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夜狠简单 发表于 2016-1-19 04:26
/*:
*@plugindesc 给角色简单的增加自己的背景。
@author - -
已经弄好- //-----------------------------------------------------------------------------
- // Window_Status
- //
- // The window for displaying full status on the status screen.
- function Window_Status() {
- this.initialize.apply(this, arguments);
- }
- Window_Status.prototype = Object.create(Window_Selectable.prototype);
- Window_Status.prototype.constructor = Window_Status;
- Window_Status.prototype.initialize = function() {
- var width = Graphics.boxWidth;
- var height = Graphics.boxHeight;
- Window_Selectable.prototype.initialize.call(this, 0, 0, width, height);
- this.opacity = 0;
- this.refresh();
- this.activate();
- };
- Window_Status.prototype.setActor = function(actor) {
- if (this._actor !== actor) {
- this._actor = actor;
- this.removeChild(this.backSprite2);
- this.refresh();
- }
- };
- Window_Status.prototype.refresh = function() {
- this.contents.clear();
- if (this._actor) {
- var lineHeight = this.lineHeight();
- // this.drawBlock1(lineHeight * 0);
- this.drawHorzLine(lineHeight * 1);
- // this.drawBlock2(lineHeight * 2);
- this.drawHorzLine(lineHeight * 6);
- this.drawBlock3(lineHeight * 7);
- this.drawHorzLine(lineHeight * 13);
- this.drawBlock4(lineHeight * 14);
- this.draw_backg();
- // =========================================
- // var bitm='Status_'+this._actor.name();//读取 Status_角色名 图片
- // this.backSprite2 = new Sprite(ImageManager.loadBattleback1(bitm));
- // this.backSprite2.opacity=255;//透明度设置
- // this.addChild(this.backSprite2);
- // =========================================
- }
- };
- Window_Status.prototype.drawBlock1 = function(y) {
- this.drawActorName(this._actor, 6, y);
- this.drawActorClass(this._actor, 192, y);
- this.drawActorNickname(this._actor, 432, y);
- };
- Window_Status.prototype.drawBlock2 = function(y) {
- this.drawActorFace(this._actor, 12, y);
- this.drawBasicInfo(204, y);
- this.drawExpInfo(456, y);
- };
- Window_Status.prototype.drawBlock3 = function(y) {
- this.drawParameters(48, y);
- // this.drawEquipments(432, y);
- };
- Window_Status.prototype.drawBlock4 = function(y) {
- this.drawProfile(6, y);
- };
- Window_Status.prototype.drawHorzLine = function(y) {
- var lineY = y + this.lineHeight() / 2 - 1;
- this.contents.paintOpacity = 48;
- this.contents.fillRect(0, lineY, this.contentsWidth(), 2, this.lineColor());
- this.contents.paintOpacity = 255;
- };
- Window_Status.prototype.lineColor = function() {
- return this.normalColor();
- };
- Window_Status.prototype.drawBasicInfo = function(x, y) {
- var lineHeight = this.lineHeight();
- this.drawActorLevel(this._actor, x, y + lineHeight * 0);
- this.drawActorIcons(this._actor, x, y + lineHeight * 1);
- this.drawActorHp(this._actor, x, y + lineHeight * 2);
- this.drawActorMp(this._actor, x, y + lineHeight * 3);
- };
- Window_Status.prototype.drawParameters = function(x, y) {
- var lineHeight = this.lineHeight();
- for (var i = 0; i < 6; i++) {
- var paramId = i + 2;
- var y2 = y + lineHeight * i;
- this.changeTextColor(this.systemColor());
- this.drawText(TextManager.param(paramId), x, y2, 160);
- this.resetTextColor();
- this.drawText(this._actor.param(paramId), x + 160, y2, 60, 'right');
- }
- };
- Window_Status.prototype.drawExpInfo = function(x, y) {
- var lineHeight = this.lineHeight();
- var expTotal = TextManager.expTotal.format(TextManager.exp);
- var expNext = TextManager.expNext.format(TextManager.level);
- var value1 = this._actor.currentExp();
- var value2 = this._actor.nextRequiredExp();
- if (this._actor.isMaxLevel()) {
- value1 = '-------';
- value2 = '-------';
- }
- this.changeTextColor(this.systemColor());
- this.drawText(expTotal, x, y + lineHeight * 0, 270);
- this.drawText(expNext, x, y + lineHeight * 2, 270);
- this.resetTextColor();
- this.drawText(value1, x, y + lineHeight * 1, 270, 'right');
- this.drawText(value2, x, y + lineHeight * 3, 270, 'right');
- };
- Window_Status.prototype.drawEquipments = function(x, y) {
- var equips = this._actor.equips();
- var count = Math.min(equips.length, this.maxEquipmentLines());
- for (var i = 0; i < count; i++) {
- this.drawItemName(equips[i], x, y + this.lineHeight() * i);
- }
- };
- Window_Status.prototype.drawProfile = function(x, y) {
- this.drawTextEx(this._actor.profile(), x, y);
- };
- Window_Status.prototype.maxEquipmentLines = function() {
- return 6;
- };
- Window_Status.prototype.draw_backg = function()
- {
- var bitm='Status_'+this._actor.name();//读取 Status_角色名 图片
- //this.contents.clear();
- this.back_sprite=new Sprite();
- this.back_sprite.bitmap=ImageManager.loadBattleback1(bitm);
- this.back_sprite.opacity=255
- this.addChild(this.back_sprite);
- this.addChildToBack(this.back_sprite); //or this.addChildAt(child,index);
- };
复制代码 帮忙看看,有哪个地方不妥的。 |
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