Input._pollGamepads = function() {
if (navigator.getGamepads) {
var gamepads = navigator.getGamepads();
if (gamepads) {
console.log("GamePad",gamepads);
for (var i = 0; i < gamepads.length; i++) {
var gamepad = gamepads[i];
if (gamepad && gamepad.connected) {
this._updateGamepadState(gamepad);
}
}
}
}
};
Input._pollGamepads = function() {
if (navigator.getGamepads) {
var gamepads = navigator.getGamepads();
if (gamepads) {
console.log("GamePad",gamepads);
for (var i = 0; i < gamepads.length; i++) {
var gamepad = gamepads[i];
if (gamepad && gamepad.connected) {
this._updateGamepadState(gamepad);
}
}
}
}
};