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Lv1.梦旅人
- 梦石
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- 在线时间
- 106 小时
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- 23
|
- $imported = {} if $imported.nil?
- $imported["YES-BattlePopup"] = true
- #==============================================================================
- # ■ BattleLuna
- #==============================================================================
- module BattleLuna
- module Addon
-
- BATTLE_POPUP = {
- # Basic Configuration.
- :basic_setting => {
- :enable => true, # Set to false to disable popup.
- :state_popup => true, # Set to false to disable state popup.
- :buff_popup => true, # Set to false to disable buff popup.
- :delay => 6, # Delay between each popup.
- :no_delay => [:critical, :drained, :weakpoint, :resistant, :absorbed],
- },
-
- # Configuration for words.
- :word_setting => {
- :default => "%s", # SprintF for Default.
- :hp_dmg => "-%s ", # SprintF for HP damage.
- :hp_heal => "+%s ", # SprintF for HP healing.
- :mp_dmg => "-%s MP", # SprintF for MP damage.
- :mp_heal => "+%s MP", # SprintF for MP healing.
- :tp_dmg => "-%s TP", # SprintF for MP damage.
- :tp_heal => "+%s TP", # SprintF for MP healing.
- :drained => "吸收", # Text display for draining HP/MP.
- :critical => "暴击!", # Text display for critical hit.
- :missed => "MISS", # Text display for missed attack.
- :evaded => "避开!", # Text display for evaded attack.
- :nulled => "格挡", # Text display for nulled attack.
- :failed => "FAILED", # Text display for a failed attack.
- :add_state => "+%s", # SprintF for added states.
- :rem_state => "-%s", # SprintF for removed states.
- :dur_state => "%s", # SprintF for during states.
- :weakpoint => "弱点", # Appears if foe is weak to element.
- :resistant => "抵抗", # Appears if foe is resistant to element.
- :immune => "免疫", # Appears if foe is immune to element.
- :absorbed => "吸收", # Appears if foe can absorb the element.
- :add_buff => "%s", # Appears when a positive buff is applied.
- :add_debuff => "%s", # Appears when a negative buff is applied.
- },
-
- # Configuration for popup visual.
- :style_setting => {
- # Type => [Red, Green, Blue, Size, Bold, Italic, Font],
- :default => [255, 255, 255, 32, true, false, Font.default_name],
- :hp_dmg => [255, 255, 255, 32, true, false, Font.default_name],
- :hp_heal => [255, 255, 255, 32, true, false, Font.default_name],
- :mp_dmg => [255, 255, 255, 32, true, false, Font.default_name],
- :mp_heal => [255, 255, 255, 32, true, false, Font.default_name],
- :tp_dmg => [255, 255, 255, 32, true, false, Font.default_name],
- :tp_heal => [255, 255, 255, 32, true, false, Font.default_name],
- :drained => [255, 255, 255, 32, true, false, Font.default_name],
- :critical => [255, 255, 255, 32, true, false, Font.default_name],
- :missed => [255, 255, 255, 32, true, false, Font.default_name],
- :evaded => [255, 255, 255, 32, true, false, Font.default_name],
- :nulled => [255, 255, 255, 32, true, false, Font.default_name],
- :failed => [255, 255, 255, 32, true, false, Font.default_name],
- :add_state => [255, 255, 255, 32, true, false, Font.default_name],
- :rem_state => [255, 255, 255, 32, true, false, Font.default_name],
- :dur_state => [255, 255, 255, 32, true, false, Font.default_name],
- :weakpoint => [255, 255, 255, 32, true, false, Font.default_name],
- :resistant => [255, 255, 255, 32, true, false, Font.default_name],
- :immune => [255, 255, 255, 32, true, false, Font.default_name],
- :absorbed => [255, 255, 255, 32, true, false, Font.default_name],
- :add_buff => [255, 255, 255, 32, true, false, Font.default_name],
- :add_debuff => [255, 255, 255, 32, true, false, Font.default_name],
- :lvup => [255, 255, 255, 20, false, false, Font.default_name],
- },
-
- # Configuration for popup effect.
