Window_Playtime < Window_Base
def initialize
super(0, 0, window_width, fitting_height(1))
end
#--------------------------------------------------------------------------
# ● 取得视窗的宽度
#--------------------------------------------------------------------------
def window_width
return 160
end
#--------------------------------------------------------------------------
# ● 更新画面
#--------------------------------------------------------------------------
def update
super
contents.clear
draw_icon(280,0,0)
draw_text(contents.rect, $game_system.playtime_s, 2)
end
end
#==============================================================================
# ■ Scene_Menu
#------------------------------------------------------------------------------
# 菜单画面
#==============================================================================
class Scene_Menu < Scene_MenuBase
#--------------------------------------------------------------------------
# ● 生成时间视窗
#--------------------------------------------------------------------------
alias create_time_window create_gold_window
def create_gold_window
create_time_window
@playtime_window = Window_Playtime.new
@playtime_window.x = 0
@playtime_window.y = Graphics.height - (@playtime_window.height * 2)
end
end