原文:
Online Course for XAS Users
July 2 by Calvin624
Hey everyone,
This is an idea I had a few weeks back. I thought it’d be good for people who are curious about XAS but daren’t go near it because they think it’s too complex or difficult to learn. The classes would gradually get more involved over the weeks, making it valuable for experienced XAS users to join in if they’d like.
I’m asking newcomers and experienced users alike to give me suggestions on what they’d like to see covered over the course. Obviously the starting weeks will have to included an overlook of the system (i.e. how the database, scripts and tool map interact with one another) but as the weeks go on I’d like to set challenges for those participating.
Challenge examples:
Create a weapon
Create an item
Create all kinds of field items*
Create an enemy item
Create an enemy/hero skill
Create an enemy/hero skill that requires the use of height correction
Create a state
Create an enemy/hero who uses the specific tool (made earlier) effectively
Create an item
Design an overdrive (e.g that inflicts a status ailment to all enemies on-screen)
Create a puzzle map
Edit scripts to reach a goal (e.g changing the action info graphical layout to better suit the game you’re making)
*Added later based on comments made below.
Course materials.
I’m thinking a demonstration video for each class, coupled with reading material of the steps I take in the video and finally a download of my work up to that point. Perhaps working towards making a new themed stage for the existing XAS demo?
What do you think? ————————————————————————————————————
译文:
XAS用户们的在线课程
2012年7月2日 by Calvin624
大家好啊~
这个是我大概几星期前的一个想法,
会不会有很多对XAS很好奇,但因为其学习和使用难度望而却步的朋友。
在几个星期里,这类活动得到了很积极的参与,
如果这些朋友想参加的话,或许能给他们以丰富的宝贵经验。
我已经询问过XAS的新手,以及入门的熟练者,给我的答案都是类似的,
他们都建议开设这样的一个课程,
最开始的几周,将不得不包括忽略的系统(
即数据库,脚本,Tool地图如何进行交互),
但作为数周的一个周期,我想开展活动,让大家来参与挑战。
挑战的例子有如下:
- 新建一个武器
- 新建一个物品
- 新建一些收集型的物品
- 新建一个敌人单位
- 新建一个敌人或角色使用的特技
- 新建一个利用了高度修正的敌人或角色的特技
- 新建一个状态
- 新建一个OVD必杀技技能(例如使全屏的敌人附加负面状态)
- 新建一个机关/解谜地图
编辑脚本需要达成目标(如改变Action Hud的UI界面布局,以更好的满足您的游戏)
我打算给每一个类都录制一个制作示范的视频,
可以从视频中挖掘到与这几点的制作资料,
或许可以让XAS的演示平台上升到一个新的高度?
你觉得呢?