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本帖最后由 j296196585 于 2017-6-19 14:54 编辑
class Scene_FF def main #加载窗口 @bl = Window_Base.new(0, 0, 640, 480) @bl.contents = Bitmap.new(@bl.width - 32, @bl.height - 32) if $game_switches[202]==true @bl.contents.font.color = Color.new(0, 255, 0, 255) @bl.contents.draw_text(0, 0, 128, 32,"剑越卄" ) case $game_variables[52] when 0 @bl.contents.draw_text(88, 0, 126, 32,"一面之缘" ) when 10 @bl.contents.draw_text(88, 0, 126, 32,"颇有好感" ) when 20 @bl.contents.draw_text(88, 0, 126, 32,"惺惺相惜" ) when 30 @bl.contents.draw_text(88, 0, 126, 32,"爱慕倾心" ) when 40 @bl.contents.draw_text(88, 0, 126, 32,"生死与共" ) end end if $game_switches[203]==true @bl.contents.font.color = Color.new(0, 255, 0, 255) @bl.contents.draw_text(0, 32, 128, 32,"幻羽" ) case $game_variables[53] when -10 @bl.contents.draw_text(88, 32, 126, 32,"不胜厌恶" ) when 0 @bl.contents.draw_text(88, 32, 126, 32,"一面之缘" ) when 10 @bl.contents.draw_text(88, 32, 126, 32,"颇有好感" ) when 20 @bl.contents.draw_text(88, 32, 126, 32,"惺惺相惜" ) when 30 @bl.contents.draw_text(88, 32, 126, 32,"爱慕倾心" ) when 40 @bl.contents.draw_text(88, 32, 126, 32,"生死与共" ) end end if $game_switches[202]==false @bl.contents.draw_text(250, 200, 126, 32,"暂无人物关系" ) end #四个子隔开Y+60 # 执行过渡 Graphics.transition # 主循环 loop do # 刷新游戏画面 Graphics.update # 刷新输入信息 Input.update # 刷新画面 update # 如果切换画面就中断循环 if $scene != self break end end # 准备过渡 Graphics.freeze #释放 @bl.dispose end def update @bl.update #当B按下时 if Input.trigger?(Input::B) $scene = Scene_Map.new end end end
class Scene_FF
def main
#加载窗口
@bl = Window_Base.new(0, 0, 640, 480)
@bl.contents = Bitmap.new(@bl.width - 32, @bl.height - 32)
if $game_switches[202]==true
@bl.contents.font.color = Color.new(0, 255, 0, 255)
@bl.contents.draw_text(0, 0, 128, 32,"剑越卄" )
case $game_variables[52]
when 0
@bl.contents.draw_text(88, 0, 126, 32,"一面之缘" )
when 10
@bl.contents.draw_text(88, 0, 126, 32,"颇有好感" )
when 20
@bl.contents.draw_text(88, 0, 126, 32,"惺惺相惜" )
when 30
@bl.contents.draw_text(88, 0, 126, 32,"爱慕倾心" )
when 40
@bl.contents.draw_text(88, 0, 126, 32,"生死与共" )
end
end
if $game_switches[203]==true
@bl.contents.font.color = Color.new(0, 255, 0, 255)
@bl.contents.draw_text(0, 32, 128, 32,"幻羽" )
case $game_variables[53]
when -10
@bl.contents.draw_text(88, 32, 126, 32,"不胜厌恶" )
when 0
@bl.contents.draw_text(88, 32, 126, 32,"一面之缘" )
when 10
@bl.contents.draw_text(88, 32, 126, 32,"颇有好感" )
when 20
@bl.contents.draw_text(88, 32, 126, 32,"惺惺相惜" )
when 30
@bl.contents.draw_text(88, 32, 126, 32,"爱慕倾心" )
when 40
@bl.contents.draw_text(88, 32, 126, 32,"生死与共" )
end
end
if $game_switches[202]==false
@bl.contents.draw_text(250, 200, 126, 32,"暂无人物关系" )
end
#四个子隔开Y+60
# 执行过渡
Graphics.transition
# 主循环
loop do
# 刷新游戏画面
Graphics.update
# 刷新输入信息
Input.update
# 刷新画面
update
# 如果切换画面就中断循环
if $scene != self
break
end
end
# 准备过渡
Graphics.freeze
#释放
@bl.dispose
end
def update
@bl.update
#当B按下时
if Input.trigger?(Input::B)
$scene = Scene_Map.new
end
end
end
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