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[搬运汉化] 【更新】MV官方更新帖2017/06/08期

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发表于 2015-12-24 19:14:15 | 只看该作者 |只看大图 回帖奖励 |倒序浏览 |阅读模式

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本帖最后由 沧笙 于 2017-6-8 19:43 编辑

译者声明
1、自购正版于Steam国区,即时同步更新,采用链接索引,同时本帖倒序观看,下拉就可以看到更新
2、原文及原始链接请行前往Steam平台官网http://steamcommunity.com/app/363890查询即可


2017/06/08   
RPG Maker MV 1.5.0 Update!




旧版更新内容截止20160326,无必要不用点开

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 楼主| 发表于 2015-12-24 19:15:21 | 只看该作者
本帖最后由 沧笙 于 2015-12-24 19:23 编辑

MV Wednesday Updates!
Community Announcements - Archeia
Hi everyone, we're still sorting through fixes for RPG Maker MV. Right now, investigating people's PC specs is taking us a while but we have it on high priority!

So, what do we do while waiting for the updates? Every Wednesday, we'll be updating everyone with free resources and possibly fixes until they're integrated to the engine!

Parallax Blur Fix
by DEGICA, Kentou

This fixes the blurring for parallax backgrounds if a non-power of 2 parallax image is used.

Parallax Tips
Did you know that adding a ! on the filename of your parallax makes it lock it to the map? Now you don't need a plugin to do that!

Fluid Timestep
by Galenmereth

This makes the game run at normal speed (animation, movement, and anything else) regardless of framerate. By default, MV run on a 144hz monitor would run at 144fps and everything would move at 2,4 times normal speed. Likewise, if someone ran the game and only managed 30fps, everything would move at half normal speed.

Still having troubles with FPS?
If you're using a 4k Television or Monitor try connecting it to the Display Port instead of HDMI. It should run at 60 FPS after that.

Resources Included!
A recreation of our beloved RTP heroes in MV style! Let us thank Caz, Archeia and Thernz for their hard work. Aluxes, Fess and Alexis reporting for duty~

Character Generator Parts
Right now, only Alexis's clothes are available. We'll be providing Aluxes and Fess's outfits really soon! Look at this video for how to install them in your character generator!
https://www.youtube.com/watch?v=j_nPeKHy0sg
Nineteen (19) 32x32 Icons by Ocean's Dream!
We all want some more detailed pixel icons. So let's have some!
Single State Plugin by Yami
This plugin restricts battlers to be affected by only one state.

How to Install Plugins?
https://www.youtube.com/watch?v=ym_qA6hO5d0
Download Over Here!
Dropbox

A Closing Note!
Everything we provided is free for commercial for KADOKAWA released engines only! Enjoy your week everyone~

MV周三更新!
社区公告 - Archeia
大家好,我们仍然在不断修复RPG MV软件。现在,调查人们使用的计算机情况耽误了我们一段时间,但我们仍然高度重视!

那么,我们做了什么为了等待更新?每个星期三,我们将更新为每个人都提供免费的资源和可能的修复,直到他们集成到软件内部!

视差模糊修正
通过DEGICA来修复 - Kentou

这修正来解决模糊视差背景。

视差提示
你知道吗,我们主动加入了!在你的视差的文件名,使它锁定到地图?现在你不需要一个插件来做到这一点!

流体时步
通过Galenmereth

这使得以正常速度(动画,动作,和其他任何)运行游戏,无论帧率。默认情况下,MV一144hz显示器上运行将运行在144fps,一切都将移动在2,4倍正常速度。同样,如果有人跑比赛,只获30fps的,一切都将在移动一半正常速度。

关于FPS的麻烦?
如果您使用的是4K电视或监视器尝试连接到显示端口,而不是HDMI。它应在60帧以后运行。

资源增加!
我们敬爱的RTP英雄MV风格的娱乐!让我们感谢CAZ,Archeia和Thernz的辛勤工作。 Aluxes,Fess 和 Alexis的汇报〜

纸娃娃系统
现在,只有亚历克西斯的衣服可以获得。我们将尽快提供Aluxes和Fess的衣服!看看这个视频,了解如何安装它们在纸娃娃系统
https://www.youtube.com/watch?v=j_nPeKHy0sg

