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Lv1.梦旅人
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大神来帮我看看这个图片按钮的脚本是怎么回事?看看这个脚本有没有什么问题?打开这个图片按钮界面时非常的卡,其它图片按钮正常.谢谢!
#============================================================================== # ■ Window_Target #------------------------------------------------------------------------------ # 物品画面与特技画面的、使用对像角色选择窗口。 #============================================================================== class Window_Target_cta < Window_Selectable #-------------------------------------------------------------------------- # ● 初始化对像 #-------------------------------------------------------------------------- def initialize super(10, 12, 640 , 480 ) self.contents = Bitmap.new(width - 32, height - 32) self.z += 10 self.opacity = 0 self.windowskin = RPG::Cache.windowskin("55") @item_max = 3 @column_max = 3 refresh end #-------------------------------------------------------------------------- # ● 刷新 #-------------------------------------------------------------------------- def refresh self.contents.clear self.contents.font.name = "新宋体" self.contents.font.size = 16 self.contents.font.color = Color.new(0, 255, 0, 255) if $转生目标a == 1 self.contents.draw_text(150, 155, 54, 54, "晓话剑",0) self.contents.draw_text(150, 177, 54, 54, "魔 界",0) self.contents.draw_text(150, 197, 54, 54, "暂未开通",0) self.contents.draw_text(300,155, 54, 54, $game_variables[983] .to_s) self.contents.draw_text(300,177, 54, 54, $game_variables[982] .to_s) self.contents.draw_text(300,197, 54, 54, $game_variables[981] .to_s) self.contents.font.color = Color.new(219, 165, 64, 255) self.contents.draw_text(135, 240, 254, 54, "晓话剑:原主人 晓晓",0) self.contents.draw_text(135, 260, 254, 54, "原是晓晓贴身之物后赠于你",0) self.contents.draw_text(135, 280, 254, 54, "小则斗转星移大则毁天灭地",0) self.contents.draw_text(135, 300, 254, 54, "忽视物理攻击 +",0) self.contents.font.color = Color.new(219, 0, 250, 255) self.contents.draw_text(265,300, 54, 54, $game_variables[45] .to_s) self.contents.draw_text(285, 300, 254, 54, "%",0) elsif $转生目标a == 2 self.contents.draw_text(150, 155, 54, 54, "诛仙衣",0) self.contents.draw_text(150, 177, 54, 54, "仙 界",0) self.contents.draw_text(150, 197, 54, 54, "暂未开通",0) self.contents.draw_text(300,155, 54, 54, $game_variables[980] .to_s) self.contents.draw_text(300,177, 54, 54, $game_variables[979] .to_s) self.contents.draw_text(300,197, 54, 54, $game_variables[978] .to_s) self.contents.font.color = Color.new(219, 165, 64, 255) self.contents.draw_text(135, 240, 254, 54, "诛仙衣:原主人 晓晓",0) self.contents.draw_text(135, 260, 254, 54, "原是晓晓贴身之物后赠于你",0) self.contents.draw_text(135, 280, 254, 54, "降低敌人的仙法抗性",0) self.contents.draw_text(135, 300, 254, 54, "忽视仙法攻击 +",0) self.contents.font.color = Color.new(219, 0, 250, 255) self.contents.draw_text(265,300, 54, 54, $game_variables[47] .to_s) self.contents.draw_text(285, 300, 254, 54, "%",0) elsif $转生目标a == 3 self.contents.draw_text(150, 155, 54, 54, "夜明珠",0) self.contents.draw_text(150, 177, 54, 54, "人 界",0) self.contents.draw_text(150, 197, 54, 54, "暂未开通",0) self.contents.draw_text(300,155, 54, 54, $game_variables[977] .to_s) self.contents.draw_text(300,177, 54, 54, $game_variables[976] .to_s) self.contents.draw_text(300,197, 54, 54, $game_variables[975] .to_s) self.contents.font.color = Color.new(219, 165, 64, 255) self.contents.draw_text(135, 240, 254, 54, "夜明珠:原主人 晓晓",0) self.contents.draw_text(135, 260, 254, 54, "原是晓晓贴身之物后赠于你",0) self.contents.draw_text(135, 280, 254, 54, "降低敌人的人法抗性",0) self.contents.draw_text(135, 300, 254, 54, "忽视人法攻击 +",0) self.contents.font.color = Color.new(219, 0, 250, 255) self.contents.draw_text(265,300, 54, 54, $game_variables[57] .to_s) self.contents.draw_text(285, 300, 254, 54, "%",0) end end #-------------------------------------------------------------------------- # ● 刷新光标矩形 #-------------------------------------------------------------------------- def update_cursor_rect # 光标位置 -1 为全选、-2 以下为单独选择 (使用者自身) if @index <= 2 self.cursor_rect.set(127+(95*@index),110, 48, 48) end end end