- :effect_setting => {
- # Type => [Effect sequence],
- :default => [:up, :wait],
- :hp_dmg => [:jump_1, :jump_2, :wait],
- :hp_heal => [:jump_1, :jump_2, :wait],
- :mp_dmg => [:jump_1, :jump_2, :wait],
- :mp_heal => [:jump_1, :jump_2, :wait],
- :tp_dmg => [:jump_1, :jump_2, :wait],
- :tp_heal => [:jump_1, :jump_2, :wait],
- :drained => [:affect, :up , :wait],
- :critical => [:affect, :up , :wait],
- :missed => [:up , :wait],
- :evaded => [:up , :wait],
- :nulled => [:up , :wait],
- :failed => [:up , :wait],
- :add_state => [:affect, :up , :wait],
- :rem_state => [:affect, :up , :wait],
- :dur_state => [:affect, :up , :wait],
- :weakpoint => [:affect, :up , :wait],
- :resistant => [:affect, :up , :wait],
- :immune => [:up , :wait],
- :absorbed => [:affect, :up , :wait],
- :add_buff => [:affect, :up , :wait],
- :add_debuff => [:affect, :up , :wait],
- :lvup => [:up, :wait],
- },
-
- :effect_setup => {
- #:type => [ZoomX, ZoomY, StartX, StartY, MoveX, MoveY, Gravt, Opacity, Dur, Random],
- :up => [1.0 , 1.0 , 0.0 , 0.0 , 0.0 , -1.0 , 0.0 , 255 , 32 , false ],
- :jump_1 => [1.0 , 1.0 , 0.0 , 0.0 , 0.0 , -6.4 , 0.4 , 255 , 33 , false ],
- :jump_2 => [1.0 , 1.0 , 0.0 , 0.0 , 0.0 , -3.2 , 0.2 , 255 , 33 , false ],
- :wait => [1.0 , 1.0 , 0.0 , 0.0 , 0.0 , 0.0 , 0.0 , 0 , 20 , false ],
- :affect => [1.0 , 1.0 , 0.0 , -32.0 , 0.0 , 0.0 , 0.0 , 255 , 1 , false ],
- },
-
- } # End BATTLE_POPUP.
-
- end # Addon
- end # BattleLuna
- #==============================================================================
- # ■ Game_BattlerBase
- #==============================================================================
- class Game_BattlerBase
-
- #--------------------------------------------------------------------------
- # * Public Instance Variables
- #--------------------------------------------------------------------------
- attr_accessor :popups
-
- #--------------------------------------------------------------------------
- # new method: create_popup
- #--------------------------------------------------------------------------
- def create_popup(data, rule = :default)
- return unless SceneManager.scene_is?(Scene_Battle)
- return unless BattleLuna::Addon::BATTLE_POPUP[:basic_setting][:enable]
- @popups ||= []
- @popups.push([data, rule])
- end
-
- #--------------------------------------------------------------------------
- # new method: make_damage_popups
- #--------------------------------------------------------------------------
- def make_damage_popups(user)
- if @result.hp_drain != 0
- rule = :drained
- user.create_popup(["", nil], rule)
- rule = :hp_dmg if @result.hp_drain < 0
- rule = :hp_heal if @result.hp_drain > 0
- value = @result.hp_drain.abs
- user.create_popup(["#{value}", nil], rule)
- end
- if @result.mp_drain != 0
- rule = :drained
- user.create_popup(["", nil], rule)
- rule = :mp_dmg if @result.mp_drain < 0
- rule = :mp_heal if @result.mp_drain > 0
- value = @result.mp_drain.abs
- user.create_popup(["#{value}", nil], rule)
- end
- #---
- rule = :critical
- create_popup(["", nil], rule) if @result.critical
- if @result.hp_damage != 0
- rule = :hp_dmg if @result.hp_damage > 0
- rule = :hp_heal if @result.hp_damage < 0
- value = @result.hp_damage.abs
- create_popup(["#{value}", nil], rule)
- end
- if @result.mp_damage != 0
- rule = :mp_dmg if @result.mp_damage > 0
- rule = :mp_heal if @result.mp_damage < 0