十九(19)32 * 32的图标由海洋之梦!
我们都希望有更详细的像素图标。因此,让我们一定有!
Yami的单状态插件
这个插件限制受到影响只有一种状态battlers。

如何安装插件?
https://www.youtube.com/watch?v=ym_qA6hO5d0
下载在这里!
Dropbox的

一最后注意!
我们提供的一切都是免费的商业KADOKAWA的引擎!享受你的一周大家〜
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 楼主| 发表于 2015-12-24 19:24:14 | 只看该作者
本帖最后由 沧笙 于 2015-12-24 21:22 编辑

MV Wednesday Updates Part 2
Community Announcements - Archeia
Hi everyone, we're still sorting through fixes for RPG Maker MV. Right now, investigating people's PC specs is taking us a while but we have it on high priority! I would like to thank KisaiTenshi for helping us a lot to determine about the lag issues and the minimum requirements to run MV games properly. You can find Part 1 over here!
  
So, what do we do while waiting for the updates? Every Wednesday, we'll be updating everyone with free resources and possibly fixes until they're integrated to the engine!
  
Down Animals by Caz
Caz returns to this release with a cold-hearted twist...

Terrence from VXAce Returns! by Caz and Archeia
More Conversions~

More Icons by Ocean's Dream!
Woo 32x32 Icons~

Enemy Offset Plugin by Yami
Do you have a monster battler that's just too big that you can't manually move them in the troop editor? Does your game have high resolution?
This plugin fixes that! You can either have an absolute position or just an offset!

Common Wizard Battler by Marimo
The awesome Marimo brings us some badass wizard!

Download Over Here~
Dropbox

A Closing Note!
Everything we provided is free for commercial for KADOKAWA released engines only! Enjoy your week everyone~
MV周三更新第2部分
社区公告 - Archeia
大家好,我们仍然在不断修复RPG MV软件。现在,调查人们使用的计算机情况耽误了我们一段时间,但我们仍然高度重视!我要感谢KisaiTenshi帮助我们很多,以确定有关滞后的问题与运行MV的游戏正常的最低要求。你可以找到更新的第1部分在这里!
  
那么,在这次的更新期间我们究竟做了些什么呢?每个星期三,我们将让每个人都享受到免费的资源更新和可能的问题修复,直到我们的所有更新都能整合到每个人的软件里面!
  
下载CAZ制作的动物素材
CAZ返回到该版本的一个冷酷的扭曲...

通过CAZ和Archeia,我们转换了VXAce里面的Terrence
更多的转换〜

更多的图标由海洋之梦!
22x32的图标〜

Yami制作的敌人位置插件
你的一个怪物战斗者这只是太大了,或者你不能手动移动他们在队伍位置?或者您的游戏具有很高的分辨率?
这个插件修复了!你可以有一个绝对位置或者只是一个偏移量!

常见的向导战斗者由Marimo
真棒!Marimo给我们带来了一些坏蛋巫师!

下载看过来〜
Dropbox的

最后结语!
我们提供的一切允许免费商用,但只能用于KADOKAWA发售的引擎!现在各位,享受你的时间吧〜
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 楼主| 发表于 2015-12-24 19:24:44 | 只看该作者
MV Wednesday Updates Part 3
12月9日        - ARCHEIA
Hi everyone, we're still sorting through fixes for RPG Maker MV. Right now, investigating people's PC specs is taking us a while but we have it on high priority! I would like to thank KisaiTenshi for helping us a lot to determine about the lag issues and the minimum requirements to run MV games properly. You can find Part 1 and Part 2 over here!

So, what do we do while waiting for the updates? Every Wednesday, we'll be updating everyone with free resources and possibly fixes until they're integrated to the engine!

Status Updates about the Fixes

Q.1. I can't play my MV game or I get Actors.json or something like that error!
Answer: It means that your browser doesn't allow you to run local files. Try using Firefox or if you're using Google Chrome, consult this guide http://www.chrome-allow-file-access-from-file.com/

Q.2. When are you updating the core engine with all the bugs?
Answer: It depends which bugs we're talking about. We have provided fixes for main issue errors since Part 1. If you're talking about 'lag' issues then make sure to have sent us the CPU-Z.html file we have requested in an earlier request.

