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本帖最后由 896409879 于 2012-12-23 07:34 编辑
@论坛助理 @东来东去 @fxwd
首先,我这个帖子不是专门针对多拉君的整合。只是他的整合问题比较明显,所以才以他的整合举例。
1:版权问题几乎无视
也不知道是不是多拉君直接复制粘贴其他整合的脚本(貌似是的),对Yanfly的版权问题都几乎无视了,我开过帖子专门探讨这个问题。问题是:
If you feel like you’re one who will make a script compilation demo of Yanfly Engine Ace scripts, I will ask of you to not do so. If you’ve already made one, then I ask of you to remove it, not share it, and only keep it for personal use. I would rather not have a Yanfly Engine Ace script compilation demo floating around for the reasons mentioned above. Thank you for understanding.
(其实前面的文字很有深度的,推荐一看。)说白了:不允许发布包含Yanfly脚本的整合(多拉君整合里一堆。。。)!所以多拉君以及一切包含这个的整合都是浮云!
2:难道是抄错了?
54.援护系统(来自Yanfly Engine Ace)
所谓援护系统,就是可以使一个主力与一个后备人员结合,提升主力属性,具体请在游戏中测试。在角色备注中写入<guardian>就可以成为援护角色(如果一个角色被指定为援护角色,那它将不能出战)
适用游戏:角色扮演游戏
难道是直接Copy的其他整合里的。没有看清是YEA还是YSA的产物吗?
所以,这个脚本是Yami的,假如是这样的话,那么根据使用条约:
(网速慢的看文字)
Terms of Use
Any original material made by Yami on Yami World is free for use with both free and commercial RPG Maker games.
Editing these scripts is perfectly okay as long as you still provide the proper credit. Any non-original content posted, linked, or shared on Yami World will require you to contact the respective parties for permission of use.
就是转载需要许可!所以还是版权问题,还有弄错作者问题。
3:不算问题的问题
有一次,我在QQ群里,看到有人让新人先去看教程,之后再去下超级整合,之后就差不多可以迅速做游戏了。(本人语文不好,语言比较不流畅,大家勉强看一看吧。)我突然感觉到一丝的不对劲。这样对于新人,真的好吗?
Sadly, it’s come to my attention that what people want isn’t a learning experience. What they want are answers given to them straight from someone else’s hands. When this is done often enough, people forget the very basics of RPG Maker from events to databasing to making work-arounds. From what I’ve seen, people now come to a stand-still when presented with a problem, be it from a script or event. Although it may be just me being completely familiar with RPG Maker, I can see alternative work-arounds for almost anything that’s requested on this blog. People are forgetting about how to work-around their problems and instead, they choose to wait for someone else to give them an answer as a response for their mindless wait. To me, this feels as if they want someone to make their game for them.
My scripts weren’t made with the intentions of making your game for you. For that matter, I have no intentions of making your game for you either. I feel as though making a demo for RPG Maker VX Ace’s Yanfly Engine would result in people downloading the script compilation demo for the wrong reasons. More specifically, them having easy access to downloading all of the scripts in one fell swoop and planting them all into their game without understanding what the scripts are truly for. This is the wrong way to approach anything when it comes to making a game, let alone an RPG.
Yanfly大人的话十分有深度。他希望我们花更多时间来完成自己的游戏,而不是把脚本一个个拷贝到游戏里制造系统。如果有一个超级整合,这样人们就会不加精挑细选,直接一股脑把全部脚本拷贝进入自己的游戏(甚至直接拿整合制作游戏)。这不是我们希望看到的,我们应该希望大家自己去选,自己想要的脚本是什么,之后拷贝进去。整合系统本来就不是给新手用的,但是新手偏偏又喜欢下载这种整合,大家也喜欢偷懒,这样就会出现一堆技术高超,脚本突兀,设计低下的游戏。Yanfly在自己的博客上都有完整的图解使用说明,而你转载之后,这些都消失了,大家也不会完全看懂Yanfly脚本里的说明。(Yanfly脚本的功能十分多,但是整合介绍里就介绍了那个最最最基础的功能)。
所以,整合系统有的时候真的很害人!
还有,多拉君,话说Yanfly的Core_Engine不是已经有分辨率解放了吗?干嘛弄两个。。。。。。 |
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