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标题: yanfly决定为MZ制作插件了 [打印本页]

作者: 走出300加    时间: 2020-6-27 00:17
标题: yanfly决定为MZ制作插件了
感觉MV快GG了 {:4_87:}


作者: 走出300加    时间: 2020-6-27 00:19

作者: chd114    时间: 2020-6-27 01:40
所以夏日特惠MV打折了···
作者: saiya酱    时间: 2020-6-27 04:09
yanfly退出MV插件制作好久了,并不是因为MV要GG了。
XP VX VA MV都出了很久了,并没有出了新作就没人用前作的问题。
MZ的Time Progress Battle里提到的不愿透露姓名的Y姓程序员就是Yanfly。
打折这种东西。rm的打折都是限时原价,每次打折都有你
作者: if216    时间: 2020-6-27 05:09
不是他写,是他用基金雇人写,他给指导意见。当然是好事,看他的代码,可以快速研究代码。
作者: shitake    时间: 2020-6-30 13:25
md 我之前撒懒 角川这么搞 我也去搞我的rpg maker for unity 这帮人真躺着赚钱赚舒服了

至于yanfly 早在mv时期就已经紧跟官方了
作者: 梦想家大魔王    时间: 2020-6-30 16:44
一个玩具而已,业余摆弄一下是挺不错的。软件本身没有突破性的进步的话,追新没有必要。
等MZ出了之后先观察一下,如果它的功能基本上都可以用MV+插件来实现的话,我是不会入的。
真要有心吃游戏这碗饭的,早点去研究更加专业、更加强大的引擎才是正理。
作者: 寂静的夜里    时间: 2020-6-30 18:48
应该都会收费吧 除了有限的几个核心插件
作者: PumpkinSin    时间: 2020-7-8 07:54
寂静的夜里 发表于 2020-6-30 18:48
应该都会收费吧 除了有限的几个核心插件

这就不知道了,毕竟y也算是半官方了,初期插件免费放出用以推广新版本引擎也有可能。
作者: 三色潜水猫    时间: 2020-7-8 11:59
本帖最后由 三色潜水猫 于 2020-7-8 12:01 编辑

肯定会入MZ,差别是等到打几折时入,所以插件越多越好
作者: saiya酱    时间: 2020-7-21 01:58
又看到这个帖子,我正好想起来,yanfly说了应该不会做MZ插件,但是会移植MV的插件到MZ上
他会出资并给插件制作者提供关于如何构建有效代码及应该提供哪些增强的功能的意见
(可能是这个意思)

原文
I'm sure many of you have heard the news about the upcoming RPG Maker MZ.

The new features look extremely solid, especially that new revamped animation system.


But let's cut to the chase, you're here because you want some answers.

While I cannot provide many, I'll do my best to answer some questions.


Some of you are wondering if I will return to make plugins for RPG Maker MZ.

And if the plugins made for MV will be ported to MZ.


The short answer to that is a "No" and "Yes"


The long answer is a "No, I won't be making plugins again", but "Yes, the plugins will be ported over to MZ"

As I've mentioned before in my retirement video, the funds generated through Patreon and Itch.io will be used by Archeia to hire programmers capable of creating core plugins for RPG Maker MZ for free.

In addition to the funds I will be providing them, I will also provide notes on what to do, how to construct a working code foundation, and what kinds of improvements can be made to enhance the RPG Maker experience.

In other words, I will only be functioning as a mentor this time around to the programmers.


This leads to the second question you may have.


Who are these programmers for RPG Maker MZ's core plugins?


Archeia and I will be discussing with each other about potential programmers to hire.

They must meet all of the following conditions:


1. Being able to work in all facets of RPG Maker, from battles to menus to visuals to mechanics.

This way, everything can be covered as a part of the core plugins.


2. Must be able to improve upon the plugins after porting them over from MV.

If there were no improvements, users are better off staying in MV, right?


3. Have a strong focus on user experience and practicality.

In other words, they need to be able to do more than just "knowing" how to program properly.

Anyone is capable of just saying they know how to code well, but can they put it to practical use?


4. These core plugins will be released under the "VisuStella" name.

This is so that users will know which are officially endorsed by Archeia and I.


We will be looking for a team in the upcoming weeks.

Once assembled, there will be a future notice.


See you later

Happy RPG Making
作者: dongtian    时间: 2020-8-17 10:23
如果MZ有特别好用的新功能那肯定要入的~
作者: 红十字    时间: 2020-8-17 11:02
求战棋插件.




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