Most computer specifications that was sent so far doesn't meet our standard system requirement or OPENGL and it's a miracle that MV even works on some of these computers. You should have been sent an email to detail your error. If you haven't then make sure to email us. We do have an in-depth report to address the cause of lag in the pipeline as soon as we get the go signal to make it public.

Q.3. Ever since the newest update, I can't make or open new projects anymore
Answer: Our update shouldn't have affected the exe at all. If that was the case, use the beta option to go back to 1.0.0

Dog Barking by Caz
It's alive?!

Eric is back from VXAce Returns! by Caz and Archeia.
Brian from RPG Maker 2000 joins the fray by Thernz
Including generator parts for Brian!

Original Character Armor by Ocean's Dream!
More Generator parts and a sample character by Archeia~

Download Over Here~
Dropbox[dl.dropboxusercontent.com]

A Closing Note!
Everything we provided is free for commercial for KADOKAWA released engines only! Enjoy your week everyone~

MV周三更新第3部分
12月9日 - ARCHEIA
大家好,我们仍然在不断修复RPG MV软件。现在,调查人们所用的计算机情况还要耽误我们一段时间,但我们依旧高度重视这个问题!我在此感谢KisaiTenshi在确定游戏运行滞后和MV游戏正常运行的最低配置要求的问题上帮助了我们许多。你可以找到第1部分和第2部分在这里!

那么,在这次的更新期间我们究竟做了些什么呢?每个星期三,我们将让每个人都享受到免费的资源更新和可能的问题修复,直到我们的所有更新都能整合到每个人的软件里面!

对于状态更新的修复

问题1。我不能运行自己的MV的游戏或我得到Actors.json或类似的错误!
答:这意味着你的浏览器不允许您运行的本地文件。尝试使用Firefox,或者如果您使用的是谷歌浏览器,请查阅本指南http://www.chrome-allow-file-access-from-file.com/

问题2。什么时间你可以更新所有的错误核心引擎?
答:这取决于哪些错误,我们正在谈论。由于第1部分我们已经提供了修复的主要问题的错误。如果你谈论的是那么“滞后”问题,确保已经为我们送来我们已要求在前面的请求中的CPU-Z.html文件。

到目前为止被送往大多数计算机的规格不符合我们的标准体系的要求或OpenGL,这是一个奇迹,MV甚至可以对​​其中的一些电脑。你应该已经发送一封电子邮件给您详细的错误。如果你还没有,那么请务必给我们发电子邮件。我们确实有一个深入的报告,只要我们拿到报告,我们就会得知滞后的消息。

问题3。自从最新的更新,我无法拨打或再开新项目
答:我们的更新不应该影响到EXE的。如果是这样的情况下,使用测试选项回到1.0.0

CAZ制作的狗的吠叫图片
它还活着?!

在CAZ和Archeia的制作下,VXAce里面的Eric回归!
在Thernz的制作下,RPG游戏制作大师2000里的Brian加入!
包括为Brian设计的纸娃娃系统!

Ocean's Dream制作的原始角色装备图
更多的纸娃娃部件以及Archeia制作的一个简单例子

下载看过来〜
Dropbox[dl.dropboxusercontent.com]

最后结语!
我们提供的一切允许免费商用,但只能用于KADOKAWA发售的引擎!现在各位,享受你的时间吧〜
任性的什么也不写
回复 支持 反对

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 楼主| 发表于 2015-12-24 19:25:10 | 只看该作者
本帖最后由 沧笙 于 2015-12-24 21:23 编辑

MV Wednesday Updates Part 4
12月16日        - ARCHEIA
Hi everyone, here's another batch of free resources!

So, what do we do while waiting for the updates? Every Wednesday, we'll be updating everyone with free resources and possibly fixes until they're integrated to the engine!

