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在线时间 | 560 小时 |
Lv1.梦旅人
- 梦石
- 0
- 星屑
- 48
- 在线时间
- 560 小时
- 注册时间
- 2012-12-29
- 帖子
- 1075
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横版提议:
1.人物大一点,DNF那么大最好吧。。
2.只走一条路会好一点吧!(只允许走两个方向,→_←)
3.ARPG好一点吧~
4.气氛恐怖一点~
5.推荐个脚本!
按时打算!- class Game_Player < Game_Character
- alias move_speed update
- def update
- #==============第一个角色===============#
- if $game_party.actors.include?($game_actors[1])
- $game_variables[5000] += 1
- if $game_player.moving?
- $game_variables[5000] = 0
- @step_anime = false
- if Input.press?(Input::CTRL)
- @move_speed = 5 #按下CTRL时的移动速度
- @character_name = ("黑暗骑士no3") #按下CTRL键 跑步的行走图
- else
- @character_name = ("黑暗骑士no4-13") #无按下CTRL键 走路的行走图
- @move_speed = 4 #无按下CTRL时的移动速度
- end
- else
- if $game_variables[5000] >= 5 #等待20帧开始播放待机行走图
- @move_speed = 2
- @step_anime = true
- @character_name = ("黑暗骑士no1-13") #不走路时 待机行走图
- else
- end
- end
- end
- #==============第二个角色===============#
- if not $game_party.actors.include?($game_actors[1]) and $game_party.actors.include?($game_actors[2])
- $game_variables[5000] += 1
- if $game_player.moving?
- $game_variables[5000] = 0
- @step_anime = false
- if Input.press?(Input::CTRL)
- @move_speed = 5 #按下CTRL时的移动速度
- @character_name = ("雷伊待机") #按下CTRL键 跑步的行走图
- else
- @character_name = ("雷伊待机") #无按下CTRL键 走路的行走图
- @move_speed = 4 #无按下CTRL时的移动速度
- end
- else
- if $game_variables[5000] >= 5 #等待20帧开始播放待机行走图
- @move_speed = 2
- @step_anime = true
- @character_name = ("雷伊待机") #不走路时 待机行走图
- else
- end
- end
- end
- #==============第三个角色===============#
- if not $game_party.actors.include?($game_actors[1])and not $game_party.actors.include?($game_actors[2]) and $game_party.actors.include?($game_actors[3])
- $game_variables[5000] += 1
- if $game_player.moving?
- $game_variables[5000] = 0
- @step_anime = false
- if Input.press?(Input::CTRL)
- @move_speed = 5 #按下CTRL时的移动速度
- @character_name = ("狐狸跑步") #按下CTRL键 跑步的行走图
- else
- @character_name = ("狐狸行走") #无按下CTRL键 走路的行走图
- @move_speed = 4 #无按下CTRL时的移动速度
- end
- else
- if $game_variables[5000] >= 5 #等待20帧开始播放待机行走图
- @move_speed = 2
- @step_anime = true
- @character_name = ("狐狸待机") #不走路时 待机行走图
- else
- end
- end
- end
- #==============第四个角色===============#
- if not $game_party.actors.include?($game_actors[1])and not $game_party.actors.include?($game_actors[2])and not $game_party.actors.include?($game_actors[3]) and $game_party.actors.include?($game_actors[4])
- $game_variables[5000] += 1
- if $game_player.moving?
- $game_variables[5000] = 0
- @step_anime = false
- if Input.press?(Input::CTRL)
- @move_speed = 5 #按下CTRL时的移动速度
- @character_name = ("狐狸跑步") #按下CTRL键 跑步的行走图
- else
- @character_name = ("狐狸行走") #无按下CTRL键 走路的行走图
- @move_speed = 4 #无按下CTRL时的移动速度
- end
- else
- if $game_variables[5000] >= 5 #等待20帧开始播放待机行走图
- @move_speed = 2
- @step_anime = true
- @character_name = ("狐狸待机") #不走路时 待机行走图
- else
- end
- end
- end
- move_speed
- end
- end
复制代码 |
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