- value = @result.mp_damage.abs
- create_popup(["#{value}", nil], rule)
- end
- if @result.tp_damage != 0
- rule = :tp_dmg if @result.tp_damage > 0
- rule = :tp_heal if @result.tp_damage < 0
- value = @result.tp_damage.abs
- create_popup(["#{value}", nil], rule)
- end
- end
-
- #--------------------------------------------------------------------------
- # alias method: erase_state
- #--------------------------------------------------------------------------
- alias battle_luna_dp_erase_state erase_state unless $imported["YEA-BattleEngine"]
- def erase_state(state_id)
- make_state_popup(state_id, :rem_state) if @states.include?(state_id)
- if $imported["YEA-BattleEngine"]
- game_battlerbase_erase_state_abe(state_id)
- else
- battle_luna_dp_erase_state(state_id)
- end
- end
-
- #--------------------------------------------------------------------------
- # new method: make_during_state_popup
- #--------------------------------------------------------------------------
- def make_during_state_popup
- state_id = most_important_state_id
- return if state_id == 0
- make_state_popup(state_id, :dur_state)
- end
-
- #--------------------------------------------------------------------------
- # new method: most_important_state_id
- #--------------------------------------------------------------------------
- def most_important_state_id
- states.each {|state| return state.id unless state.message3.empty? }
- return 0
- end
-
- #--------------------------------------------------------------------------
- # new method: make_state_popup
- #--------------------------------------------------------------------------
- def make_state_popup(state_id, type)
- return unless BattleLuna::Addon::BATTLE_POPUP[:basic_setting][:state_popup]
- state = $data_states[state_id]
- return if state.icon_index == 0
- create_popup(["#{state.name}", state.icon_index], type)
- end
-
- #--------------------------------------------------------------------------
- # new method: make_miss_popups
- #--------------------------------------------------------------------------
- def make_miss_popups(user, item)
- return if dead?
- if @result.missed
- rule = :missed
- create_popup(["", nil], rule)
- end
- if @result.evaded
- rule = :evaded
- create_popup(["", nil], rule)
- end
- if @result.hit? && [email protected]
- rule = :failed
- create_popup(["", nil], rule)
- end
- if @result.hit? && item.damage.to_hp?
- if @result.hp_damage == 0 && @result.mp_damage == 0
- rule = :nulled
- create_popup(["", nil], rule)
- end
- end
- end
-
- #--------------------------------------------------------------------------
- # new method: make_rate_popup
- #--------------------------------------------------------------------------
- def make_rate_popup(rate)
- return if rate == 1.0
- if rate > 1.0
- rule = :weakpoint
- elsif rate == 0.0
- rule = :immune
- elsif rate < 0.0
- rule = :absorbed
- else
- rule = :resistant
- end
- create_popup(["", nil], rule)
- end
-
- #--------------------------------------------------------------------------
- # new method: make_buff_popup
- #--------------------------------------------------------------------------
- def make_buff_popup(param_id, positive = true)
- return unless BattleLuna::Addon::BATTLE_POPUP[:basic_setting][:buff_popup]
- return unless SceneManager.scene_is?(Scene_Battle)
- return unless alive?
