注册会员 登录
Project1 返回首页

汪汪的个人空间 https://rpg.blue/?171386 [收藏] [复制] [分享] [RSS]

日志

【小白】机翻注释mv的 Sprite_Animation

已有 52 次阅读2015-11-4 20:34 |个人分类:mv: rpg_sprites


//-----------------------------------------------------------------------------
// Sprite_Animation
// 动画精灵
// The sprite for displaying an animation.
// 一个显示动画的精灵

function Sprite_Animation() {
    this.initialize.apply(this, arguments);
}

Sprite_Animation.prototype = Object.create(Sprite.prototype);
Sprite_Animation.prototype.constructor = Sprite_Animation;
//检查
Sprite_Animation._checker1 = {};
Sprite_Animation._checker2 = {};
//初始化
Sprite_Animation.prototype.initialize = function() {
    Sprite.prototype.initialize.call(this);
    this.initMembers();
};
//初始化成员
Sprite_Animation.prototype.initMembers = function() {
    this._target = null;
    this._animation = null;
    this._mirror = false;
    this._delay = 0;
    this._rate = 4;
    this._duration = 0;
    this._flashColor = [0, 0, 0, 0];
    this._flashDuration = 0;
    this._screenFlashDuration = 0;
    this._hidingDuration = 0;
    this._bitmap1 = null;
    this._bitmap2 = null;
    this._cellSprites = [];
    this._screenFlashSprite = null;
    this._duplicated = false;
    this.z = 8;
};
//设置
Sprite_Animation.prototype.setup = function(target, animation, mirror, delay) {
    this._target = target;
    this._animation = animation;
    this._mirror = mirror;
    this._delay = delay;
    if (this._animation) {
        this.remove();
        this.setupRate();
        this.setupDuration();
        this.loadBitmaps();
        this.createSprites();
    }
};
//删除
Sprite_Animation.prototype.remove = function() {
    if (this.parent && this.parent.removeChild(this)) {
        this._target.setBlendColor([0, 0, 0, 0]);
        this._target.show();
    }
};
//设置比例
Sprite_Animation.prototype.setupRate = function() {
    this._rate = 4;
};
//设置持续时间
Sprite_Animation.prototype.setupDuration = function() {
    this._duration = this._animation.frames.length * this._rate + 1;
};
//更新
Sprite_Animation.prototype.update = function() {
    Sprite.prototype.update.call(this);
    this.updateMain();
    this.updateFlash();
    this.updateScreenFlash();
    this.updateHiding();
    Sprite_Animation._checker1 = {};
    Sprite_Animation._checker2 = {};
};
//更新闪烁
Sprite_Animation.prototype.updateFlash = function() {
    if (this._flashDuration > 0) {
        var d = this._flashDuration--;
        this._flashColor[3] *= (d - 1) / d;
        this._target.setBlendColor(this._flashColor);
    }
};
//更新屏幕闪烁
Sprite_Animation.prototype.updateScreenFlash = function() {
    if (this._screenFlashDuration > 0) {
        var d = this._screenFlashDuration--;
        if (this._screenFlashSprite) {
            this._screenFlashSprite.x = -this.absoluteX();
            this._screenFlashSprite.y = -this.absoluteY();
            this._screenFlashSprite.opacity *= (d - 1) / d;
            this._screenFlashSprite.visible = (this._screenFlashDuration > 0);
        }
    }
};
//绝对的x
Sprite_Animation.prototype.absoluteX = function() {
    var x = 0;
    var object = this;
    while (object) {
        x += object.x;
        object = object.parent;
    }
    return x;
};
//绝对的y
Sprite_Animation.prototype.absoluteY = function() {
    var y = 0;
    var object = this;
    while (object) {
        y += object.y;
        object = object.parent;
    }
    return y;
};
//更新隐藏
Sprite_Animation.prototype.updateHiding = function() {
    if (this._hidingDuration > 0) {
        this._hidingDuration--;
        if (this._hidingDuration === 0) {
            this._target.show();
        }
    }
};
//是播放中
Sprite_Animation.prototype.isPlaying = function() {
    return this._duration > 0;
};
//读取位图
Sprite_Animation.prototype.loadBitmaps = function() {
    var name1 = this._animation.animation1Name;
    var name2 = this._animation.animation2Name;
    var hue1 = this._animation.animation1Hue;
    var hue2 = this._animation.animation2Hue;
    this._bitmap1 = ImageManager.loadAnimation(name1, hue1);
    this._bitmap2 = ImageManager.loadAnimation(name2, hue2);
};
//是准备好
Sprite_Animation.prototype.isReady = function() {
    return ImageManager.isReady();
};
//创建精灵
Sprite_Animation.prototype.createSprites = function() {
    if (!Sprite_Animation._checker2[this._animation]) {
        this.createCellSprites();
        if (this._animation.position === 3) {
            Sprite_Animation._checker2[this._animation] = true;
        }
        this.createScreenFlashSprite();
    }
    if (Sprite_Animation._checker1[this._animation]) {
        this._duplicated = true;
    } else {
        this._duplicated = false;
        if (this._animation.position === 3) {
            Sprite_Animation._checker1[this._animation] = true;