Status Updates about the Fixes
  
Q.1. I can't play my MV game or I get Actors.json or something like that error!  
Answer: It means that your browser doesn't allow you to run local files. Try using Firefox or if you're using Google Chrome, consult this guide http://www.chrome-allow-file-access-from-file.com/  
  
Q.2. When are you updating the core engine with all the bugs?  
Answer: It depends which bugs we're talking about. We have provided fixes for main issue errors since Part 1. If you're talking about 'lag' issues then make sure to have sent us the CPU-Z.html file we have requested in an earlier request.  
  
Most computer specifications that was sent so far doesn't meet our standard system requirement or OPENGL and it's a miracle that MV even works on some of these computers. You should have been sent an email to detail your error. If you haven't then make sure to email us. We do have an in-depth report to address the cause of lag in the pipeline as soon as we get the go signal to make it public.  
  
Q.3. Ever since the newest update, I can't make or open new projects anymore  
Answer: Our update shouldn't have affected the exe at all. If that was the case, use the beta option to go back to 1.0.0 in Steam. It's not possible in standalone. Request a special version on support.
   
Q.4. Editor and Sound Bugs
Answer: Provided by KisaiTenshi.  
The RPG Maker MV editor uses it's own copy of Chromium separate from the copy used to playtest the game. This makes it difficult to determine if the editor is indeed running in GPU accelerated mode or is falling back to a less efficient rendering path. In general if the editor lags, so will the game client. What is questionable is when the game client has different behavior from the editor.

Typically the reason for the lag has more to do with the user's GPU, or rather lack of WebGL/OpenGL ES2.0 hardware support. Chromium uses ANGLE by default, but can be forced to use the desktop hardware native OpenGL ES 2.0 driver with the option –desktop-gl. Chromium/Chrome does not currently do this due to bugs in the nVidia drivers that result in rendering bugs.

A combination of weak CPU + weak GPU (Single-thread Passmark below 800, or GPU Passmark below 500) will no doubt experience poor frame rate and audio stuttering. So make sure to check your GPU if it passes this benchmark.

One user reported that they were not running the standard mixing rate on their system and it was responsible for audio stuttering. I believe this has a more obvious explanation. Chromium likely does all the mixing at 48Khz, 16 bit audio, and when the user has their system set to 192Khz 24bit audio, this increases the CPU requirements by about 6-fold. The user in question has a high end system. Likewise some users in the forum reported using USB audio devices, this would also require a higher CPU use. In either case, these are not really things that can be controlled and is beyond the scope of what MV has control over. According to the data provided by the user, they are running their sound card at high sampling rates, and the log file warns of this. This would suggest that the software is being forced to resample. This is not the first time I've seen this kind of problem either as they tend to assume a fixed output of 16-bit/48000.
  
In addition to the General problem, when there are reports of audio lag, this suggests that the cpu is too weak to render the game at 60fps (stuttering) or disk speed is too slow (resulting in lag from playback point.) It's been noted that the problem with WebAudio is that it was designed for audio of short duration and that a different loading mechanism (MediaElementAudioSourceNode) should be used for streaming audio.

More info can be seen over here: http://forums.rpgmakerweb.com/in ... or-the-music-delays

That being said, we do have an idea on how to improve the performance but it is taking us a while due to Japanese Release. Please be patient with us.

Q.5. Mac Standalone
Answer: We're still working on it but we are having troubles right now with the DRM.

Releases

More RTP Recreations and Generator Parts

Female Brian, Eric, Aluxes and Fess should have generator parts now.
We also have Ernest from VXAce to join us this release! The characters are now separated into different sheets based on which RPG Maker they are from.

Invert Target by Yami
You are now able to target enemies and actors with the same skill!
Compatible with Yanfly scripts as long as placed above his battle engine core plugin.

Soldier Battlers by Marimo!

Awesome battlers by Marimo! Make sure to read her terms of use.

Download Over Here~
Dropbox[dl.dropboxusercontent.com]

A Closing Note!
Everything we provided is free for commercial for KADOKAWA released engines only! Enjoy your week everyone~

MV周三更新第4
12月16日 - ARCHEIA
大家好,这里是另一批免费的资源!