- name = Vocab::param(param_id)
- if positive
- rule = :add_buff
- buff_level = 1
- else
- rule = :add_debuff
- buff_level = -1
- end
- icon = buff_icon_index(buff_level, param_id)
- create_popup(["#{name}", icon], rule)
- end
- end # Game_BattlerBase
- #==============================================================================
- # ■ Game_Battler
- #==============================================================================
- class Game_Battler < Game_BattlerBase
-
- #--------------------------------------------------------------------------
- # alias method: on_battle_end
- #--------------------------------------------------------------------------
- alias battle_luna_dp_on_battle_end on_battle_end
- def on_battle_end
- battle_luna_dp_on_battle_end
- @popups ||= []
- @popups.clear
- end
-
- #--------------------------------------------------------------------------
- # alias method: item_apply
- #--------------------------------------------------------------------------
- alias battle_luna_dp_item_apply item_apply unless $imported["YEA-BattleEngine"]
- def item_apply(user, item)
- if $imported["YEA-BattleEngine"]
- game_battler_item_apply_abe(user, item)
- else
- battle_luna_dp_item_apply(user, item)
- end
- @result.restore_damage
- make_miss_popups(user, item)
- make_damage_popups(user)
- end
-
- #--------------------------------------------------------------------------
- # alias method: make_damage_value
- #--------------------------------------------------------------------------
- alias battle_luna_dp_make_damage_value make_damage_value unless $imported["YEA-BattleEngine"]
- def make_damage_value(user, item)
- if $imported["YEA-BattleEngine"]
- game_battler_make_damage_value_abe(user, item)
- else
- battle_luna_dp_make_damage_value(user, item)
- end
- rate = item_element_rate(user, item)
- make_rate_popup(rate)
- end
-
- #--------------------------------------------------------------------------
- # alias method: execute_damage
- #--------------------------------------------------------------------------
- alias battle_luna_dp_execute_damage execute_damage unless $imported["YEA-BattleEngine"]
- def execute_damage(user)
- if $imported["YEA-BattleEngine"]
- game_battler_execute_damage_abe(user)
- else
- battle_luna_dp_execute_damage(user)
- end
- #make_damage_popups(user)
- end
-
- #--------------------------------------------------------------------------
- # alias method: item_effect_recover_hp
- #--------------------------------------------------------------------------
- alias battle_luna_dp_item_effect_recover_hp item_effect_recover_hp unless $imported["YEA-BattleEngine"]
- def item_effect_recover_hp(user, item, effect)
- if $imported["YEA-BattleEngine"]
- game_battler_item_effect_recover_hp_abe(user, item, effect)
- else
- battle_luna_dp_item_effect_recover_hp(user, item, effect)
- end
- #make_damage_popups(user)
- end
-
- #--------------------------------------------------------------------------
- # alias method: item_effect_recover_mp
- #--------------------------------------------------------------------------
- alias battle_luna_item_effect_recover_mp item_effect_recover_mp unless $imported["YEA-BattleEngine"]
- def item_effect_recover_mp(user, item, effect)
- if $imported["YEA-BattleEngine"]
- game_battler_item_effect_recover_mp_abe(user, item, effect)
- else
- battle_luna_item_effect_recover_mp(user, item, effect)
- end
- #make_damage_popups(user)
- end
-
- #--------------------------------------------------------------------------
- # alias method: item_effect_gain_tp
- #--------------------------------------------------------------------------
- alias battle_luna_item_effect_gain_tp item_effect_gain_tp unless $imported["YEA-BattleEngine"]
- def item_effect_gain_tp(user, item, effect)
- if $imported["YEA-BattleEngine"]
- game_battler_item_effect_gain_tp_abe(user, item, effect)
- else
- battle_luna_item_effect_gain_tp(user, item, effect)
- end
- #make_damage_popups(user)
- end
-
- #--------------------------------------------------------------------------
- # alias method: add_new_state
- #--------------------------------------------------------------------------
- alias battle_luna_dp_add_new_state add_new_state unless $imported["YEA-BattleEngine"]
- def add_new_state(state_id)
- if $imported["YEA-BattleEngine"]
- game_battler_add_new_state_abe(state_id)
- else
- battle_luna_dp_add_new_state(state_id)
- end
- make_state_popup(state_id, :add_state) if @states.include?(state_id)
- end
-
- #--------------------------------------------------------------------------
- # alias method: add_buff
- #--------------------------------------------------------------------------
- alias battle_luna_dp_add_buff add_buff unless $imported["YEA-BattleEngine"]
- def add_buff(param_id, turns)
