class Sprite_WindowCursor
def update_position
rect = @window.cursor_rect
self.z = @window.z + 100
self.x = @window.x + rect.x - @window.ox + BUFFER_X + @effect[1]
self.y = @window.y + rect.y - @window.oy +
BUFFER_Y + rect.height / 2 + @effect[2]
if vp = @window.viewport
self.x += vp.rect.x
self.y += vp.rect.y
end
end
end
class Sprite_WindowCursor
def update_position
rect = @window.cursor_rect
self.z = @window.z + 100
self.x = @window.x + rect.x - @window.ox + BUFFER_X + @effect[1]
self.y = @window.y + rect.y - @window.oy +
BUFFER_Y + rect.height / 2 + @effect[2]
if vp = @window.viewport
self.x += vp.rect.x
self.y += vp.rect.y
end
end
end
class Sprite_WindowCursor
def update_position
rect = @window.cursor_rect
self.z = @window.z + 100
self.x = @window.x + rect.x - @window.ox + BUFFER_X + @effect[1]
self.y = @window.y + rect.y - @window.oy +
BUFFER_Y + rect.height / 2 + @effect[2]
if vp = @window.viewport
self.x += vp.x
self.y += vp.y
end
end
end
class Sprite_WindowCursor
def update_position
rect = @window.cursor_rect
self.z = @window.z + 100
self.x = @window.x + rect.x - @window.ox + BUFFER_X + @effect[1]
self.y = @window.y + rect.y - @window.oy +
BUFFER_Y + rect.height / 2 + @effect[2]
if vp = @window.viewport
self.x += vp.x
self.y += vp.y
end
end
end