多谢 945127391 了,居然在这里卡脑袋了!真够悲剧的! |
在脚本最后一个end前加入:
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主要问题是不知道在什么地方让它释放,尝试加了几个地方都不行呢! |
是因为没释放吧,没看到dispose啊 |
本帖最后由 l616631804 于 2012-8-10 10:52 编辑 擦,为什么显示不完全呢?,是浏览器的问题还是论坛的问题呢? 今天尝试在mapname中加入图片效果获得成功,现在的问题是在显示地图名中如果按菜单键图片会一直显示在画面中。 请问怎么样才能在按菜单键后隐藏图片,并且在退出菜单后,如果地图名未显示完继续显示图片!修改后的脚本如下 #encoding:utf-8 #============================================================================== # ■ Window_MapName #------------------------------------------------------------------------------ # 显示地图名称的窗口。 #============================================================================== class Window_MapName < Window_Base #-------------------------------------------------------------------------- # ● 初始化对象 #-------------------------------------------------------------------------- def initialize super(0, 0, window_width, fitting_height(2)) self.opacity = 0 self.contents_opacity = 0 self.x = 0 self.y = Graphics.height / 2 @mapnamebj = Sprite.new @mapnamebj1 = Sprite.new @show_count = 0 refresh end #-------------------------------------------------------------------------- # ● 获取窗口的宽度 #-------------------------------------------------------------------------- def window_width Graphics.width #~ return 240 end #-------------------------------------------------------------------------- # ● 更新画面 #-------------------------------------------------------------------------- def update super if @show_count > 0 && $game_map.name_display update_fadein @show_count -= 1 else update_fadeout end end #-------------------------------------------------------------------------- # ● 更新淡入 #-------------------------------------------------------------------------- def update_fadein self.contents_opacity += 16 @mapnamebj.opacity += 16 @mapnamebj1.opacity += 16 end #-------------------------------------------------------------------------- # ● 更新淡出 #-------------------------------------------------------------------------- def update_fadeout self.contents_opacity -= 16 @mapnamebj.opacity -= 16 @mapnamebj1.opacity -= 16 end #-------------------------------------------------------------------------- # ● 打开窗口 #-------------------------------------------------------------------------- def open refresh @show_count = 100 self.contents_opacity = 0 self end #-------------------------------------------------------------------------- # ● 关闭窗口 #-------------------------------------------------------------------------- def close @show_count = 0 self end #-------------------------------------------------------------------------- # ● 刷新 #-------------------------------------------------------------------------- def refresh contents.clear unless $game_map.display_name.empty? draw_background(contents.rect) #~ color = Color.new(172, 16, 24) #~ change_color(color) contents.font.size = 36 draw_text(contents.rect, $game_map.display_name, 1) end end #-------------------------------------------------------------------------- # ● 绘制背景 #----------------- --------------------------------------------------------- def draw_background(rect) temp_rect = rect.clone temp_rect.width /= 2 contents.gradient_fill_rect(temp_rect, back_color2, back_color1) @mapnamebj = Sprite.new @mapnamebj.bitmap = Cache.system("mapnamebj.png") @mapnamebj.z = 9999 @mapnamebj.x = temp_rect.width - 48 @mapnamebj.y = Graphics.height / 2 - 20 @mapnamebj1 = Sprite.new @mapnamebj1.bitmap = Cache.system("mapnamebj1.png") @mapnamebj1.z = 9999 @mapnamebj1.x = temp_rect.width - 48 @mapnamebj1.y = Graphics.height / 2 +40 for i in 1..15 @mapnamebj.x += 5 @mapnamebj1.x -= 5 Graphics.update end @mapnamebj.opacity = 0 @mapnamebj1.opacity = 0 temp_rect.x = temp_rect.width contents.gradient_fill_rect(temp_rect, back_color1, back_color2) end #-------------------------------------------------------------------------- # ● 获取背景色 1 #-------------------------------------------------------------------------- def back_color1 Color.new(21, 66, 95, 192) end #-------------------------------------------------------------------------- # ● 获取背景色 2 #-------------------------------------------------------------------------- def back_color2 Color.new(0, 0, 0, 0) end end 擦,不用代码框看能不能显示全哟! |
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