- make_buff_popup(param_id, true)
- if $imported["YEA-BattleEngine"]
- game_battler_add_buff_abe(param_id, turns)
- else
- battle_luna_dp_add_buff(param_id, turns)
- end
- end
-
- #--------------------------------------------------------------------------
- # alias method: add_debuff
- #--------------------------------------------------------------------------
- alias battle_luna_dp_add_debuff add_debuff unless $imported["YEA-BattleEngine"]
- def add_debuff(param_id, turns)
- make_buff_popup(param_id, false)
- if $imported["YEA-BattleEngine"]
- game_battler_add_debuff_abe(param_id, turns)
- else
- battle_luna_dp_add_debuff(param_id, turns)
- end
- end
-
- #--------------------------------------------------------------------------
- # alias method: regenerate_all
- #--------------------------------------------------------------------------
- alias battle_luna_dp_regenerate_all regenerate_all unless $imported["YEA-BattleEngine"]
- def regenerate_all
- if $imported["YEA-BattleEngine"]
- game_battler_regenerate_all_abe
- else
- battle_luna_dp_regenerate_all
- end
- return unless alive?
- make_damage_popups(self)
- end
-
- end # Game_Battler
- #==============================================================================
- # ■ Sprite_Battler
- #==============================================================================
- class Game_Actor < Game_Battler
-
- #--------------------------------------------------------------------------
- # new method: screen_x
- #--------------------------------------------------------------------------
- unless Game_Actor.instance_methods.include?(:screen_x)
- def screen_x
- 0
- end
- end
- #--------------------------------------------------------------------------
- # new method: screen_y
- #--------------------------------------------------------------------------
- unless Game_Actor.instance_methods.include?(:screen_y)
- def screen_y
- 0
- end
- end
- #--------------------------------------------------------------------------
- # new method: screen_z
- #--------------------------------------------------------------------------
- unless Game_Actor.instance_methods.include?(:screen_z)
- def screen_y
- 0
- end
- end
-
- end # Game_Actor
- #==============================================================================
- # ■ Sprite_Battler
- #==============================================================================
- class Sprite_Battler < Sprite_Base
-
- #--------------------------------------------------------------------------
- # alias method: initialize
- #--------------------------------------------------------------------------
- alias battle_luna_dp_initialize initialize
- def initialize(viewport, battler = nil)
- battle_luna_dp_initialize(viewport, battler)
- @popups = []
- @popup_delay = 0
- end
-
- #--------------------------------------------------------------------------
- # alias method: setup_new_effect
- #--------------------------------------------------------------------------
- alias battle_luna_dp_setup_new_effect setup_new_effect
- def setup_new_effect
- battle_luna_dp_setup_new_effect
- setup_popups
- end
-
- #--------------------------------------------------------------------------
- # new method: setup_popups
- #--------------------------------------------------------------------------
- def setup_popups
- setting = BattleLuna::Addon::BATTLE_POPUP
- return unless @battler.use_sprite?
- @battler.popups ||= []
- @popup_delay -= 1
- return if @popup_delay > 0
- array = @battler.popups.shift
- return if array.nil?
- create_new_popup(array[0], array[1])
- return if @battler.popups.size == 0
- return if setting[:basic_setting][:no_delay].include?(array[1])
- @popup_delay = setting[:basic_setting][:delay]
- end
-
- #--------------------------------------------------------------------------
- # new method: create_new_popup
- #--------------------------------------------------------------------------
- def create_new_popup(data, rule)
- return unless @battler
- return unless SceneManager.scene.is_a?(Scene_Battle)
- viewport = self.viewport
- popup = Sprite_PopupLuna.new(viewport, @battler, data, rule)
- @popups.push(popup)
- end
-
- #--------------------------------------------------------------------------
- # alias method: update
- #--------------------------------------------------------------------------
- alias battle_luna_dp_update update
- def update
- battle_luna_dp_update
- update_popups
- end
-
- #--------------------------------------------------------------------------
- # new method: update_popups
- #--------------------------------------------------------------------------
- def update_popups
- @popups.each { |popup| popup.update }
- @popups.each_with_index { |sprite, index|
- next unless sprite.disposed?