那么,在这次的更新期间我们究竟做了些什么呢?每个星期三,我们将让每个人都享受到免费的资源更新和可能的问题修复,直到我们的所有更新都能整合到每个人的软件里面!

有关状态更新的修复
  
问题1。我不能运行自己的MV的游戏或我得到Actors.json或类似的错误!
答:这意味着你的浏览器不允许您运行的本地文件。尝试使用Firefox,或者如果您使用的是谷歌浏览器,请查阅本指南http://www.chrome-allow-file-access-from-file.com/
  
问题2。什么时间你可以更新所有的错误核心引擎?
答:这取决于你在和我们讨论的是哪些种类的bug。在第1部分更新里我们就已经提供了对mv核心部分主要bug的修复。如果你谈论的是mv运行“滞后”的问题,请确保你已经给我们发送了我们在之前的请求中所要求的CPU-Z.html文件。
  
到目前为止,我们收到的大多数计算机的配置文件其实都不满足我们的最低mv运行配置要求或OpenGL配置要求,这真是一个奇迹,我们的MV甚至可以在这之中的一些电脑上工作运行。你应该已经给我们发送了一封详细描述你所遇问题的邮件吧。如果还没有,那务必发一封过来。我们的确统计了一个彻底的报告来写明在流水线中产生滞后问题的原因,只要我们收到可以公开的指令,我们就会将它放出来给大家看。
  
问题3。自从最新的更新,我无法拨打或再开新项目
答:我们的更新不应该会影响到工程下的可执行文件。如果你真的遇见了这种情况,使用【测试选项】(beta option)调整使软件回到1.0.0版本。
   
问题4。编辑器和声音错误
答:由KisaiTenshi提供。
在RPG  Maker MV编辑器对于它自己的副本是从游戏副本里分离出来。这使得难以确定是否编辑器的GPU加速模式确实运行或回落到一个效率较低的渲染路径。一般来说,如果编辑滞后,将会导致游戏客户端的问题。有问题的地方在于游戏客户端表现出和编辑器不同的行为。

通常,对于滞后的原因更多的是与用户的GPU,或者说缺乏的WebGL / OpenGL的ES2.0的硬件支持。Chromium引擎默认使用ANGLE,但可以强制使用桌面硬件本地的OpenGL ES 2.0驱动程序与选项。Chromium或Chrome引擎目前不这样做,因为存在导致渲染错误的NVIDIA驱动程序的bug。

弱CPU + 弱GPU(单线程Passmark低于800,或GPU Passmark低于500)的组合,无疑将遇到较差的帧速率和音频延迟。所以一定要检查你的GPU若通过这个基准。

一个用户报告说,他们并没有运行在自己的系统标准的混合比,它是负责音频延迟。我相信这有一个更明显的解释。Chromium引擎可能做所有的混合达到48kHz,16位音频,而当该用户具有他们的系统设置为192kHz的24位音频,这增加了约6倍的CPU需求。所涉及的用户具有较高端系统。同样,报道在论坛上的一些用户使用USB音频设备,这也将需要更高的CPU使用。在这两种情况下,这些都不是真的可以控制,并且超出了MV具有控制权范围的东西。根据用户提供的数据,它们以高采样率运行其声卡,以及在日志文件警告。这表明,该软件是被迫重新取样。这不是我第一次看到这样的问题,无论是因为他们往往​​承担的16位/ 48000固定的输出。
  
除了一般的问题,当有音频延迟报告,这表明CPU太弱,使游戏在60Fps(延迟)或磁盘速度太慢(导致从回放点滞后)。它已经注意到WebAudio的问题是,它是专为短的持续时间的音频并且需要一个不同的装载机构(MediaElementAudioSourceNode)用于流音频。

更多信息可以看出,在这里:http://forums.rpgmakerweb.com

话虽这么说,我们确实有一些提高业绩的想法,但由于同时日本发行所以需要一段时间。请耐心等待我们。

问题5。苹果系统的独立版本
答:我们仍在努力,但在DRM方面现在仍然有一些无法解决的地方。

发布信息

更多RTP娱乐和纸娃娃系统

Female Brian, Eric, Aluxes和Fess有相应的纸娃娃系统了。
Ernest从VXAce加入了此版本!根据他们从RPG Maker中的人物现在被分成不同的表。

