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[已经解决] 这个职业系统的脚本怎么用啊?

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发表于 2013-2-15 06:34:13 | 显示全部楼层
整 合 害 人!这个是Yanfly的脚本。。多拉菌在搞的时候没有把原来的使用说明搞到= =鄙视多拉菌
以下均来自Yanfly的博客

This script adds the ability for your player to freely change the classes of actors outside of battle from a menu. When changing classes, this script gives the option for the developer to choose whether or not classes have their own levels (causing the actor’s level to reset back to the class’s level) or to maintain the current level. In addition to providing the ability to change classes, equipping a subclass is also doable, and the mechanics of having a subclass can also be defined within this script.

这个脚本让你能在不战斗的时候为角色转职。当转职时,这个脚本提供作者一个可选功能:“是否让一个职业有他的特定等级”(这样会让角色重置到一定等级),或,保持原有等级。这个还提供了“副职”这个功能,这个功能也可以在脚本中明确设置。


【图片文字:这个系统可以通过一个开关来解锁】
The “Class” menu item can be set to appear with a switch. Likewise, it can also be enabled and disabled through the use of a switch. If you do not wish to use these functions, just set the switch ID’s to 0 and they’ll always be on

这个“职业”系统可以通过一个开关解锁。这样的话,他也能被一个开关开启或关闭。如果你不想使用这个效果,请设置开关ID为0,这样的话,菜单将会一直出现在系统里。


【图片文字:无论是副职还是主职,都可以被更改。获得一个副职可以对角色的能力造成影响。】
Classes can be changed for both primary and subclasses. Equipping a subclass can have a positive impact on an actor. Most notably, increasing the stats of an actor (by an adjustable rate). For those who wish to hide/show or disable/enable the “Primary” or “Subclass” commands, they can be done so through the aid of switches. Like with the “Class” menu item, setting the switch to 0 will ignore this and always have them appear.

Also note that classes have levels now. Developers can choose to maintain the levels or not, but if they choose not to, the stat boost will be based on the level of the class when equipped as a subclass.

无论是副职还是主职,都可以被更改。获得一个副职可以对角色的能力造成影响。也就是改变角色的能力(一个可以调整的比率)。为了方便那些希望 隐藏或显示 或 开启或关闭 主职(副职)指令的,他们可以通过开关来控制。就像开启或关闭“职业”菜单一样,设置开关为0会让脚本忽略开关,并让这个指令永远显示。


【图片文字:副职可以增加角色技能种类,使角色领悟更多技能】
Subclasses can add their skill types to become usable for actors. For example, the Warrior class comes with the “Battle” skill type. By subclassing into a Berserker, Eric gains access to the “Berserk” skill type. This skill type inheritance can be enabled/disabled in the script.

副职可以增加角色技能种类,使角色领悟更多技能。比如说,职业:“佣兵”会有“战斗”,这个技能种类。当转副职为“狂战士”时,埃里克可以使用“狂战士”这个技能种类的技能。这个技能功能可以通过修改脚本被开启或关闭。


【图片文字:副职可以影响角色的装备种类,让角色装备自己本来不能装备的道具】
Subclasses can influence equippable items and allow actors to wear items not normally allowed within their class. For instance, Eric as a Berserker can only equip axes. Now, he’s able to wield swords since he subclassed as a Warrior. This can be applied to both weapons and armours. This feature can be disabled within the script.

副职可以影响角色的装备种类,让角色装备自己本来不能装备的道具。举例来说,埃里克是一个狂战士,他只能装备斧头。因为他转职成了“佣兵”,现在他可以装备剑了。这项功能同样对防具适用。这个功能可以通过修改脚本被开启或关闭。


【图片文字:在角色初始化时决定他已经解锁的职业】
Have actors start out with unlocked classes instead of having just their primary class available. Since there are multiple ways developers would like class unlocking to be handled, I’ll be including those methods in potential future add-ons for this script. For now, there are script calls you can use to unlock classes:

在角色初始化时就决定他已经解锁的职业,而不是就解锁他的本来职业。因为有多种可能的方式作者设置解锁职业的方法,我(译者注:代指作者Yanfly)可能会在将来的脚本中设置这个功能。现在而言,这些是唯一的方法来设置角色可转职业(译者注:= =)。

RUBY 代码复制
  1. $game_actors[x].unlock_class(y)

This allows actor x to unlock class y, making it available for switching in and out in the Class scene.

这脚本让角色X解锁职业Y,使得该职业在切换进入或离开职业选单时被解锁(译者注:好难翻译= =)

RUBY 代码复制
  1. $game_actors[x].remove_class(y)

This causes actor x to remove class y from being able to switch to and from. If the actor is currently class y, the class will not be removed. If the actor’s current subclass is y, the subclass will be unequipped.

这让角色X的Y职业被移除。如果该角色当前处于Y职业,那么这个职业不会被移除。如果该角色的副职是Y,那么这个副职将会被解除。


【图片文字:图标可以通过备注栏设置并帮助完善职业。】
Icons and help descriptions for classes can be set through the aid of notetags. While these aren’t used anywhere else besides the class change scene, it does add that consistency for the game that you see everywhere else. These tags go into the class noteboxes:

图标可以通过备注栏设置并帮助完善职业。这些不会被其他地方所设置,但是这个提供了职业的一致性。这些备注请放入职业备注栏。
代码复制
  1. <icon: x>

Sets the icon representing the class to x.

将这个职业的图标设置为x

代码复制
  1. <help description>
  2.   string
  3.   string
  4. </help description>

Sets the text used for the help window in the class scene. Multiple lines in the notebox will be strung together. Use | for a line break.

设置职业选单中,帮助窗口的文字。多行文字会被合在一起,请用 | ,来分割多行。

— And that’s all, folks! —

这就是我要说的了!



翻译感言:Yanfly真是一个认真的人啊= =

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