- @popups[index] = nil
- }
- @popups.compact!
- end
-
- #--------------------------------------------------------------------------
- # alias method: dispose
- #--------------------------------------------------------------------------
- alias battle_luna_dp_dispose dispose
- def dispose
- @popups.each { |popup| popup.dispose }
- @popups.clear
- battle_luna_dp_dispose
- end
-
- end # Sprite_Battler
- #==============================================================================
- # ■ Sprite_PopupLuna
- #==============================================================================
- class Sprite_PopupLuna < Sprite
-
- #--------------------------------------------------------------------------
- # initialize
- #--------------------------------------------------------------------------
- def initialize(viewport, battler, data, rule)
- super(viewport)
- @data = data
- @rule = rule
- #---
- @style = rule
- @style = :default unless setting[:style_setting].has_key?(@style)
- @style = setting[:style_setting][@style]
- #---
- @effects = rule
- @effects = :default unless setting[:effect_setting].has_key?(@effects)
- @effects = setting[:effect_setting][@effects].dup
- #---
- @current_effect = nil
- @duration = 0
- @battler = battler
- #---
- start_popup
- start_effect
- update
- end
-
- #--------------------------------------------------------------------------
- # setting
- #--------------------------------------------------------------------------
- def setting
- BattleLuna::Addon::BATTLE_POPUP
- end
-
- #--------------------------------------------------------------------------
- # start_popup
- #--------------------------------------------------------------------------
- def start_popup
- self.bitmap = create_bitmap
- self.x = @battler.screen_x
- self.y = @battler.screen_y
- self.ox = self.bitmap.width / 2
- self.oy = self.bitmap.height
- self.z = @battler.screen_z + 350
- end
-
- #--------------------------------------------------------------------------
- # create_bitmap
- #--------------------------------------------------------------------------
- def create_bitmap
- bw = Graphics.width
- bw = bw + 48 if @data[1]
- bh = @style[3] * 2
- bitmap = Bitmap.new(bw, bh)
- #---
- bitmap.font.color.set(@style[0], @style[1], @style[2])
- bitmap.font.size = @style[3]
- bitmap.font.bold = @style[4]
- bitmap.font.italic = @style[5]
- bitmap.font.name = @style[6]
- #---
- dx = @data[1] ? 24 : 0; dy = 0
- text = setting[:word_setting][@rule]
- text = setting[:word_setting][:default] unless text
- text = sprintf(text, @data[0])
- bitmap.draw_text(dx, dy, bw - dx, bh, text, 1)
- #---
- text_width = bitmap.text_size(text).width
- if @data[1]
- icon_bitmap = Cache.system("Iconset")
- icon_index = @data[1].to_i
- rect = Rect.new(icon_index % 16 * 24, icon_index / 16 * 24, 24, 24)
- bitmap.blt((bw-text_width)/2-32, (bh - 24)/2, icon_bitmap, rect)
- end
- bitmap
- end
-
- #--------------------------------------------------------------------------
- # start_effect
- #--------------------------------------------------------------------------
- def start_effect
- @current_effect = @effects.shift
- return dispose if @current_effect.nil?
