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Lv1.梦旅人
- 梦石
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- 在线时间
- 34 小时
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- 2013-10-10
- 帖子
- 13
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3楼
楼主 |
发表于 2013-10-13 15:42:37
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只看该作者
我是个整体的窗口,就一个,在左侧- class Window_MapStatus < Window_Base
- #----------------------------------------------------------------------------
- # * 初始化
- #----------------------------------------------------------------------------
- def initialize
- super(0, 0, 271, 426)
- self.opacity = 255
- refresh
- end
复制代码 你这段脚本提示- ($game_party.members.size - 1) times do |i|
复制代码 出错,我把整个脚本给你看吧- #==============================================================================
- # ** Window_MapStatus
- #==============================================================================
- class Window_MapStatus < Window_Base
- #----------------------------------------------------------------------------
- # * 初始化
- #----------------------------------------------------------------------------
- def initialize
- super(0, 0, 271, 426)
- self.opacity = 0
- refresh
- end
- #----------------------------------------------------------------------------
- # * 刷新画面
- #----------------------------------------------------------------------------
- def update
- super
- refresh if $refresh
- $refresh = false
- if $game_player.screen_x >= 0 and $game_player.screen_x <= self.width and
- $game_player.screen_y >= 0 and $game_player.screen_y <= self.height
- self.contents_opacity = 60
- else self.contents_opacity = 255
- end
- end
- #----------------------------------------------------------------------------
- # * 更新内容
- #----------------------------------------------------------------------------
- def refresh
- self.contents.clear
- self.contents.font.size = 22
- self.contents.font.bold = true
- draw_actor_name($game_party.members[0], 0, 0)
- self.contents.font.size = 18
- self.contents.font.color = Color.new(64, 224, 208)
- self.contents.draw_text(60, 350, self.contents.width - 40, 24, $game_party.members[1].level)
- self.contents.draw_text(143, 350, self.contents.width - 40, 24, $game_party.members[2].level)
- self.contents.draw_text(226, 350, self.contents.width - 40, 24, $game_party.members[3].level)
- self.contents.font.color = Color.new(51, 161, 201)
- self.contents.draw_text(80, 0, 42, 24, "Lv.")
- self.contents.font.color = text_color(0)
- self.contents.draw_text(110, 0, self.contents.width - 40, 24, $game_party.members[0].level)
- draw_actor_icons($game_party.members[0], 0, 86,264)
- draw_actor_icons($game_party.members[1], 0, 328,72)
- draw_actor_icons($game_party.members[2], 83, 328,72)
- draw_actor_icons($game_party.members[3], 166, 328,72)
- draw_actor_hp($game_party.members[0], 0, 20, self.contents.width - 110)
- draw_actor_mp($game_party.members[0], 0, 40, self.contents.width - 110)
- draw_actor_exp($game_party.members[0], 0, 60, self.contents.width - 110)
- self.contents.font.size = 14
- draw_actor_name($game_party.members[1], 0, 350)
- draw_actor_hp($game_party.members[1], 0, 363, self.contents.width - 167)
- draw_actor_mp($game_party.members[1], 0, 378, self.contents.width - 167)
- draw_actor_name($game_party.members[2], 83, 350)
- draw_actor_hp($game_party.members[2], 83, 363, self.contents.width - 167)
- draw_actor_mp($game_party.members[2], 83, 378, self.contents.width - 167)
- draw_actor_name($game_party.members[3], 166, 350)
- draw_actor_hp($game_party.members[3], 166, 363, self.contents.width - 167)
- draw_actor_mp($game_party.members[3], 166, 378, self.contents.width - 167)
- self.contents.font.bold = false
- end
- #----------------------------------------------------------------------------
- # * 描绘EXP槽
- #----------------------------------------------------------------------------
- def draw_actor_exp(actor, x, y, width=124)
- rate = actor.exp.to_f / actor.next_level_exp.to_f
- draw_gauge(x, y, width, rate, Color.new(0, 255, 0), Color.new(100, 255, 100))
- self.contents.font.color = text_color(16)
- self.contents.draw_text(x, y, 56, 24, "EXP")
- self.contents.font.color = Color.new(255, 255, 255)
- en = "#{actor.exp}/#{actor.next_level_exp}"
- self.contents.draw_text(x, y, width, 24, en, 2)
- end
- #----------------------------------------------------------------------------
- # * 描绘值槽
- #----------------------------------------------------------------------------
- def draw_gauge(x, y, width, rate, color1, color2)
- fill_w = (width * rate).to_i
- self.contents.gradient_fill_rect(x, y+12, fill_w, 6, color1, color2, true)
- self.contents.gradient_fill_rect(x, y+18, fill_w, 6, color2, color1, true)
- self.contents.fill_rect(x, y+12, width, 2, Color.new(94, 38, 18))
- self.contents.fill_rect(x, y+22, width, 2, Color.new(94, 38, 18))
- self.contents.fill_rect(x, y+14, 2, 8, Color.new(94, 38, 18))
- self.contents.fill_rect(x+width-2, y+14, 2, 8, Color.new(94, 38, 18))
- end
- #----------------------------------------------------------------------------
- # * 描绘名称
- #----------------------------------------------------------------------------
- def draw_actor_name(actor, x, y, width = 112)
- color = Color.new(252, 230, 201)
- color = crisis_color if actor.hp < actor.mhp /
- color = knockout_color if actor.hp == 0
- change_color(color)
- draw_text(x, y, width, line_height, actor.name)
- end
- end
复制代码 |
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