Yami制作的反转目标的脚本
现在,您可以瞄准敌人和参与者使用相同的技能!
兼容Yanfly脚本,只要上面摆放他的战斗引擎内核插件。

Marimo制作的士兵战斗图!
非常棒的士兵战斗图!请务必阅读它的使用术语。

下载看过来〜
Dropbox的[dl.dropboxusercontent.com]

最后结语!
我们提供的一切允许免费商用,但只能用于KADOKAWA发售的引擎!现在各位,享受你的时间吧〜
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 楼主| 发表于 2015-12-24 19:25:36 | 只看该作者
本帖最后由 沧笙 于 2015-12-24 21:30 编辑

MV Wednesday Updates Part 5
Hi everyone, here's another batch of free resources!

So, what do we do while waiting for the updates? Every Wednesday, we'll be updating everyone with free resources and possibly fixes until they're integrated to the engine!

Status Updates about the Fixes
  
Q.1. I'm getting white screen or splash screen crash errors!  
Answer: There are two different reasons why this happen:
>> White Splash Screen : gfx driver most likely do not support Opengl, please make sure to update the driver to an openGL enabled most recent driver
>> Crash : there might be a problem with your graphic driver, reinstalling the driver from scratch can fix the problem

Q.2. When is Save Map as Image as Bug gonna get fixed?!  
Answer: It's not a bug. It's intentional by Kadokawa. We don't know why they want it to save 1/4 of the map size either.

Releases

More RTP Recreations and Generator Parts  

Craise (or Klaus for you older Rm2k/3ers) now has an MV sprite! Includes generator outfit.
  
Aura State by Yami  
This plugin allows users to create an aura where nearby battlers will receive states based on the aura. Invert Target is also updated.
  
Download Over Here~
Dropbox[dl.dropboxusercontent.com]

A Closing Note!
Everything we provided is free for commercial for KADOKAWA released engines only! Enjoy your week everyone~
MV周三更新5
大家好,这里是另一批免费的资源!

那么,在这次的更新期间我们究竟做了些什么呢?每个星期三,我们将让每个人都享受到免费的资源更新和可能的问题修复,直到我们的所有更新都能整合到每个人的软件里面!

状态更新有关修复
  
问题1。我出现白色屏幕或闪屏死机错误!
答:有两个不同的原因,
1、白闪屏:GFX驱动程序很可能不支持OpenGL,请务必更新驱动程序,使用OpenGL的最新驱动程序
2、崩溃:有可能与您的显卡图形驱动程序有问题,从头开始重新安装显卡驱动程序可以解决问题

问题2。什么时间保存地图为图像的漏洞会修复?
答:这是不是一个错误。这是KADOKAWA引擎设计的。我们不知道为什么有的人需要保存地图尺寸的1/4。

发布

更多RTP素材重制和纸娃娃系统配件

Craise或者Klaus,这是来自RPG Maker 2000或者2003版本的素材,现在已经加入MV!包括相应的纸娃娃系统。
  
Yami制作状态插件
这个插件可以让玩家在战斗者受到状态更新或选中时,在周围出现光环。转换标签也更新了。
  
下载看过来〜
Dropbox的[dl.dropboxusercontent.com]

最后结语!
我们提供的一切允许免费商用,但只能用于KADOKAWA发售的引擎!现在各位,享受你的时间吧〜
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发表于 2015-12-24 20:16:05 | 只看该作者
速度真快~
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发表于 2015-12-25 02:17:37 | 只看该作者
看大小
官方每次更新都不把上次的打包进去吗?
也没多大啊
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发表于 2015-12-25 02:47:41 | 只看该作者
历代男一号女一号基本重制完了,不知道哪天能把主角队伍全部重做呢。
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 楼主| 发表于 2015-12-25 09:54:09 | 只看该作者
wbsy8241 发表于 2015-12-25 02:17
看大小
官方每次更新都不把上次的打包进去吗?
也没多大啊

每次都是单独的,不含前一次的
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