|
//-----------------------------------------------------------------------------
// Scene_Gameover
// 游戏结束场景
// The scene class of the game over screen.
// 处理 游戏结束画面 的 场景类
function Scene_Gameover() {
this.initialize.apply(this, arguments);
}
Scene_Gameover.prototype = Object.create(Scene_Base.prototype);
Scene_Gameover.prototype.constructor = Scene_Gameover;
//初始化
Scene_Gameover.prototype.initialize = function() {
Scene_Base.prototype.initialize.call(this);
};
//创建
Scene_Gameover.prototype.create = function() {
Scene_Base.prototype.create.call(this);
this.playGameoverMusic();
this.createBackground();
};
//开始
Scene_Gameover.prototype.start = function() {
Scene_Base.prototype.start.call(this);
this.startFadeIn(this.slowFadeSpeed(), false);
};
//更新
Scene_Gameover.prototype.update = function() {
if (this.isActive() && !this.isBusy() && this.isTriggered()) {
this.gotoTitle();
}
Scene_Base.prototype.update.call(this);
};
//停止
Scene_Gameover.prototype.stop = function() {
Scene_Base.prototype.stop.call(this);
this.fadeOutAll();
};
//终止
Scene_Gameover.prototype.terminate = function() {
Scene_Base.prototype.terminate.call(this);
AudioManager.stopAll();
};
//播放游戏结束音乐
Scene_Gameover.prototype.playGameoverMusic = function() {
AudioManager.stopBgm();
AudioManager.stopBgs();
AudioManager.playMe($dataSystem.gameoverMe);
};
//创建背景
Scene_Gameover.prototype.createBackground = function() {
this._backSprite = new Sprite();
this._backSprite.bitmap = ImageManager.loadSystem('GameOver');
this.addChild(this._backSprite);
};
//是触发后
Scene_Gameover.prototype.isTriggered = function() {
return Input.isTriggered('ok') || TouchInput.isTriggered();
};
//转到标题场景
Scene_Gameover.prototype.gotoTitle = function() {
SceneManager.goto(Scene_Title);
};
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