#==============================================================================
# ■ Window_Target
#------------------------------------------------------------------------------
# 物品画面与特技画面的、使用对像角色选择窗口。
#==============================================================================
class Window_Target_cta < Window_Selectable
#--------------------------------------------------------------------------
# ● 初始化对像
#--------------------------------------------------------------------------
def initialize
super(10, 12, 640 , 480 )
self.contents = Bitmap.new(width - 32, height - 32)
self.z += 10
self.opacity = 0
self.windowskin = RPG::Cache.windowskin("55")
@item_max = 3
@column_max = 3
refresh
end
#--------------------------------------------------------------------------
# ● 刷新
#--------------------------------------------------------------------------
def refresh
self.contents.clear
self.contents.font.name = "新宋体"
self.contents.font.size = 16
self.contents.font.color = Color.new(0, 255, 0, 255)
if $转生目标a == 1
self.contents.draw_text(150, 155, 54, 54, "晓话剑",0)
self.contents.draw_text(150, 177, 54, 54, "魔 界",0)
self.contents.draw_text(150, 197, 54, 54, "暂未开通",0)
self.contents.draw_text(300,155, 54, 54, $game_variables[983] .to_s)
self.contents.draw_text(300,177, 54, 54, $game_variables[982] .to_s)
self.contents.draw_text(300,197, 54, 54, $game_variables[981] .to_s)
self.contents.font.color = Color.new(219, 165, 64, 255)
self.contents.draw_text(135, 240, 254, 54, "晓话剑:原主人 晓晓",0)
self.contents.draw_text(135, 260, 254, 54, "原是晓晓贴身之物后赠于你",0)
self.contents.draw_text(135, 280, 254, 54, "小则斗转星移大则毁天灭地",0)
self.contents.draw_text(135, 300, 254, 54, "忽视物理攻击 +",0)
self.contents.font.color = Color.new(219, 0, 250, 255)
self.contents.draw_text(265,300, 54, 54, $game_variables[45] .to_s)
self.contents.draw_text(285, 300, 254, 54, "%",0)
elsif $转生目标a == 2
self.contents.draw_text(150, 155, 54, 54, "诛仙衣",0)
self.contents.draw_text(150, 177, 54, 54, "仙 界",0)
self.contents.draw_text(150, 197, 54, 54, "暂未开通",0)
self.contents.draw_text(300,155, 54, 54, $game_variables[980] .to_s)
self.contents.draw_text(300,177, 54, 54, $game_variables[979] .to_s)
self.contents.draw_text(300,197, 54, 54, $game_variables[978] .to_s)
self.contents.font.color = Color.new(219, 165, 64, 255)
self.contents.draw_text(135, 240, 254, 54, "诛仙衣:原主人 晓晓",0)
self.contents.draw_text(135, 260, 254, 54, "原是晓晓贴身之物后赠于你",0)
self.contents.draw_text(135, 280, 254, 54, "降低敌人的仙法抗性",0)
self.contents.draw_text(135, 300, 254, 54, "忽视仙法攻击 +",0)
self.contents.font.color = Color.new(219, 0, 250, 255)
self.contents.draw_text(265,300, 54, 54, $game_variables[47] .to_s)
self.contents.draw_text(285, 300, 254, 54, "%",0)
elsif $转生目标a == 3
self.contents.draw_text(150, 155, 54, 54, "夜明珠",0)
self.contents.draw_text(150, 177, 54, 54, "人 界",0)
self.contents.draw_text(150, 197, 54, 54, "暂未开通",0)
self.contents.draw_text(300,155, 54, 54, $game_variables[977] .to_s)
self.contents.draw_text(300,177, 54, 54, $game_variables[976] .to_s)
self.contents.draw_text(300,197, 54, 54, $game_variables[975] .to_s)
self.contents.font.color = Color.new(219, 165, 64, 255)
self.contents.draw_text(135, 240, 254, 54, "夜明珠:原主人 晓晓",0)
self.contents.draw_text(135, 260, 254, 54, "原是晓晓贴身之物后赠于你",0)
self.contents.draw_text(135, 280, 254, 54, "降低敌人的人法抗性",0)
self.contents.draw_text(135, 300, 254, 54, "忽视人法攻击 +",0)
self.contents.font.color = Color.new(219, 0, 250, 255)
self.contents.draw_text(265,300, 54, 54, $game_variables[57] .to_s)
self.contents.draw_text(285, 300, 254, 54, "%",0)
end
end
#--------------------------------------------------------------------------
# ● 刷新光标矩形
#--------------------------------------------------------------------------
def update_cursor_rect
# 光标位置 -1 为全选、-2 以下为单独选择 (使用者自身)
if @index <= 2
self.cursor_rect.set(127+(95*@index),110, 48, 48)
end
end
end
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