//----------------------------------------------------------------------------- /**来自鼠标和触摸屏处理输入数据的静态类 * The static class that handles input data from the mouse and touchscreen. * * @class TouchInput */ function TouchInput() { throw new E ...
//----------------------------------------------------------------------------- /**从键盘和游戏手柄处理输入数据的静态类。 * The static class that handles input data from the keyboard and gamepads. * * @class Input */ function Input() { throw new Error('Th ...
//----------------------------------------------------------------------------- /**图形处理的静态类 * The static class that carries out graphics processing. * * @class Graphics */ function Graphics() { throw new Error('This is a static class'); } /**初始 ...
//----------------------------------------------------------------------------- /**长方形的类 * The rectangle class. * @class Rectangle * @constructor * @param {Number} x The x coordinate for the upper-left corner x坐标,左上角 * @param {Number} y The y coordinate for ...
//----------------------------------------------------------------------------- /**描绘图像的基本对象 * The basic object that represents an image. * * @classBitmap * @constructor * @param {Number} width The width of the bitmap * @param {Number} height The ...
//----------------------------------------------------------------------------- /**点的类 * The point class. * * @class Point * @constructor * @param {Number} x The x coordinate * @param {Number} y The y coordinate */ function Point() { ...
//----------------------------------------------------------------------------- /**静态的类 定义公用程序方法 * The static class that defines utility methods. * * @class Utils */ function Utils() { throw new Error('This is a static class'); } /** RPG Make ...
//----------------------------------------------------------------------------- /** 这不是一个类,但是包含一些将要添加到标准js中方法 * This is not a class, but contains some methods that will be added to the * standard Javascript objects. * * @class JsExtensions */ fun ...
//----------------------------------------------------------------------------- // Spriteset_Battle // 战斗精灵组 // The set of sprites on the battle screen. // 在战斗屏幕上 的 精灵组 function Spriteset_Battle() { this.initialize.apply(this, arguments); } Spriteset_Battle.prot ...
//----------------------------------------------------------------------------- // Spriteset_Map // 地图精灵组 // The set of sprites on the map screen. // 在地图屏幕 的 精灵 组 function Spriteset_Map() { this.initialize.apply(this, arguments); } Spriteset_Map.prototype = Objec ...