class Game_Battler < Game_BattlerBase def remove_state(state_id) if state?(state_id) if state_id == 26 #如果解除的状态编号为26号 $game_temp.reserve_common_event(7) #执行7号公共事件 end revive if state_id == death_state_id erase_state(state_id) refresh @result.removed_states.push(state_id).uniq! end end end
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