        }
    }
};
//创建单元精灵
Sprite_Animation.prototype.createCellSprites = function() {
    this._cellSprites = [];
    for (var i = 0; i < 16; i++) {
        var sprite = new Sprite();
        sprite.anchor.x = 0.5;
        sprite.anchor.y = 0.5;
        this._cellSprites.push(sprite);
        this.addChild(sprite);
    }
};
//创建屏幕闪烁精灵
Sprite_Animation.prototype.createScreenFlashSprite = function() {
    this._screenFlashSprite = new ScreenSprite();
    this.addChild(this._screenFlashSprite);
};
//更新主要
Sprite_Animation.prototype.updateMain = function() {
    if (this.isPlaying() && this.isReady()) {
        if (this._delay > 0) {
            this._delay--;
        } else {
            this._duration--;
            this.updatePosition();
            if (this._duration % this._rate === 0) {
                this.updateFrame();
            }
        }
    }
};
//更新位置
Sprite_Animation.prototype.updatePosition = function() {
    if (this._animation.position === 3) {
        this.x = this.parent.width / 2;
        this.y = this.parent.height / 2;
    } else {
        var parent = this._target.parent;
        var grandparent = parent ? parent.parent : null;
        this.x = this._target.x;
        this.y = this._target.y;
        if (this.parent === grandparent) {
            this.x += parent.x;
            this.y += parent.y;
        }
        if (this._animation.position === 0) {
            this.y -= this._target.height;
        } else if (this._animation.position === 1) {
            this.y -= this._target.height / 2;
        }
    }
};
//更新框
Sprite_Animation.prototype.updateFrame = function() {
    if (this._duration > 0) {
        var frameIndex = this.currentFrameIndex();
        this.updateAllCellSprites(this._animation.frames[frameIndex]);
        this._animation.timings.forEach(function(timing) {
            if (timing.frame === frameIndex) {
                this.processTimingData(timing);
            }
        }, this);
    }
};
//当前的框索引
Sprite_Animation.prototype.currentFrameIndex = function() {
    return (this._animation.frames.length -
            Math.floor((this._duration + this._rate - 1) / this._rate));
};
//更新所有单元精灵
Sprite_Animation.prototype.updateAllCellSprites = function(frame) {
    for (var i = 0; i < this._cellSprites.length; i++) {
        var sprite = this._cellSprites[i];
        if (i < frame.length) {
            this.updateCellSprite(sprite, frame[i]);
        } else {
            sprite.visible = false;
        }
    }
};
//更新单元精灵
Sprite_Animation.prototype.updateCellSprite = function(sprite, cell) {
    var pattern = cell[0];
    if (pattern >= 0) {
        var sx = pattern % 5 * 192;
        var sy = Math.floor(pattern % 100 / 5) * 192;
        var mirror = this._mirror;
        sprite.bitmap = pattern < 100 ? this._bitmap1 : this._bitmap2;
        sprite.setFrame(sx, sy, 192, 192);
        sprite.x = cell[1];
        sprite.y = cell[2];
        if (this._mirror) {
            sprite.x *= -1;
        }
        sprite.rotation = cell[4] * Math.PI / 180;
        sprite.scale.x = cell[3] / 100;
        if ((cell[5] && !mirror) || (!cell[5] && mirror)) {
            sprite.scale.x *= -1;
        }
        sprite.scale.y = cell[3] / 100;
        sprite.opacity = cell[6];
        sprite.blendMode = cell[7];
        sprite.visible = this._target.visible;
    } else {
        sprite.visible = false;
    }
};
//进行定时数据
Sprite_Animation.prototype.processTimingData = function(timing) {
    var duration = timing.flashDuration * this._rate;
    switch (timing.flashScope) {
    case 1:
        this.startFlash(timing.flashColor, duration);
        break;
    case 2:
        this.startScreenFlash(timing.flashColor, duration);
        break;
    case 3:
        this.startHiding(duration);
        break;
    }
    if (!this._duplicated && timing.se) {
        AudioManager.playSe(timing.se);
    }
};
//开始闪烁
Sprite_Animation.prototype.startFlash = function(color, duration) {
    this._flashColor = color.clone();
    this._flashDuration = duration;
};
//开始屏幕闪烁
Sprite_Animation.prototype.startScreenFlash = function(color, duration) {
    this._screenFlashDuration = duration;
    if (this._screenFlashSprite) {
        this._screenFlashSprite.setColor(color[0], color[1], color[2]);
        this._screenFlashSprite.opacity = color[3];
    }
};
//开始隐藏
Sprite_Animation.prototype.startHiding = function(duration) {
    this._hidingDuration = duration;
    this._target.hide();
};


鸡蛋

鲜花

评论 (0 个评论)

facelist doodle 涂鸦笔

您需要登录后才可以评论 登录 | 注册会员

拿上你的纸笔,建造一个属于你的梦想世界,加入吧。
 注册会员
找回密码

站长信箱:[email protected]|手机版|小黑屋|无图版|Project1游戏制作

GMT+8, 2024-5-14 18:23

Powered by Discuz! X3.1

© 2001-2013 Comsenz Inc.

返回顶部