- effect = setting[:effect_setup][@current_effect]
- @duration = effect[8]
- #---
- @zoom_x_rate = (effect[0] - self.zoom_x) / @duration
- @zoom_y_rate = (effect[1] - self.zoom_y) / @duration
- #---
- @move_x = effect[4]
- @move_y = effect[5]
- if effect[9]
- @move_x = @move_x * rand(0)
- @move_x = rand(10) % 2 == 0 ? -@move_x : @move_x
- end
- #---
- @gravity = effect[6]
- #---
- @opacity_rate = (effect[7] - self.opacity) / @duration.to_f
- #---
- self.x += effect[2]
- self.y += effect[3]
- end
-
- #--------------------------------------------------------------------------
- # update
- #--------------------------------------------------------------------------
- def update
- super
- update_zoom
- update_move
- update_opacity
- update_effect
- end
-
- #--------------------------------------------------------------------------
- # update_effect
- #--------------------------------------------------------------------------
- def update_effect
- @duration -= 1
- return if @duration > 0
- start_effect
- end
-
- #--------------------------------------------------------------------------
- # update_zoom
- #--------------------------------------------------------------------------
- def update_zoom
- self.zoom_x += @zoom_x_rate
- self.zoom_y += @zoom_y_rate
- end
-
- #--------------------------------------------------------------------------
- # update_move
- #--------------------------------------------------------------------------
- def update_move
- self.x += @move_x
- self.y += @move_y
- @move_y += @gravity
- end
-
- #--------------------------------------------------------------------------
- # update_opacity
- #--------------------------------------------------------------------------
- def update_opacity
- self.opacity += @opacity_rate
- end
-
- #--------------------------------------------------------------------------
- # dispose
- #--------------------------------------------------------------------------
- def dispose
- self.bitmap.dispose if self.bitmap
- super
- end
-
- end # Sprite_PopupLuna
- #==============================================================================
- # ■ Window_BattleHelp
- #==============================================================================
- if $imported["YEA-BattleEngine"]
- class Window_BattleHelp < Window_Help
-
- #--------------------------------------------------------------------------
- # alias method: update
- #--------------------------------------------------------------------------
- alias battle_luna_yea_be_update update
- def update
- battle_luna_yea_be_update
- return unless $imported["YEA-BattleEngine"]
- return unless @actor_window && @enemy_window
- if !self.visible and @text != ""
- @text = ""
- return refresh
- end
- update_battler_name
- end
-
- end # Window_BattleHelp
- end
- #==============================================================================
- # ■ Sprite_Battler
- #==============================================================================
- class Sprite_Battler < Sprite_Base
-
- #--------------------------------------------------------------------------
- # alias method: create_new_popup
- # Compatible with YEA - Battle Engine.
- #--------------------------------------------------------------------------
- if $imported["YEA-BattleEngine"] && !$imported["YES-BattlePopup"]
- alias battle_luna_yea_create_new_popup create_new_popup
- def create_new_popup(value, rules, flags)
- battle_luna_yea_create_new_popup(value, rules, flags)
- @popups.each { |popup|
- popup.viewport = nil
- popup.z = @battler.screen_z + 1000
- }
- end
- end
-
- end # Sprite_Battler
- #==============================================================================
- # ■ Game_ActionResult
- #==============================================================================
- class Game_ActionResult
-
- #--------------------------------------------------------------------------
- # alias method: clear_stored_damage
- #--------------------------------------------------------------------------
- alias battle_luna_yea_clear_stored_damage clear_stored_damage if $imported["YEA-BattleEngine"]
- def clear_stored_damage
- battle_luna_yea_clear_stored_damage unless $imported["YES-BattlePopup"]
- end
-
- #--------------------------------------------------------------------------
- # alias method: store_damage
- #--------------------------------------------------------------------------
- alias battle_luna_yea_store_damage store_damage if $imported["YEA-BattleEngine"]
- def store_damage
- battle_luna_yea_store_damage unless $imported["YES-BattlePopup"]
- end
-
- #--------------------------------------------------------------------------
- # alias method: restore_damage
- #--------------------------------------------------------------------------
- alias battle_luna_yea_restore_damage restore_damage if $imported["YEA-BattleEngine"]
- def restore_damage
- battle_luna_yea_restore_damage unless $imported["YES-BattlePopup"]
- end
-
- end # Game_ActionResult
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