# 全部【ID的宠物】都在队伍就不能捕捉
if (acca & BUZHUO_BABY::ACID[en.name]).size == BUZHUO_BABY::ACID[en.name].size
@active_battler.damage = "!c[6]捕获的" + "!c[3]" + en.name + "!c[6]太多,无法继续捕捉,请先放生一些!c[6]!"
@phase4_step = 3
return
end
#突破限制捕捉处理
if rand(10 + 100 * en.hp / en.maxhp) < BUZHUO_BABY::PC[@active_battler.battler_name]
@active_battler.damage = "!c[6]恭喜!c[4]"+@active_battler.name+"!c[6]成功捕获了!c[3]"+en.name+"!c[6]作为召唤兽!"
# 获得宠物
BUZHUO_BABY::ACID[en.name].each do |i|
unless acca.include?(i)
@active_battler.kds_baby.push(i)
$game_actors[i].zhuren = @active_battler.id
break
end
end
# 全部【ID的宠物】都在队伍就不能捕捉
if (acca & BUZHUO_BABY::ACID[en.name]).size == BUZHUO_BABY::ACID[en.name].size
@active_battler.damage = "!c[6]捕获的" + "!c[3]" + en.name + "!c[6]太多,无法继续捕捉,请先放生一些!c[6]!"
@phase4_step = 3
return
end
#突破限制捕捉处理
if rand(10 + 100 * en.hp / en.maxhp) < BUZHUO_BABY::PC[@active_battler.battler_name]
@active_battler.damage = "!c[6]恭喜!c[4]"+@active_battler.name+"!c[6]成功捕获了!c[3]"+en.name+"!c[6]作为召唤兽!"
# 获得宠物
BUZHUO_BABY::ACID[en.name].each do |i|
unless acca.include?(i)
@active_battler.kds_baby.push(i)
$game_actors[i].zhuren = @active_battler.id
break
end
end