def draw_currency_time(month,date,value, weather, weapon,stars, x, y, width)
cx = text_size(weather).width
change_color(crisis_color)
draw_text(-20, y, width - cx*3 - 20, line_height, month, 2)
change_color(system_color)
draw_text(10, y, width - cx*3 - 20, line_height, '月', 2)
change_color(crisis_color)
draw_text(30, y, width - cx*3 - 20, line_height, date, 2)
change_color(system_color)
draw_text(60, y, width - cx*3 - 20, line_height, '日', 2)
change_color(system_color)
draw_text(x, y, width - cx - 2, line_height, value, 2)
change_color(crisis_color)
draw_text(x, y, width, line_height, weather, 2)
change_color(normal_color)
draw_text(-100, y, width, line_height*3 , weapon, 2)
change_color(crisis_color)
draw_text(0, y, width, line_height*3, stars, 2)
end
def draw_currency_position(position, x, y, width)
cx = text_size(position).width
draw_text(0, y, width, line_height, position, 2)
end
end
class Scene_Map < Scene_Base
def draw_currency_time(month,date,value, weather, weapon,stars, x, y, width)
cx = text_size(weather).width
change_color(crisis_color)
draw_text(-20, y, width - cx*3 - 20, line_height, month, 2)
change_color(system_color)
draw_text(10, y, width - cx*3 - 20, line_height, '月', 2)
change_color(crisis_color)
draw_text(30, y, width - cx*3 - 20, line_height, date, 2)
change_color(system_color)
draw_text(60, y, width - cx*3 - 20, line_height, '日', 2)
change_color(system_color)
draw_text(x, y, width - cx - 2, line_height, value, 2)
change_color(crisis_color)
draw_text(x, y, width, line_height, weather, 2)
change_color(normal_color)
draw_text(-100, y, width, line_height*3 , weapon, 2)
change_color(crisis_color)
draw_text(0, y, width, line_height*3, stars, 2)
end
def draw_currency_position(position, x, y, width)
cx = text_size(position).width
draw_text(0, y, width, line_height, position, 2)
end
end
class Scene_Map < Scene_Base