//事件里执行脚本的增强,保存成插件用就好.....
Game_Interpreter.prototype.command355 = function() {
var script = this.currentCommand().parameters[0] + '\n';
while (this.nextEventCode() === 655 || this.nextEventCode() === 355) {
this._index++;
script += this.currentCommand().parameters[0] + '\n';
}
eval(script);
return true;
};