Game_Action.prototype.targetsForOpponents = function() {
var targets = [];
var unit = this.opponentsUnit();
if (this.isForRandom()) {
for (var i = 0; i < this.numTargets(); i++) {
targets.push(unit.randomTarget());
}
} else if (this.isForOne() && (!this.subject().isActor || !this.subject()._skillquan)) {
if (this._targetIndex < 0) {
targets.push(unit.randomTarget());
} else {
targets.push(unit.smoothTarget(this._targetIndex));
}
} else {
targets = unit.aliveMembers();
}
return targets;
};
Game_Action.prototype.targetsForOpponents = function() {
var targets = [];
var unit = this.opponentsUnit();
if (this.isForRandom()) {
for (var i = 0; i < this.numTargets(); i++) {
targets.push(unit.randomTarget());
}
} else if (this.isForOne() && (!this.subject().isActor || !this.subject()._skillquan)) {
if (this._targetIndex < 0) {
targets.push(unit.randomTarget());
} else {
targets.push(unit.smoothTarget(this._targetIndex));
}
} else {
targets = unit.aliveMembers();
}
return targets;
};