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本帖最后由 526396987 于 2020-5-16 01:45 编辑
之前闲的时候写了一个简单的小插件,虽然我也不太确定是否有前辈或大佬开发过类似的,但如果本插件对一些人有帮助的话还是献一下丑啦~~
这个插件可以在标题界面点击【新游戏】按钮时播放自定义的SE,比如自己喜欢的音效或者人物语音之类的(不过确实没多大用处。。。)
本插件开源免费,如果是js大佬的话,可以增加很多自己想要的功能。我还是太菜了,大佬求轻喷(可能大佬自己操作都比看这个插件来得快吧 hhhh)
可以直接复制也可以下载附件,复制的情况下,请重命名为"RandomSound"并以JavaScript的扩展名保存。谢谢!
新手向插件帮助
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- //=============================================================================
- // New Game Random Sound
- //=============================================================================
- var Imported = Imported || {};
- Imported.RandomSound = true;
- var Sound = Sound || {};
- //==============================================================================
- /*:
- * @author お兄ちゃん大好き
- *
- * @plugindesc (V1.2) Randomly play se when player press the "New Game" button
- *
- * @param Sound Files for New Game
- *
- * @desc List all sound files here you wish to play randomly for New Game. Seperate each sound file with ";".
- *
- * @param Sound Files for Continue
- *
- * @desc List all sound files here you wish to play randomly For Continue. Seperate each sound file with ";".
- *
- * @help
- * This plugin only has one parameter, which is sound list that will be played
- * randomly when player press the "New Game" button.
- *
- * **The form of the parameter**
- * FileName1, volume, pitch, pan; FileName2, volume, pitch, pan
- * E.g. Attack1,100,100,0; Attack2,90,120,0
- *
- * Spaces are allowed but NO TRAILING ";"
- *
- * //=========================================================================
- * // Change Log
- * //=========================================================================
- * 2020-5-15 v1.0
- * Plugin finished
- *
- * 2020-5-16 v1.1
- * Optimisation of the algorithm for randomly playing sound effect
- *
- * 2020-5-16 v1.2
- * New function that randomly play sound effect for Continue button, same as
- * the "New Game"
- */
- //=============================================================================
- // Read Files and Initialsing
- //=============================================================================
- Sound.Param = PluginManager.parameters('RandomSound');
- newGame = String(Sound.Param['Sound Files for New Game']);
- newGame = newGame.split(';');
- conti = String(Sound.Param['Sound Files for Continue']);
- conti = conti.split(';');
-
- for (i = 0; i < newGame.length; i++) {
- var property = new Object(newGame[i].split(','));
- newGame[i] = {};
- newGame[i].name = String(property[0].trim());
- newGame[i].volume = Number(property[1].trim());
- newGame[i].pitch = Number(property[2].trim());
- newGame[i].pan = Number(property[3].trim());
- };
- for (i = 0; i < conti.length; i++) {
- var property = new Object(conti[i].split(','));
- conti[i] = {};
- conti[i].name = String(property[0].trim());
- conti[i].volume = Number(property[1].trim());
- conti[i].pitch = Number(property[2].trim());
- conti[i].pan = Number(property[3].trim());
- };
-
- (function() {
- //=============================================================================
- // Override the new game function
- //=============================================================================
- var randomSound_NewGame = Window_TitleCommand.prototype.processOk;
- Window_TitleCommand.prototype.processOk = function() {
- randomSound_NewGame.call(this);
- if (this.isCurrentItemEnabled() && Window_TitleCommand._lastCommandSymbol == 'newGame') {
- this.playRandomSoundNewGame();
- } else if (this.isCurrentItemEnabled() && Window_TitleCommand._lastCommandSymbol == 'continue') {
- this.playRandomSoundContinue();
- };
- };
- //=============================================================================
- // Algorithm for randomly playing sound
- //=============================================================================
- Window_TitleCommand.prototype.playRandomSoundNewGame = function() {
- var rate = 0;
- if (newGame.length > 1) {
- rate = Math.floor(Math.random() * newGame.length);
- };
- if (newGame.length != 0)
- AudioManager.playSe( {"name":newGame[rate].name, "volume":newGame[rate].volume, "pitch":newGame[rate].pitch, "pan":newGame[rate].pan} );
- };
- Window_TitleCommand.prototype.playRandomSoundContinue = function() {
- var rate = 0;
-
- if (conti.length > 1) {
- rate = Math.floor(Math.random() * conti.length);
- };
- if (conti.length != 0)
- AudioManager.playSe( {"name":conti[rate].name, "volume":conti[rate].volume, "pitch":conti[rate].pitch, "pan":conti[rate].pan} );
- };
- })();
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