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F08 - 战斗敌人显示血条

热度 12已有 2169 次阅读2012-10-27 12:58 |个人分类:脚本

#==============================================================================
# F08 - 战斗敌人显示血条 - By芙蕾娅
#------------------------------------------------------------------------------
#  ★ - 新增  ☆ - 修改  ■ - 删除 ● - 无变更
#==============================================================================
module Freya
  # 隐藏HP的文本
  HideGaugeText = "Hide_Gauge"
  # 血条颜色
  EnemyHPGaugeColor1 = Color.new(64,128,96)
  EnemyHPGaugeColor2 = Color.new(96,192,160)
end
#==============================================================================
# ■ Sprite_Battler_HP
#------------------------------------------------------------------------------
#  显示战斗者的生命在战斗者的精灵下面。
#==============================================================================
class Sprite_Battler_HP < Sprite
  #--------------------------------------------------------------------------
  # ● 初始化对象
  #--------------------------------------------------------------------------
  def initialize(viewport,battler)
    super(viewport)
    @battler = battler
    @last_hp = 0
    create_bitmap
    update
  end
  #--------------------------------------------------------------------------
  # ● 释放
  #--------------------------------------------------------------------------
  def dispose
    self.bitmap.dispose
    super
  end
  #--------------------------------------------------------------------------
  # ● 生成位图
  #--------------------------------------------------------------------------
  def create_bitmap
    @last_hp = @battler.hp
    bw = 96
    bh = 6
    self.bitmap = Bitmap.new(bw, bh)
    self.bitmap.fill_rect(0, 0, bw, bh, Color.new(32,32,64))
    if Freya::Gauge_Type.nil? or Freya::Gauge_Type == 0
      hp = ((bw) * @battler.hp_rate).to_i
      self.bitmap.gradient_fill_rect(0, 0, hp, bh, Freya::EnemyHPGaugeColor1, Freya::EnemyHPGaugeColor2)
    elsif Freya::Gauge_Type == 1
      hp = ((width - 2) * @battler.hp_rate).to_i
      self.bitmap.gradient_fill_rect(1, 1, hp, bh - 2, Freya::EnemyHPGaugeColor1, Freya::EnemyHPGaugeColor2)
    elsif Freya::Gauge_Type == 2
      hp = ((width) * @battler.hp_rate).to_i
      self.bitmap.gradient_fill_rect(0, 0, hp / 2, bh, Freya::EnemyHPGaugeColor1, Freya::EnemyHPGaugeColor2)
      self.bitmap.gradient_fill_rect(hp / 2, 0, hp / 2, bh, Freya::EnemyHPGaugeColor2, Freya::EnemyHPGaugeColor1)
    elsif Freya::Gauge_Type == 3
      hp = ((width - 2) * @battler.hp_rate).to_i
      self.bitmap.gradient_fill_rect(1, 1, hp / 2, bh - 2, Freya::EnemyHPGaugeColor1, Freya::EnemyHPGaugeColor2)
      self.bitmap.gradient_fill_rect((hp / 2) + 1, 1, hp / 2, bh - 2, Freya::EnemyHPGaugeColor2, Freya::EnemyHPGaugeColor1)
    end
  end
  #--------------------------------------------------------------------------
  # ● 更新画面
  #--------------------------------------------------------------------------
  def update
    super
    unless self.bitmap.nil?
      self.x = @battler.screen_x - self.width / 2
      self.y = @battler.screen_y
      create_bitmap if @last_hp != @battler.hp
      hide = $data_enemies[@battler.enemy_id].note.include?(Freya::HideGaugeText)
      if @battler.hp == 0 or hide
        self.opacity = 0
      elsif @battler.hp > 0 && !hide
        self.opacity = 255
      end
    end
  end
end

#==============================================================================
# ■ Sprite_Battler
#------------------------------------------------------------------------------
#  显示战斗者的精灵。根据 Game_Battler 类的实例自动变化。
#==============================================================================
class Sprite_Battler < Sprite_Base
  #--------------------------------------------------------------------------
  # ☆ 初始化对象
  #--------------------------------------------------------------------------
  alias initialize_freya_enemy_hp initialize
  def initialize(viewport, battler = nil)
    initialize_freya_enemy_hp(viewport, battler)
    if @battler.is_a?(Game_Enemy)
      @hp_gauge = Sprite_Battler_HP.new(viewport, battler)
    end
  end
  #--------------------------------------------------------------------------
  # ☆ 释放
  #--------------------------------------------------------------------------
  alias dispose_freya_enemy_hp dispose
  def dispose
    dispose_freya_enemy_hp
    unless @hp_gauge.nil?
      @hp_gauge.dispose
    end
  end
  #--------------------------------------------------------------------------
  # ☆ 更新画面
  #--------------------------------------------------------------------------
  alias update_freya_enemy_hp update
  def update
    update_freya_enemy_hp
    @hp_gauge.update unless @hp_gauge.nil?
  end
end

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刚表态过的朋友 (4 人)

发表评论 评论 (4 个评论)

回复 夜飞尔-流星 2013-6-21 19:36
求相关图片,找不到文件= =
回复 芙蕾娅 2013-6-21 19:39
夜飞尔-流星: 求相关图片,找不到文件= =
此脚本不必素材,大概你是搞错了什么吧?
回复 夜飞尔-流星 2014-4-4 23:52
脚本45行出错,nameerror,说是未初始化gauge type...
回复 游戏解说小汪 2018-1-23 21:11
夜飞尔-流星: 脚本45行出错,nameerror,说是未初始化gauge type...
+1

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