//----------------------------------------------------------------------------- /**覆盖整个游戏画面的精灵 * The sprite which covers the entire game screen. * * @class ScreenSprite * @constructor */ function ScreenSprite() { this.initialize.apply(thi ...
//----------------------------------------------------------------------------- /**呈现游戏画面的基本对象。 * The basic object that is rendered to the game screen. * * @class Sprite * @constructor * @param {Bitmap} bitmap The image for the sprite */ function Spr ...
//----------------------------------------------------------------------------- /**来自鼠标和触摸屏处理输入数据的静态类 * The static class that handles input data from the mouse and touchscreen. * * @class TouchInput */ function TouchInput() { throw new E ...
//----------------------------------------------------------------------------- /**从键盘和游戏手柄处理输入数据的静态类。 * The static class that handles input data from the keyboard and gamepads. * * @class Input */ function Input() { throw new Error('Th ...
//----------------------------------------------------------------------------- /**图形处理的静态类 * The static class that carries out graphics processing. * * @class Graphics */ function Graphics() { throw new Error('This is a static class'); } /**初始 ...